FBC: Firebreak “Ditching All Engagement” Stress” Associated With Live Service Games

by Alex Co March 20, 2025 6:15 pm in News
: Firebreak Interview

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While more and more developers are trying to integrate live service elements into their games to snag some of that sweet recurring revenue stream, that won’t be the case with Remedy Entertainment’s FBC:Firebreak.

Remedy’s upcoming co-op shooter might be the perfect game to slot in live service elements like daily missions to grind for and Battle Pass targets to hook players into logging in daily, but the studio is pushing back against that.

Remedy Steps on the Neck of Live Service With FBC: Firebreak

FBC: Firebreak

In a press-only event in which MP1st took part, Remedy confirmed they are not targeting FBC: Firebreak to be a live service game, going as far as to call out “grinds” is something they aren’t interested in doing.

Mike Kayatta Game Director of FBC Firebreak said, “And for us, we wanted to make something that players could enjoy on their terms. Not ours. And so that means ditching all of the engagement stress that you often see with live service titles. In other words, we don’t want to do daily check-ins and monthly grinds and these kind of, like, FOMO (Fear Of Missing Out) battle passes.”

Kayatta continued, “Basically, we’re not here to give you a second job.”

This is definitely good news for those planning to play the game. If you want to know more about FBC: Firebreak, check out our preview from the same event. We have a lot more FBC: Firebreak coverage hitting the site soon, so stay tuned.

FBC: Firebreak is set to be released in the summer of 2025 for the PS5, Xbox Series X|S, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.