Ghostbusters: Spirits Unleashed Update 1.15 Released for Patch 1.5.1 This May 4

Ghostbusters: Spirits Unleashed Update 1.15

Illfonic has released Ghostbusters: Spirits Unleashed update 1.15 and this is for hotfix 1.5.1! Players can expect various gameplay-related fixes to gameplay, crashing and more. Read on for the official patch notes.

Ghostbusters: Spirits Unleashed Update 1.15 Patch Notes | Ghostbusters: Spirits Unleashed Update 1.5.1 Patch Notes:

General

  • Various Crash fixes
  • Various Localization issues fixed
  • Fixed an issue where certain cinematics were not displaying properly at lower video settings
  • Made improvements and fixes to various locations in Courthouse
  • Fixed various locations that could cause players to become stuck
  • Fixed various locations that could cause the Drudges to become stuck
  • Fixed an issue where certain possessables would have their particle effects loop after being destroyed
  • Fixed an issue where certain locations had walls that would become invisible at a distance

Busters

  • Added the option to remap the Buster’s Trap Minion minigame in the Controls menu
  • Fixed an issue where the R.T.V. would not behave properly when switching in and out of the R.T.V. control view
  • Fixed an issue where the Ghost VO would not play for the Busters during the end of match cinematic when the Ghost wins
  • Fixed an issue where the Ecto Goggles could cause the Buster’s character model to not behave properly
  • Fixed an issue where the Buster would temporarily not be able to use their gear after being downed by a Trap Minion
  • Fixed an issue where the Buster’s Proton Pack could not vent after using the P.K.E blast
  • Fixed an issue where certain attachments were causing heat generation to not work properly
  • Fixed an issue where the Ecto Zapper attachment would sometimes not work properly as a client
  • Fixed an issue where the Seismic Proximity Pedal attachment would sometimes have an inconsistent recharge rate

Ghosts

  • Removed the ability for Ghosts to possess and place rifts into various large possessable objects

Glutton

  • Fixed an issue that was causing the Glutton to become invisible

Possessor

  • Fixed an issue where the Possessor could possess a buster after the match has already ended
  • Fixed an issue where the Hellion’s Charging Chaos was not getting canceled when tethered during windup.
  • Fixed an issue where the Hellion’s Charging Chaos would have it’s cooldown reduced when charging into a wall
  • Fixed an issue where the Terror Sentinel was able to place more than the maximum amount of Trap Claws on the map
  • Fixed an issue where the Scuttle’s Malevolent Vortex was not cancelable during windup Reduced Phase energy cost
  • Reduced Scuttle’s Malevolent Vortex health Increased slime dealt to Busters from Terror Sentinel’s Trap Claws

That’s about it. Don’t expect any new content from this given we just got the big DLC 2 patch this April.

Source: Ghostbusters Spirits Unleashed

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