Everybody’s Golf Hot Shots Uses Generative AI for Tree and Leaf Textures; Causes Dissent Among Gamers
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Last March, Bandai Namco announced Everybody’s Golf Hot Shots, the latest entry in the long-running arcade golf series. The game will return to PlayStation 5, PC, and Nintendo Switch on September 5, 2025. However, confirmation of a specific detail has stirred some discontent among fans.
Due to new policies introduced by Steam, each company is required to disclose whether generative AI (Artificial Intelligence) is used during the development of their games.
Use of AI in Minor Aspects of Everybody’s Golf Hot Shots Leads to Controversy Among Fans

In the case of Everybody’s Golf Hot Shots, the developers revealed that AI was used exclusively for creating certain environmental elements, specifically tree and leaf textures, with supervision and revisions made by the development team.
The AI was used only for minor important parts of the game, but the news wasn’t welcomed by players. This sparked a lot of discussion on forums like ResetEra, with many users stating they would not purchase the game despite initially showing interest.
In case you didn’t know, the gaming industry uses specialized tools like SpeedTree, which have been widely used for years to accelerate the creation of vegetation elements. In this case, however, Bandai Namco relied on AI to further refine the textures, a decision disclosed as part of Steam’s required details. This revelation has sparked a renewed debate about the use of artificial intelligence in the gaming world
In related news, EA’s CEO stated that without AI, the company wouldn’t have been able to achieve the level of quality seen in College Football 25, even with “many, many years” of development time.
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