Eternal Darkness Remaster: Dennis Dyack Thinks It Would “Resonate” With Fans, Not Opposed to It

eternal darkness remaster

Released in 2002, Silicon Knights’ Eternal Darkness: Sanity’s Requiem has been widely regarded as one of the greatest games of all time despite lackluster sales performance. However, multiple efforts to revive the IP in the last two decades have been unsuccessful. Acknowledging the title’s resounding popularity with fans, director Denis Dyack has expressed that the idea of an Eternal Darkness remaster does appeal to him, though he has only left the door open for such a project at this time.

In a new interview, Dyack claims that he “gets asked all the time” about a potential Eternal Darkness remaster, and agrees that it would “resonate” with fans. Furthermore, he explains that his upcoming Deadhaus Sonata title is designed around reviving the legacy of Eternal Darkness as well as Legacy of Kain:

[Would a remaster of Eternal Darkness: Sanity’s Requiem sell well today?] I think so. […] We’re making Deadhaus Sonata, [and] doing a lot of crazy things; some of the stuff we haven’t announced yet, and we’re trying to create the holy grail of… sort of narrative, and some of the things we’re doing, but, just sort of push that aside for now. More than anything else, we’re trying to bring the voice of games like Eternal Darkness and Legacy of Kain that have essentially become extinguished. Games like those are not being made any more. [And so,] that was one of the reasons we started working on Deadhaus: “we need to make a game like that, cause no one’s doing them anymore.” So yeah, I do agree that [a remaster] would resonate, and we do get asked all the time [about it.] So who knows, maybe someday.

Dyack was responsible for Blood Omen: Legacy of Kain, Eternal Darkness: Sanity’s Requiem, Metal Gear Solid: The Twin Snakes, and a number of other classic action games through Silicon Knights, which shut down in 2014.

Legacy of Kain and Eternal Darkness are both seen as unconventional, memorable narrative-driven games with unique takes on horror themes. While Legacy of Kain received multiple sequels without Silicon Knights’ involvement, the Nintendo-published Eternal Darkness saw a potential sequel being axed and plans for a crowdfunded spiritual successor falling through. Last year, abandonware revival developer Nightdive Studios expressed its desire to remaster the title, but claimed Nintendo’s unwillingness to cooperate prevented such ideas from coming to fruition.

You can check out the discussion in the full interview below, where Dyack also discusses the development of his other games and his goals with Deadhaus Sonata:

Source: KIWI TALKZ

Top Games and Upcoming Releases