F1 22 Update 1.06 Deployed for Various Fixes This July 25

Codemasters has deployed F1 22 update 1.06 (PS5 version 1.006) on all platforms, and this brings in a load of fixes to the racing sim. Read up on everything new in the official F1 22 July 25 patch notes.

F1 22 Update 1.06 Patch Notes | F1 22 Update 1.006 Patch Notes | F1 22 July 25 Patch Notes:

General

  • F1® 22 Vehicle Performance has been brought more in line with the real season. All F1® Time Trial leaderboards have been reset as a result of this change
  • ICE/MGU-H wear rate reduced to be less punishing while using automatic transmission
  • Sector Time indicators will now show the expected colours when completing a lap
  • Improved AI Logic at Pit Entry and Exit
  • Addressed an issue where tyre temperatures are reset after pausing the game in online game modes
  • Addressed an issue where, in some instances, ‘Broadcast’ Safety Car can cause all AI-controlled cars to overtake it, resulting in mass disqualifications 
  • Resolved an issue where Personnel Facility upgrades are not applying to drivers
  • Fixed an issue where track grip could reduce between qualifying sessions
  • Addressed an issue on Baku where the player could crash into Turn 15 on Baku when under AI control using flying lap
  • Addressed an issue with tecpro barriers coming loose on Baku
  • Colour for sponsors’ decals and badges can now be applied from a pre-set colour slot
  • Sponsor Decals & Personal Stickers are now visible on the car in replay
  • General Stability Improvements
  • Various minor fixes
  • Marc will now correctly mention icon drivers 
  • Addressed an issue where the wrong graphics card could be chosen on game launch which could have resulted in a crash
  • Game will now correctly load when using Intel graphics cards (subject to minimum specs and models)
  • Adjusted networking session searching so that NM14 errors are less likely to occur
  • AI icon removed from the timing board during broadcast safety car
  • Corrected Kevin Magnussen’s eye colour
  • Collisions now correctly reported in UDP data

Two Player Career:

  • Resolved an issue where, in some instances, players could not advance past Contract Negotiations in Two Player Career
  • Addressed an issue where players could get stuck after a season break in Two Player Career

Audio

  • Improved mix of bottoming out in F1 cars, now more audible
  • Improved performance and mix of tyre scrubs and skids
  • Added new audio for Mercedes-AMG GT Black Series
  • Fixed an issue where the Race Engineer could incorrectly mention ‘Racing Point’ instead of Aston Martin
  • Resolved an issue where headphones could not be selected as radio output device on PlayStation 4/5

Wheels:

  • Fixed an issue relating to force feedback with several compatible Logitech wheels (G920, G29, and G923)
  • Fixed an issue where the LED Tachometer (Rev Counter) lights were not working on Logitech wheelbases
  • LSB & RSB buttons added for Thrustmaster T248 / T128 wheels on Xbox

VR:

  • Improved performance when companion screen is set to full screen
  • Addressed involuntary head movement when braking or accelerating
  • Fixed issue with Oculus Rift CV1 due to Stencil Mesh being enabled by default
  • Modified default settings to improve general compatibility
  • Visual quality and performance optimisations

Other:

  • A deep-dive article covering our changes to handling and Force Feedback can be found here.

A lot of the fixes above tackle the known issues report Codemasters released previously. If there’s a new patch, we’ll be sure to let our readers know.

Source: EA

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