Halo infinite PvP & PvE to Be Balanced Separately, “Never-Before-Seen” Weapon to Be Introduced

Halo TV Series

While there’s still no definite news on when we can expect Halo Infinite to be available later this year other than “fall 2021,” 343 Industries is making the wait a wee bit easier, as it commuicates with fans regarding the game. Just this week, the studio launched its first-ever “Ask343” Q&A session that talks about Halo Infinite PvP (Player vs. Player) and PvE (Player vs. Enemy AIs) and loads more.

Clocking in at over 25-minutes long,  Quinn DelHoyo, of Halo Infinite’s Sandbox Team shares the answers to some of the questions fans have asked over Twitter. If you’d rather not watch the entire thing, we have a quick summary of the tastiest bits from the Q&A.

Possibly the biggest news here is, Halo PvP and PvE will have separate balancing updates! In addition to that, the studio teased that a “never-before-seen” weapon will be making its way into the game that will fill the role of the basic shotgun!

  • CONFIRMED: you can grapple hook a banshee and skyjack it
  • CONFIRMED: you can use the grapple shot to pick up weapons on the ground!
  • CONFIRMED: PvE and PvP will be balanced SEPARATELY
  • CONFIRMED: Warthogs can be damaged in other ways than just general damage. In the gameplay reveal, we see a Warthog lose its front left wheel, for instance. There will be more like that they plan to show later.
  • CONFIRMED: new and classic weapons will be added over time to the game, as well as various updates to existing weapons.
  • CONFIRMED: spike grenades have blades, so when you stick something with it, it does INSTANT damage even before exploding. Grunts even die in one hit just from the stick itself before the explosion even happens.
  • CONFIRMED: They fully believe there is room for the classic shotgun in the sandbox in addition to the Bulldog. There is a “new, never before seen” weapon filling the role of the classic shotgun at the moment, and there are of course many weapons they’ve yet to show.
  • CONFIRMED: “If we want to bring a legacy weapon back, we want it to play like how it did in the classic games.” Example being that when (they said when) they being the magnum back in addition to the sidearm they have now, it feels like a classic magnum, rather than being like how the magnums in CE, 2, and 3 all play very, very differently. “When, and if, and how we bring it back, we wanna do it right so that fans recognize it as being the magnum.”
  • CONFIRMED: the sidekick pistol is “similar to the Gunfighter magnum in Halo 5.”
  • CONFIRMED: multiple types of damage types within damage types. The Ravager, for instance, is a “red plasma” brute weapon which burns hotter and overheats faster. There will be other types of plasma and damage types in the game, as well, that they’ll elaborate on at another time.
  • pvp and campaign will be balanced seperately
  • can use grapple to hijack vehicles and pick up weapons
  • weapons will receive balance patches post launch
  • new weapons will be added over time, including classics
  • new never before seen weapon to fill the classic shotgun role
  • weapons have different damage types with different affects, kinetic and plasma were mentioned, brute plasma works differently to normal plasma
  • weapons and equipment in pvp spawn on the map ala classic halo / halo 5
  • new damage model / damage response system for vehicles. “more to it than simply health / when a certain tire gets shot out vehicle will drive differently / more choices of how to eliminate or affect vehicles”
  • new grenade mechanics eg. spike grenades do damage on stick, can potentially kill a grunt or low hp enemy on impact
  • sidekick pistol replacing the magnum to draw a more solid line between pistol and rifle engagement distances

In other Halo Infinite news, it’s now been confirmed that Halo Infinite will feature a fully customizable control scheme!

Thanks, ObamaEatsBabie, IntrinsicGamer!

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