Codemasters has deployed F1 22 update 1.06 (PS5 version 1.006) on all platforms, and this brings in a load of fixes to the racing sim. Read up on everything new in the official F1 22 July 25 patch notes.
F1 22 Update 1.06 Patch Notes | F1 22 Update 1.006 Patch Notes | F1 22 July 25 Patch Notes:
General
- F1® 22 Vehicle Performance has been brought more in line with the real season. All F1® Time Trial leaderboards have been reset as a result of this change
- ICE/MGU-H wear rate reduced to be less punishing while using automatic transmission
- Sector Time indicators will now show the expected colours when completing a lap
- Improved AI Logic at Pit Entry and Exit
- Addressed an issue where tyre temperatures are reset after pausing the game in online game modes
- Addressed an issue where, in some instances, ‘Broadcast’ Safety Car can cause all AI-controlled cars to overtake it, resulting in mass disqualifications
- Resolved an issue where Personnel Facility upgrades are not applying to drivers
- Fixed an issue where track grip could reduce between qualifying sessions
- Addressed an issue on Baku where the player could crash into Turn 15 on Baku when under AI control using flying lap
- Addressed an issue with tecpro barriers coming loose on Baku
- Colour for sponsors’ decals and badges can now be applied from a pre-set colour slot
- Sponsor Decals & Personal Stickers are now visible on the car in replay
- General Stability Improvements
- Various minor fixes
- Marc will now correctly mention icon drivers
- Addressed an issue where the wrong graphics card could be chosen on game launch which could have resulted in a crash
- Game will now correctly load when using Intel graphics cards (subject to minimum specs and models)
- Adjusted networking session searching so that NM14 errors are less likely to occur
- AI icon removed from the timing board during broadcast safety car
- Corrected Kevin Magnussen’s eye colour
- Collisions now correctly reported in UDP data
Two Player Career:
- Resolved an issue where, in some instances, players could not advance past Contract Negotiations in Two Player Career
- Addressed an issue where players could get stuck after a season break in Two Player Career
Audio
- Improved mix of bottoming out in F1 cars, now more audible
- Improved performance and mix of tyre scrubs and skids
- Added new audio for Mercedes-AMG GT Black Series
- Fixed an issue where the Race Engineer could incorrectly mention ‘Racing Point’ instead of Aston Martin
- Resolved an issue where headphones could not be selected as radio output device on PlayStation 4/5
Wheels:
- Fixed an issue relating to force feedback with several compatible Logitech wheels (G920, G29, and G923)
- Fixed an issue where the LED Tachometer (Rev Counter) lights were not working on Logitech wheelbases
- LSB & RSB buttons added for Thrustmaster T248 / T128 wheels on Xbox
VR:
- Improved performance when companion screen is set to full screen
- Addressed involuntary head movement when braking or accelerating
- Fixed issue with Oculus Rift CV1 due to Stencil Mesh being enabled by default
- Modified default settings to improve general compatibility
- Visual quality and performance optimisations
Other:
- A deep-dive article covering our changes to handling and Force Feedback can be found here.
A lot of the fixes above tackle the known issues report Codemasters released previously. If there’s a new patch, we’ll be sure to let our readers know.
Source: EA