Halo Infinite Multiplayer Beta Proceeding as Planned, New Artwork Released

In case you didn’t know, 343 Industries ran a livestream yesterday as a preview for the Halo Infinite multiplayer beta, which starts this weekend! While the studio mentioned that the beta could be delayed due to game files. Rather than delay the beta, the studio has just decided to release the images now, rather than wait for them to be datamined.

Here’s what Joseph Staten, Head of Halo Creative at 343, had to say about the entire matter:

Hi Everyone,

In yesterday’s live stream we mentioned that there was an issue that might delay our Multiplayer Tech Preview. Well, the issue was this: we unintentionally included a group of concept art files in the Tech Preview build.

To be clear: none of these images spoil the Halo Infinite Campaign that you’ll get to play on December 8th. Indeed, we’ve already shown some of these images in previous blog posts.

This art represents a wide range of ideas that we explored early in pre-production and that we planned to share at a later date, as part of Infinite’s pre-launch promotion and other initiatives such as the upcoming “The Art of Halo Infinite” from our partners at Dark Horse (check out some sample excerpts below). For a time, we used these images as loading screens for internal studio builds—and that’s how they accidentally ended up in the Tech Preview build.

Rather than delay the flight, we’ve decided to share all the files with you now. Call it an unplanned “Happy Tech Preview Day!” gift. So, please enjoy this collection of beautiful art from 343 Industries’ incredibly talented concept art team. Download the collection here: 4K Zip File | HD Zip File

These images have inspired us—filled our minds with wonder and possibilities—and we hope they do the same for you.

Joseph Staten

Head of Creative, Halo Infinite

Released by way of Halo Waypoint website, the new artwork is from the upcoming The Art of Halo Infinite artbook. The multiplayer beta is also currently being worked, with the developers stating that the delay was due to concept art included in the Tech Preview build they had to remove.

You can take a look at the artwork at the gallery below.

Here’s a description of what these pieces of artwork represent by way of the latest blog entry posted at Halo Waypoint.

This art represents a wide range of ideas that we explored early in pre-production and that we planned to share at a later date, as part of Infinite’s pre-launch promotion and other initiatives such as the upcoming “The Art of Halo Infinite” from our partners at Dark Horse (check out some sample excerpts below). For a time, we used these images as loading screens for internal studio builds—and that’s how they accidentally ended up in the Tech Preview build.

If you missed, a report has surfaced that Halo Infinite’s Infamous Craig gets a new look and brute images have also leaked out.

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