Halo Infinite Season 4 Changes, New Content and Trailer Hypes You Up for June 20 Launch

halo infinite season 4

Halo Infinite Season 4 is right around the corner, and a new trailer showcasing the game’s upcoming Infection mode has been released. The Infection game mode makes its return to the Halo franchise once Season 4 drops on June 20.

You can watch the trailer below:

Alongside some brief footage of Infection, we also get a sneak peek at the new maps in Scarr and Forest as well as new equipment in the Quantum Translocator and Threat Seeker. The trailer also shows off the enhanced weapon customization update and the new Forge Community Doubles Playlist, featuring Daimyo, Arrival, Dead Water, and Last Broadcast.

For those new to the series, Infection is a game mode found in various Halo titles that was derived from zombie-mode custom games in Halo 2. Players join the match as Survivors or Zombies, with the goal of the Survivors to stay alive for as long as possible. Players as Zombies will attempt to infect Survivors, with successful infections turning said players into Zombies themselves. When only a single Survivor is left alive, they are known as the “Last Man Standing,” with unique player traits such as having their location revealed to the Zombies.

In case you missed it, here are all the updates coming to Season 4 in Halo:

SANDBOX

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Quantum Translocator – Once secured, the first button press activates the Quantum Translocator and creates a slipspace thread at that location. After repositioning around the map, the second use of the QT will teleport the player back to that original thread location. However, upon teleporting, a new thread is created at the location the player just teleported from and the thread they just teleported to (the original thread) will disappear.

Threat Seeker – It’s different from the Threat Sensor in that it only sends out one pulse, requires the opponents to be within its line-of-sight (meaning it will not reveal enemies around corners or through walls), and the equipment’s projectile can bounce in order to reward accuracy by allowing for unique and clever shots. If an opponent is within its radius and direct line-of-sight when it pulses, they will be revealed for the same duration as a player’s shield recharge timer.

FORGE

(blog link here)

New Objects

  • Static Water Plane
  • Forerunner Object Pallete Additions
  • Universal Blocker Object

Minigame Mode – Minigame, a brand-new game mode in Halo Infinite, will allow creators to build modes from scratch. Much like Halo 5’s Minigame mode, this mode contains no underlying game logic and gives Forgers complete control of making the mode they desire.

Budget Improvements – We’ve also heard the community feedback about wanting to have the various aspects of a map’s budget communicated effectively. We want to ensure creators can take full advantage of each system’s budget, understand it more clearly, and ultimately maximize Forge’s potential.

VFX Improvements – In Season 4, VFX objects—such as placeable fires and explosions—will be able to be scaled to your desired size. These VFX objects are also getting two high-requested toggles to help ensure Forgers can use them in various ways. The new Damage and Audio output options for these VFX objects mean that they don’t always need to deal damage or play sound effects, that can now be determined directly by the map maker themselves.

Quality-of-Life Updates –  We’ve also been working hard to bring additional quality of life (QoL) updates to your existing workflows. One update that will help players art up their maps even faster is that material changes will now affect all objects within a prefab. Another QoL improvement is tied to the asset management side of Forge. Now, when saving a new version of a Forge map in the pause menu, players will be able to add a custom note for that version. Beyond these core additions, improvements, and quality-of-life updates though, there will also be many bug fixes coming with Season 4.

CAREER RANK

(blog link here)

Overview – Career Rank will provide players with an opportunity to advance through a larger progression system that reflects their time in Halo Infinite. Similar to the progression systems in Halo: Reach and Halo: The Master Chief Collection, each level will have military-style ranks with unique names and corresponding icons.

Progression – As we alluded to above, Career Rank will likely feel most like MCC’s progression system. “Tiers” such as Bronze, Silver, Gold, etc. are the largest bucket, which are all broken into smaller military-style “Ranks” such as Cadet or General. Then, within each of those Ranks, you will move in three smaller increments called “Grades.”

Presentation – Once you start working your way up the ranks, you’ll also likely want to start showing off your level. Fortunately, there will be plenty of ways to see your rank (and those of other players).

With Season 4 set to launch this June 20, Halo Infinite players will only have to wait a few more days before they get to try out Infection once again.

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