Halo Infinite Update for June 20 Drags Season 4: Infection; New Content & Patch Notes Listed

Halo Infinite Update for June 20

The Halo Infinite update for June 20 is now live, and this is for Season 4: Infection! There’s a ton of stuff to dissect here as there are Forge improvements, balance changes, the new content and loads more! Read on for the Halo Infinite Infection patch notes (and best to grab a drink first since it’s a very long read).

Halo Infinite Update for June 20 | Halo Infinite Season 4 Infection Patch Notes:

Download Size:

  • Xbox consoles: 88.5 GB or less
  • Microsoft Store app or Xbox app on PC: 71 GB or less
  • Steam: 31.7 GB or less

NOTE: Due to the Campaign installation changes detailed above, players with the Halo Infinite Campaign installed will have a download size larger than previous multiplayer season updates. Future updates will be in line with previous seasons.

SEASON 4 OVERVIEW AND NEW FEATURES

This update brings new content, numerous bug fixes, and several new features to Halo Infinite. For a full list of this update’s bug fixes, see the Resolved Issues section below. New features and content included in this update are:

CAREER RANK

Career Rank is a new progression system that awards players with a title and insignia based on their accumulated Personal Score. As players earn more Personal Score, they can progress from the starting rank of Recruit to the maximum rank of Hero.

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With 3 grades per rank and 15 ranks available in each of the 6 tiers, players must earn over 270 ranks to become a Hero.

After completing a game in a matchmaking playlist, the Personal Score players earn will go towards their Career Rank. Personal Score is earned based on how well individual players performed during the match. This does not include Match XP earned after finishing a game in a matchmaking playlist, which applies only to Battle Pass progression. Personal Score can be viewed during the Post-Game Carnage Report (PGCR).

Once the player’s accumulated Personal Score has surpassed a certain amount, they will be promoted to the next rank. The amount of Personal Score needed to rank up increases with each new rank.

As players progress through Career Rank, they will receive new Nameplates and Emblems after reaching certain ranks.

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Every player’s current rank can be seen on the right side of their Nameplate.

NEW BATTLE PASS AND ARMOR CORE

Season 4 introduces a new 100-tier Battle Pass with over 180 rewards. Purchasing the Premium Battle Pass is required to earn all rewards, but all players will be able to unlock free tiers that include rewards like Weapon Coatings, Emblems, and customization items for the new Armor Core: HAZMAT.

The HAZMAT Armor Core is available to all players for free and will unlock immediately after the Season 4 update has been installed. Players do not need to purchase the Season 4 Battle Pass in order to acquire this Armor Core.

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Several Armor Coatings, including the Cadet and Steel series, are unlocked by default for the new HAZMAT Armor Core. 

Along with the Premium Battle Pass, players can also purchase the Premium Pass Bundle, which includes 100 XP Grants. This will allow you to immediately unlock 25 Battle Pass levels. To use XP Grants in-game, follow the steps below:

  1. On the main menu, select the Battle Pass tile in the top right corner of the screen. This will open the Season menu.
  2. On the Season menu, use the Boosts shortcut listed along the bottom of the screen.
  3. Select the XP Grant button underneath the Increase XP header.

New Premium Battle Pass Perks

Players who purchase either the Season 4 Premium Battle Pass or the Premium Pass Bundle will earn bonus Match XP for every Multiplayer match completed during Season 4. The bonus Match XP for purchasing either Season 4 offer is awarded no matter what Battle Pass you have equipped. This bonus Match XP will end alongside the end of Season 4 and launch of Season 5.

In addition, players who purchase Season 4’s Premium Battle Pass or Premium Pass Bundle will instantly unlock the new MA40 FLASHBLIND weapon model for the MA40 Assault Rifle as well as the Genesis Bloom Armor Coating for all Armor Cores.

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A Spartan (center) using the Genesis Bloom Armor Coating on the HAZMAT Armor Core and the MA40 FLASHBLIND weapon model for the MA40 Assault Rifle. Another Spartan (left) using rewards from the Season 4 Premium Battle Pass, such as the SIGNALTECH DEEPEYE helmet for the HAZMAT Armor Core and the CQS48 MODE MS weapon model for the CQS48 Bulldog. 

NEW WEAPON MODEL CUSTOMIZATION ITEMS

Season 4 introduces a number of new Weapon Model items to further customize your favorite weapons. In addition to the MA40 FLASHBLIND and the CQS48 MODE MS weapon models pictured above, players will be able to unlock or purchase the following Weapon Models during Season 4:

  • MA40 Assault Rifle
    • MA40 FLASHBLIND
    • Crimson Sun
    • MA40 MODE MS
  • Mk50 Sidekick
    • Mk50 GROOVEGRIP
    • Mk50 SWIFTGUARD
  • BR75 Battle Rifle
    • BR75 [HCS] Akriveia
    • BR75 DEVLOOP
    • BR75 HAZCON
    • BRXX LIGHTFIRE
  • CQS48 Bulldog
    • CQS48 MODE MS
  • M392 Bandit
    • Crimson Dawn

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Weapon Models, such as the MA40 MODE MS pictured above, can be equipped in the Weapons Bench menu. 

ARMOR AND WEAPON COATING CHANGES

As mentioned in the Season 4 Customization blog on Halo Waypoint and a recent Spartan Chatter Q&A, all Armor and Weapon Coatings from the Premium Battle Pass and the Shop will include versions for all Armor Cores and Weapons. When viewing a Shop bundle, this will appear as individual Coatings for each Armor Core and/or Weapon.

Any Shop bundle released prior to Season 4 or Battle Pass reward from an earlier Season will not be cross-Armor Core or cross-weapon. Additionally, all Coatings unlocked by completing the Weekly and Ultimate Challenges will be for an individual Armor Core or weapon, and not compatible across Armor Cores or weapons.

NEW EQUIPMENT

Quantum Translocator

Activating the Quantum Translocator for the first time creates a teleportation point at a player’s current location. Using the Quantum Translocator again will teleport the player back to their initial teleportation point, and it creates a new teleportation point where they teleported from. Each following use returns the players to their latest teleportation point. Be mindful, however, of the Quantum Translocator’s time limit (represented by a meter above the crosshairs on the Heads-Up Display) as well as the cooldown after teleporting.

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Players who are actively using the Quantum Translocator can be identified by a multi-colored glow.

The Quantum Translocator is only available in Halo Infinite Multiplayer and will spawn on Power Equipment Pads placed throughout various maps, including existing maps released prior to Season 4. The Quantum Translocator is also available in Custom Games, Forge, and Academy’s Training Mode.

Threat Seeker

The Threat Seeker is similar to the Threat Sensor but features additional tunings for Ranked game modes and other forms of competitive gameplay. When activated, the Threat Seeker is shot from the player’s wrist, and it will bounce off different surfaces until it lands on the ground. Shortly after the Threat Seeker makes its initial contact, it emits a pulse that reveals enemy players within range, however, this only applies to players that are in direct line of sight. Players hidden behind walls or other obstacles will not appear.

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The Threat Seeker’s pulse only reveals enemies who are directly within its line-of-sight, so bouncing it up off of an object may provide it with a better vantage point.

The Threat Seeker is only available in Halo Infinite Multiplayer under Ranked playlists and will spawn on Equipment Pads placed throughout various maps, including existing maps released prior to Season 4. The Threat Seeker is also available in Custom Games, Forge, and Academy’s Training Mode.

NEW MULTIPLAYER GAME MODE: INFECTION

The Infection multiplayer mode is now available for all players via Matchmaking and Custom Games.

Players compete against each other as either Infected or Survivors. When a Survivor is killed, they join the Infected. The goal of the Infected is to infect every one of the Survivors, while the Survivors try to make it to the end of the round without getting killed by the Infected.

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Some existing 343 Industries maps have Infection-specific variants. On Behemoth (pictured above), some pathways are blocked while others have been opened.

NEW MULTIPLAYER MAPS

To learn more these new maps, visit the “Maps Overview | Season 4” blog on Waypoint or view the video below for a flythrough of each new map:

Arena: Forest

A new Arena multiplayer map, Forest, is now available in Custom Games and various Matchmaking playlists. On Forest, players will fight in an abandoned, asymmetrical Forerunner temple located in a dense woodland.

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Screenshot of the new Arena map, Forest.

Big Team Battle (BTB): Scarr

Scarr, a new BTB multiplayer map, is now available via Custom Games and various matchmaking playlists. On Scarr, players will compete inside a symmetrical Banished compound built around a large, volcanic pit.

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Screenshot of the new BTB map, Scarr.

UPCOMING EVENTS

When an event is active in Halo Infinite, players can unlock free customization items via the Event Pass. To progress through the Event Pass tiers and unlock this content, players must complete Event Challenges while the event is active. Event Challenges can be identified by the orange banner icon visible by the Challenge’s name, and they can be completed in any matchmaking playlist.

Event dates listed here are subject to change. Please stay tuned to the News section of Halo Waypoint for the latest updates on in-game events.

Infection Narrative Events: Hazmat and Containment

Season 4 will feature two separate narrative events: Hazmat and Containment. These narrative events will each last two weeks and feature different 10-item Event Passes. The first of these events, Hazmat, is currently scheduled to run June 27-July 10, 2023.

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Unlock customization items like the NOTUS helmet (pictured above) by completing Event Challenges during the Hazmat event. 

Stay tuned to the News section of Halo Waypoint for the latest updates on the Containment event.

Tenrai II and III

Tenrai returns in Season 4 as a two-part event with two separate 10-item Event Passes. These rewards are different from the ones included in the previous version of Tenrai seen in Season 1: Heroes of Reach.

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Players can earn free customization items for the Yoroi Armor Core by completing the Tenrai II and Tenrai III Event Passes.

Tenrai II is currently scheduled for July 18-31, 2023, and Tenrai III is currently scheduled for September 19-October 2, 2023. Stay tuned to the News section of Halo Waypoint for the latest updates on Tenrai II and III.

Cyber Showdown II

The Cyber Showdown event has returned with new rewards in Season 4. This event will last two weeks and feature a new 10-item Event Pass. Cyber Showdown will run August 8-21, 2023.

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Stay tuned to the News section of Halo Waypoint for the latest updates on the Cyber Showdown event.

RANKED SLAYER MATCHMAKING PLAYLIST

A new Ranked rotational playlist is now available in matchmaking: Ranked Slayer.

Similar to Arena Slayer, Ranked Slayer features two teams of four players racing to reach 50 kills. In Ranked Slayer, players spawn with an MA40 Assault Rifle and an M392 Bandit. Motion Tracker and Friendly Fire are enabled. As in other Ranked playlists, grenade hit markers are disabled. At launch, this playlist includes the following maps:

  • Aquarius
  • Argyle
  • Bazaar
  • Behemoth
  • Detachment
  • Empyrean
  • Forest
  • Live Fire
  • Recharge
  • Streets
  • Starboard
  • Catalyst
  • Cliffhanger

Ranked rotational playlists were available for two weeks in Season 3, but this is being extended to 4 weeks in Season 4. Ranked Slayer will rotate out of matchmaking on July 18, 2023, four weeks from the launch of Season 4.

NEW FORGE FEATURES

Minigame Mode, Objects, and Nodes

Minigame mode is now available for all players via the Mode Editor in Custom Games. Minigame allows players to build entirely new game modes from the ground up that are not bound to the rules of standard Arena modes.

To create a new Minigame mode, follow the steps below:

  1. Launch Halo Infinite.
  2. Select Custom Games.
  3. Select Create Game.
  4. Select Mode Editor.
  5. Select 343 Industries.
  6. Select Minigame.

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Once a new Minigame mode has been created, it will be saved under My Files.

Players will also be able to access new Generic Game Mode Objects via Forge, along with 25 new nodes that make implementing these objects much more efficient. These objects include:

  • Generic Capture Zone
  • Generic Skull
  • Generic Ball

All three of these new objects will help players create entirely new experiences without being limited to the rules and logic of an individual game mode. For example, a Forge creator can place a capturable zone that players must defend, while also having players try to capture a flag placed in the middle of the map.

In addition, brand-new nodes are being added to assist in the creation of Minigame modes. Many of these nodes were suggested by members of the community. These nodes include:

  • Get Object By Label: allows players to create Object Lists without using Object References.
  • Get is Game Mode: run logic only in certain game modes.
  • Increment Number Variable: a more efficient way to Get, Add, and Set advanced number variables.
  • Toggle Boolean Variable: an easier way to Get, Branch, and Set advanced boolean variables.
  • Boolean Not: allows players to negate a boolean variable.
  • Global Custom Event, Async: lets players run custom events asynchronously.
  • Stopwatch: lets players create, start, pause, and reset timers from any point in a script.

Water Plane Object

The Water Plane is a new, scalable object that allows players to add a 2D plane of water to their Forge maps. This object is located in the Object Browser menu under Biome/Water.

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The Water Plane allows players to drastically change the environment of their own Forge map or existing 343 Industries maps.

Additional Forerunner Objects and Visual FX

Players now have access to new Forerunner-themed Forge assets and various visual FX. This includes the following object types:

  • 28 placeable structure pieces
  • 13 accent pieces (26 including MP variants)
  • 97 decals (194 including Emissive variants)
  • 77 Visual FX

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A selection of the new Forerunner objects on the Mires canvas. Visit the Forge Overview article to learn more about Forge mode.

Universal Blocker Objects

A new set of Universal Blocker objects are being added to Forge. This will give Forge creators a more efficient means of preventing players from exploiting the boundaries of the map, without having to place individual types of Blocker objects. Universal Blockers will block incoming players, vehicles, and projectiles.

Visual Effects Scaling

There is now an FX Scale option under the Visuals section of the Object Properties menu that allows players to adjust the size of any visual effect in Forge, such as flames and explosions. Players can also scale the damage and audio output options for visual effects, meaning that Forge creators can control whether a visual effect produces sound or deals damage to other players.

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Increasing the scale of visual effects, such as fire, can also produce more dramatic lighting in Forge maps.

Budget Menu Improvements

The Budget meter in Forge has been visually updated with new budget categories, outlining the number and type of each individual Forge object placed on the map.

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New meters have been added to distinguish the number of different object types that have been placed on the map.

New Budget categories include:

  • Global Simulation: the overall cost of entities networked by the game, including dynamic objects, projectiles, units, actions, etc.
  • Forge Simulation: the total cost of Forge resources placed on the map, such as dynamic objects, static objects, Node Graphs, etc.
  • Object Limits
    • Dynamic
      • Total
      • Vehicles
      • FX Count
      • Reflection Volumes
      • Movers: number of movers placed on the map. This is a hard limit and cannot be exceeded.
      • Animations: number of animation states used by objects placed on the map. This is a hard limit and cannot be exceeded.
      • Physics: current percent usage of the total physics budget. This is a soft limit and can be exceeded, but doing this may have a negative impact on performance and some objects may stop working correctly.
      • Collision: current percent usage of the total Collision budget. This is a soft limit and can be exceeded, but doing this may have a negative impact on performance and some objects may stop working correctly.
    • Static
      • Total
  • Node Graph
    • Total: the total percentage of Node Graph content currently contributing to the Simulation Memory.
  • Scripting Budget: each script brain has limits on how many nodes and node connections it can contain.
  • Run Time Budget: allows players to track the number of run time objects, such as audio effects and nav points, added to any given Forge map. When run time budgets are exceeded, more instances of that type of entity cannot be created.

RAYTRACED SUN SHADOWS FOR XBOX SERIES X|S CONSOLES

Players on Xbox Series S and Xbox Series X are now able to toggle Raytraced Sun Shadows from the Settings menu. When this feature is enabled, all shadows cast by the sun will appear more detailed in multiplayer gameplay. The Raytraced Sun Shadows option does not apply to the Halo Infinite Campaign.

In some situations, enabling this option may result in the framerate dipping below the selected Target Frame Rate value.

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The Raytraced Sun Shadows option can be found under the Graphics header in the Video tab of the Settings menu. 

To enable Raytraced Sun Shadows, follow the steps below:

  1. Launch Halo Infinite.
  2. Navigate to Settings. The default bindings for which are the Menu button on controller and F1 on keyboard.
  3. Navigate to the Video tab.
  4. Scroll down to the Raytracing header and set the Raytraced Sun Shadows option to the preferred setting.

MENU IMPROVEMENTS

Several changes and enhancements have been made to numerous menus within Halo Infinite. This includes:

Campaign TacMap Update

If players complete a Campaign mission on the Legendary difficulty with all Skulls on (also known as “LASO”), it will be marked as Completed+ under the Mission List section of the TacMap, as opposed to just Completed. Once every Campaign Mission is marked as Completed+, players will earn the Headmaster achievement.

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Missions completed on Legendary with All Skulls On (also known as “LASO”) are now marked as “Completed+” on the TacMap menu. This can be seen underneath the mission’s title in the top left corner of the screen.

Campaign Installation Changes

Alongside this update, the team is making changes to backend systems related to the installation of the Halo Infinite Campaign. Our goal is to improve the development of future Multiplayer updates by minimizing the potential for unexpected issues or instability in Campaign.

This effort requires that all previously shared files between Campaign and Multiplayer are no longer shared, meaning this change will increase the overall installation size of Halo Infinite.

In addition, accessing or leaving the Halo Infinite Campaign menu now requires a loading screen. Due to this loading screen, Fireteams switching between the Multiplayer and Campaign menus will need to leave then re-form their Fireteam.

New Zoom Reset Behavior Option

The Zoom Reset Behavior option is now available in the Settings menu. This allows players to dictate which zoom level they start with while zooming in with a scoped weapon.

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The Zoom Reset Behavior option can be found under the Movement & Aiming header of the Controller and the Keyboard/Mouse tabs of the Settings menu.  

There are two different settings for players to enable:

  • Infinite Zoom Reset: initiating zoom returns to the last used zoom level on that weapon.
  • Legacy Zoom Reset: initiating zoom always starts at the first zoom level.

New Reporting Categories for Forge Content

When reporting Forge content, players can now select from a list of categories that specify different reportable offenses, such as discriminatory language, sexual content, extreme violence, and other violations.

Players will also be able to specify where they are seeing the harmful content by selecting from three additional options. These include:

  • Associated Images: refers to preview images of the reported Forge Asset.
  • Associated Text: refers to the name or description of the reported Forge Asset given in the Details menu.
  • Map Design or Objects: refers to the 3D environment or models of the reported Forge Asset.

To report a piece of Forge content, follow the steps below:

  1. Launch Halo Infinite.
  2. From the main menu, select the Community tab.
  3. Under Community File Share, select Browse All.
  4. Select the Forge Asset you wish to report.
  5. Press the Report button from the list on the left side menu.
  6. Select the violation type and where you’re seeing the harmful content.

Shop Menu Improvements

The Shop tab now features more bundle tiles than before, and some tile sizes have increased to better show bundled items. Players can now view additional customization items by scrolling to the right.

Additionally, “super bundles” (introduced in Season 3: Echoes Within) in the Shop will now be listed alongside the smaller bundles they contain.

For more information on this change and other Shop changes, visit the Season 4 Customization blog on Halo Waypoint.

Indicator for New Customization Items

In the Customization menus, recently unlocked customization items are now identified by a yellow triangle in the top right corner of the item’s tile. Menu options with new unlocks available within will also have a yellow triangle in the top right corner to help guide players to their new items.

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The yellow triangles will disappear once the new item has been viewed, or they can be dismissed by using the “Mark All as Seen” shortcut listed at the bottom of the Customize menu.SectionBreak.png

BALANCE CHANGE

THREAT SENSOR

To better align with the behavior of the Threat Seeker, the number of Threat Sensor pings, as well as how long enemy outlines appear has decreased, while the radius and number of seconds the Threat Sensor is active for have increased.SectionBreak.png

RESOLVED ISSUES AND BUG FIXES

Many improvements come from Halo Insider and Halo Support tickets submitted by our community. Thank you for participating and please keep submitting tickets!

Halo Support tickets help the team here at 343 Industries understand what issues you would like to see addressed in future Halo Infinite updates. The development team is actively working on a variety of game updates and improvements based on both player feedback and bug report tickets.

If you experience a crash in Halo Infinite, please include as much of the following information as possible:

  • Step-by-step instructions on what caused the crash. The more specific, the better!
  • Attach an up-to-date DxDiagfile. To create a DxDiagfile, type “dxdiag” into the Start menu’s search bar, press the Enter key, then click “Save All Information” when the DirectX Diagnostic Tool pops up.
  • Include the Problem Report from the Control Panel app. To find this, open the Control Panel and enter “problem reports” in the search bar. Click “View all problem reports” then locate the recent Halo Infinite report. Double click on this Halo Infinite entry then use the “Copy to clipboard” button near the bottom of the window. Finally, paste this text into your ticket’s comments.

GLOBAL

  • Changes have been made to how game settings are loaded, which will allow the developers to better address issues tied to game settings in future updates.
  • The indicators for the left and right Outer Deadzone trigger settings now align consistently with their default placement in the Controller settings.
  • Loading screen tips now consistently maintain their size and formatting.
  • Unplugging a wired mouse from an Xbox console now consistently results in the mouse cursor disappearing.
  • Improved stability for Xbox consoles after using Quick Resume or after the game has been suspended.

CAMPAIGN

  • A Plasma Cannon Turret now consistently spawns during the mission Banished Warship Gbraakon, allowing players the chance to unlock the “Mix Things Up” achievement.
  • The door to the Chak ‘Lok boss fight in the mission The Tower will no longer become stuck if players exit and relaunch Halo Infinite multiple times during the mission.

MULTIPLAYER

Gameplay

  • The Perfect medal can now be unlocked consistently using the VK78 Commando Rifle.
  • Players are now less likely to become stuck on a loading screen when joining an in-progress multiplayer match.
  • The 3-capture variant of Capture the Flag (CTF) that was removed from the Ranked Arena playlist in June 2023 has been re-added to the playlist. The underlying issue causing this mode to affect Competitive Skill Rank (CSR) rewards has been addressed.
  • Various performance improvements, especially for high-spec PCs using lower graphics quality options.
  • If a minimum frame rate value is set on PC, the dynamic resolution scaling will now increase from the minimum resolution faster than before.

Menus

  • Players are now able to connect more consistently to Halo services upon launching the game.
  • Once players complete their final Ranked placement match, the images for Ranked Rewards now consistently appear on the Rank-Up screen.
  • The Purchase Rewards screen no longer shows the title and insignia of a different Battle Pass after players purchase the Premium Edition of an already completed Battle Pass.
  • The correct Rewards screen now displays once players purchase a Premium Battle Pass from any Season.
  • When attempting to purchase a Premium Battle Pass, the messaging now displays the correct number of XP Grants that come included with the Battle Pass.
  • Purchased items are now immediately reflected as unlocked after completing a bundle purchase in the Customize menu.
  • After leaving a Custom Game or Forge session, map thumbnails in the Custom Game Browser or Forge menus now load consistently.
  • Using the Repulsor no longer results in the player’s Accuracy stat being lowered in the Post-Game Carnage Report.
  • A missing content warning now appears in the Forge menu, informing players that Forge is currently being installed.
  • An error message will now appear informing players that they cannot access Forge mode if they have their privacy settings set to block player-made content.
  • After navigating to the Match History menu in Theater mode and selecting a Filter option, players can now navigate back to the Match tiles.
  • After promoting another player to Fireteam leader, the previous Leader can no longer access settings available only to the Fireteam leader.
  • Thumbnail images for the maps featured in the Community Collection playlist now appear consistently.

Custom Games

  • The volume of the shield recharge sound effect now behaves in parity with the selected setting after modifying the Shield Recharge Time Scalar in Custom Games.
  • The Custom Game menu no longer shows the wrong map and mode selections after repeatedly switching between Forge and Custom Game sessions.
  • Weapon racks, vehicle, grenade, and Equipment pads now function as expected when playing King of the Hill on a Big Team Battle map in a Custom Game.
  • Players leaving a Custom Game then rejoining on the opposite team no longer results in the scoreboard listing incorrect Gamertags.
  • Modifying game rules in the Custom Game Mode Editor now consistently results in those changes being listed correctly in the Custom Game lobby menu.

Customs Browser

  • Thumbnail images will now load more consistently when viewing the Details menu of a Customs Browser session.
  • While in the Customs Browser menu, selected Tags will no longer appear in the Filters menu, unless players select Confirm.
  • When filtering by Gamertag in the Customs Browser menu, uppercase and lowercase Gamertags are now listed in alphabetical order.

Customization

  • Equipping helmet attachments to the Chimera Armor Core no longer results in the incorrect helmet appearing.
  • Audio previews for each Voiceprint available in the Spartan ID menu now consistently play whenever players select Preview Voice.
  • Previewing a Helmet Attachment included in a Shop bundle no longer shows the attachment on an incompatible helmet.
  • Customization items that were unlocked during previous Seasons are now consistently accessible to players via the Customize menus.
  • Various Nameplate palettes have been restored to their original colors.
  • The correct unlock date now appears consistently when viewing an unlocked Customization item after viewing a locked Customization item.

FORGE

Edit Mode and Creation Tools

  • Both the Simulation Memory Budget and the Dynamic Object Limit meters now consistently display 100% once the maximum number of objects have been placed.
  • Forge sessions will no longer crash after players duplicate a Script Brain with a large number of Node Graphs attached to it.
  • Players signed in on the same Xbox console under different accounts will no longer be able to enter a Forge session together using split-screen.
  • Players can no longer move, edit, or delete Script Brains that are being worked on by other players.
  • Players can now undo and redo movement, rotation, and scaling commands after deselecting a modified object.
  • The magnet tool now behaves in parity with the axis the player has rotated the object towards.
  • The magnet wires connecting objects together are now consistently visible from different camera angles and distances.
  • Reflective Forge objects now reflect light consistently based on the light sources present on the map.
  • Players now teleport after entering the object boundary for the Teleporter object in Forge, as opposed to teleporting after standing directly on top of the Teleporter.
  • The Scratches and Grime values the player selected now appear consistently when viewing the Banished Wall Corner object type in Dynamic Object mode.
  • On the multiplayer map Catalyst, a Winning Team Outro object is no longer visible during Spartan Play mode.
  • Forerunner Primitive objects now scale correctly when using the Object Properties menu to adjust their Scale X, Y, or Z values.
  • The color of an object will no longer cycle between two different colors while players are selecting a new color from the Object Properties menu.
  • Any material changes made to a prefab object will now affect all objects included in the prefab.
  • Holding down the selection button in the Node Graph menu will now consistently select individual Node Graphs.
  • Improvements to Nav Mesh visuals flickering in Edit mode.
    • Some flickering may still be visible after this update.

File and Map Publishing

  • Exiting a Forge session without saving the map no longer results in a new version being listed in the map’s Version History menu.
  • PC players can now consistently access Bookmarked maps without reverting back to a previously selected map.
  • After publishing a Forge file, the file’s Details menu now immediately reflects that it has been published.
  • Newly created and saved Forge maps made by the player now appear consistently in the player’s My Files menu.
  • Bookmarked maps will now consistently update whenever the creator publishes a new version of the map.
  • Autosaves will now trigger more consistently after a Forge session ends unexpectedly.
  • Players will no longer encounter a “Call Failed” error when attempting to disable Copy Protection on a Forge Asset.
  • Players can now add notes to each saved version of a Forge map from the pause menu.

TRAINING MODE

  • The BR75 Battle Rifle is now consistently available in the Primary and Secondary Weapon settings via the Training Options menu in Training Mode.
  • The same weapon name no longer appears twice in the Primary and Secondary Weapon settings via the Training Options menu in Training Mode.
    • This applies to the following weapons: Energy Sword, Stalker Rifle, Shock Rifle, Heatwave, CQS48 Bulldog.

For the known issues with the patch and dev notes, head on over to Halo Waypoint.

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