Ghost Recon Breakpoint Immersive Mode and Engineer Class Delayed

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For those looking forward to Ghost Recon Breakpoint’s community-based feedback “Immersive Mode” to be out in late February as promised, you’re going to have to wait a wee bit more. Ubisoft has announced the Ghost Recon Breakpoint Immersive mode delayed news today, and the new Engineer class has also been pushed back,

In a new post on the official Ghost Recon website, Ubisoft Paris states that “After careful consideration by our development team, we have decided to move their release.”

Our objective with the new immersive mode is to provide an impactful update to the game using your feedback as the foundation. The immersive mode is built upon the results of the Community Survey, your observations gathered by our Community Managers, and workshops with the Delta Company alongside extensive playtesting. We are in the process of creating an experience that will change the way you are able to play Tom Clancy’s Ghost Recon Breakpoint.

The complexity of integrating this new mode has proven to be a challenge and we want to ensure that the experience will be a great one when it releases.

Ubisoft mentions that the Immersive mode is still planned for release this Spring, though no exact date has been shared just yet, and that the studio will talk about “firm timing” when they are able to.

In addition to that, the Engineer class will be released alongside the Immersive mode, and the studio hopes to release Episode 2 with this patch too.

As for those asking for more transparency, the Ghost Recon team mentions that there are “a lot of moving parts in development” which has made locking down dates “challenging,” thus has made communication harder,

Players can look forward to March 5 for an intel drop on the Immersive mode, which is the small bit of good news from this latest studio update.

If you want to see the latest changes made by the studio, check out the latest (and only) patch released this year.

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