Ghost of Yotei Allows Protagonist Greater Control Over Her Story Than in Tsushima, and Narrative Is About “Underdog Vengeance”
Just yesterday, Sucker Punch Productions unveiled the Ghost of Tsushima sequel we’ve all been waiting for and it’s titled “Ghost of Yotei.” While details about the game are, understandably, a bit scarce, some new info has risen to the surface about the game’s story and the development behind it.
Speaking in an interview with the New York Times (email required), Ghost of Yotei’s Creative Directors Nate Fox and Jason Connell talked about the sequel’s story, ongoing development, and even choosing the correct location. When it comes to the sequel’s tale, not much was shared other than it it is a story of “underdog vengeance,” and how the game’s protagonist — Atsu — would have greater control over her story than in the previous game.
- Related Reading: Will Ghost of Tsushima Protagonist, Jin Sakai, Be in Ghost of Yotei? No, Because He’s Dead, Possibly of Old Age
The duo also talked about the choice for the game’s location, and shared how they visited more than a dozen locations for inspiration. This took Sucker Punch two research trips into northern Japan where the image of Mount Yotei reflected across Lake Toya awed the devs that Connell mentioned, “I sat there for two hours just staring at the mountain…it was stunning.”
In addition to that, Fox noted another highlight of the trip(s) which was their visit to Shiretoko National Park on the northeastern tip of Hokkaido. This is the place where the studio recorded nature sounds for the game. Fox noted, ““Inside the park, you have to watch a video telling you about the dangers of bears,” and added, “Being in this incredibly beautiful park with jagged cliffs and water, yet all the time being aware there were dangerous bears, was electrifying.” Fox states that they are striving to bring that into the game, “that feeling of danger.”
Expect more info about Ghost of Yotei to be revealed as we inch nearer to its undisclosed 2025 release date for the PS5.
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honest question: does the “p” in “mp1″ stand for playstation? is that why you guys cover sony so much more than the rest? xbox, for example, you guys usually cover when it’s to “”talk sh*t”” about the brand.