Forspoken: Exploration Tips and Tricks

forspoken exploration tips and tricks

Forspoken’s a huge game, and while the story itself is fairly short, a lot of the time you’ll be spending in this RPG will involve lots and lots of exploring. Athia is massive, with tons of locations for you to check out, Mutants to slay, and Founts of Blessing to unlock.

To make your travels across Athia a lot smoother, here are some tips to aid you on your journey.

Forspoken Exploration Tips and Tricks:

Markers Are Your Friend

Forspoken’s marker system is pretty handy for when you have multiple points of interest you’d like to visit. You can have up to five of these markers up at a time, and they can be removed from the map all at once by holding the Triangle button.

When traveling to some far-off area, such as a Fount of Blessing or Monument that you haven’t unlocked yet, having multiple markers can really come in handy. You can mark your final destination with the first marker, then additionally mark any Pilgrim’s Refuges or Belfries along the way. This will allow you to unlock fast travel points as you’re heading to the location for potential future use.

The markers are all numbered from 1 to 5 based on which one was placed first. The numbers also appear in the world, so you can keep track of which marker belongs to which Point of Interest without having to open your map all the time.

Cancel Fall Damage With Zip

Fall damage in Forspoken is pretty negligible, but getting locked in the landing animation after a long fall isn’t always ideal. If you’d rather prefer to land on your feet without the ground smashing, you can actually cancel your momentum entirely with Zip.

To pull this off, simply jump off your preferred cliff or ledge, and wait until you’re about to hit the ground. Just before you do, hold the Square button to slow down time and aim your Zip at a nearby wall or the ground. If you’re in range, you’ll Zip as soon as you let go of the button, and you’ll effectively cancel all that momentum from your jump, thereby canceling any potential fall damage.

Of course, this trick isn’t really useful once you unlock Float, which is better for canceling fall damage. But because you’d need to go out of your way to unlock it, and Zip is unlocked simply by doing the main story, this alternative is a lot better for players early on in the game.

Activate Spellcraft Challenges for Magic Parkour Spells

Frey can jump, zip, and leap around Athia using a slew of spells, but to make them even more effective, you’ll need to complete Spellcraft Challenges. These are challenges that you can activate via Pilgrim’s Refuges that, when completed, boost the spell associated with the challenge. Spellcraft Challenges help you boost your damage and support spells, but they’re also very helpful for magic parkour spells like Rush and Shimmy.

By completing Spellcraft Challenges for magic parkour spells, you’ll be able to traverse Athia a lot more efficiently. For example, Float lets you stay airborne for longer, and Rush restores your Stamina completely, letting you sprint endlessly. Completing these challenges is an easy task, too, as you simply need to use the relevant spell a certain number of times in order to upgrade it. 

While it may take some time before you’re able to 100% complete every region in Athia, these tips should help make the task just a little easier. For more Forspoken content, check out our game hub.

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