Former Fortnite and R6 Siege Gameplay Designer Joins Bungie as Gameplay Design Director for Marathon

Marathon

It looks like Bungie is shoring up its dev team with someone very familiar with multiplayer shooters, Andrew Witts, former Gameplay Designer for Rainbow Six Siege, has confirmed he’s joined the studio to work on the recently announced Marathon.

In the announcement, Witts confirmed he is working with Bungie as the Gameplay Design Director of Marathon.

Aside from Rainbow Six Siege, Witts also worked on Fortnite and as the Multiplayer Lead on Halo. With Witts’ background, this bodes well for Bungie’s upcoming game.

While not much is know about Marathon aside from the trailer released, here’s the info shared by the studio:

Marathon, a new sci-fi extraction shooter and the first completely new project from the studio in more than a decade. Marathon is currently in development for PlayStation 5, Xbox Series X|S, and PC with full cross save and cross play, and no release date has been announced. Coinciding with the announcement, Bungie released the first CGI trailer for the game, showing off a first look at the world of Marathon, a glimpse of the player characters—known in game as “Runners”—and the game’s bold visual style.

Marathon has no release date but is confirmed for the PS5, Xbox Series X|S and PC.

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