Hell Let Loose Update 1.019 Released This June 22 (Update)

Hell Let Loose Update 1.019

Black Matter has fired out Hell Let Loose update 1.019 on all platforms today. Read on for the Hell Let Loose June 22 patch notes down below.

Hell Let Loose Update 1.019 Patch Notes | Hell Let Loose June 22 Patch Notes:

Update: The complete patch notes for Update 14 has been added.

Improvements

We have made a 20% decrease to the overall acceleration speed as a part of our ongoing plan to refine player locomotion. This change should ease players into the max speed from standing and during sharp movement, making it feel less abrupt and more realistic.

We understand that tanks require some revisiting, and we are investigating how this can be done while minimizing the risk to the wider game mechanics, and ensuring players won’t be able to outrun heavy tanks.

HUD/UI

  • [Fixed] Incorrect experience awarded during post-match XP Screen.

A bug was introduced in U14 where the awarding of XP during a match could reset the amount of XP earned in the match, resulting in a lower amount of overall XP being awarded at the end. This has now been fixed.

  • [Fixed] The Server name filter box is deselected when the player is attempting to type in on the Enlist Screen menu.

For U14, we fixed some instances where you could not correctly navigate the UI if using a gamepad. It had the unintentional side effect of making this filter box hard to use when typing into it. This has been fixed so the UI works as expected with all input devices.

  • [Fixed] Holding ‘F’ Actions.

There was a bug causing various ‘F’ key interactions – healing, entering a vehicle and ‘letting go’ during the critical state – to be cancelled when opening the map. This has now been fixed, with the exception of the dismantle function which is as intended.

  • [Fixed] Incorrect Amount of Votes to Kick

The newly introduced vote to kick function on console has been fixed. You will now find only 20 votes are required to successfully kick a player. Evaluating how we can scale this feature is ongoing, and we will keep you up to date with progress.

Audio

  • [Fixed] Breathing while sprinting audio overlapped itself

It was found that two instances of the sprint breathing audio were playing at the same time; causing a noticeable doubling to occur. This has now been limited to one instance per player to prevent this from happening in future.

General Bug Fixes

  • [Fixed] In-game vehicle movement stopping when opening the scoreboard.

When adding the feature for vote to kick on console, and making sure that the UI worked correctly on gamepad, we made changes to ensure that the UI reacted correctly when receiving the prompt to vote to kick someone. However, this logic would clear player input whenever opening the scoreboard, stopping actions like being able to drive vehicles. This has been changed to only happen if the voting UI is active, fixing the issue.

  • [Fixed] Dive to Prone used to appear to move faster and avoid conflict

We have modified and tweaked the Dive to Prone so that the player’s stance can’t be changed until the dive to prone animation is completed.

  • [Fixed] Opening the map stops the player from performing multiple actions.

In U14, we fixed a dismantling exploit, however, this fix made any action also be stopped when opening the map. It has been changed so that it only dismantling will be stopped when opening the map, fixing the unintentional side effects of the previous change.

  • [Fixed] British weapons have increased sway when ADSing

We have included some changes that should make using British weapons a closer experience to that of the other forces. Work still needs to be done to find the root issue causing these weapons to have increased sway.

  • [Fixed] British AT gun has inverted controls

This setup error has now been fixed.

  • [Fix Submitted] The “Lost Connection to Host” prompt appears after finishing a match whilst the map is open.

With the map open when finishing a match, the client was repeatedly sending the same message to the server over and over again, so fast that the server would disconnect the client for spamming. This has had a fix submitted so that only one message is sent.

Weapon Bug Fixes

  • [Fixed] British Weapons are not calibrated/zeroed correctly.

Issue improved, but work is still ongoing for some weapons (dropping at 100m)

Driel

  • [Fixed] [D4] Invisible collision encountered above the player’s head under a bridge.

There were collision issues with the Landscape LOD that would block player bullets. The landscape “opening” that accommodates the bridge asset has been adjusted and further debris removed to prevent any collision issues.


While Black Matter hasn’t posted official patch notes just yet, the developer did state what it intends to do with update 14. You can read the details from Steam down below.

Update 14 Patch

Thank you to everyone who provided feedback regarding Update 14. We have read all of the feedback and observed many of the same issues. The patch for Update 14 is not inclusive of all the issues raised, but we are working on getting many fixed, with the view to target additional bugs for Update 15, with a revised date to be announced.

Planned for the 22nd of June, the Update 14 patch targets several UX/UI issues, as well as updates to the dive to prone mechanic and player locomotion.

Lowered Sprint Acceleration

The Update 14 patch will introduce some refined player locomotion for players to test that will lower sprint acceleration, which aims to combat the current experience and prevent players from zig-zagging in order to avoid gunfire.

Dive to Prone Exploit

The new dive to prone feature introduced with Update 14, unfortunately, left room for players to dolphin dive. With this patch, players will no longer be able to cancel the animation and will not be able to use the function until the animation has been carried out.

XP Rewarding

We have identified that the XP earned at the end of the match was incorrect. Experience was not being rewarded for multiples of the same XP reward. We have since fixed this and continue to investigate to ensure the XP Reward system is as intended.

British Weapons

We have read your feedback surrounding some of the British weaponry, and for the Update 14 patch, will be submitting fixes for the reports of British weapons not being correctly zeroed, as well as the increased weapon sway when ADSing.

Holding ‘F’ Actions

There was a bug causing various ‘F’ key interactions – healing, entering a vehicle and ‘letting go’ during the critical state – to be cancelled when opening the map. This has now been fixed, with the exception of the dismantle function which is as intended.

Incorrect Amount of Votes to Kick

The newly introduced vote to kick function on console has been fixed. You will now find only 20 votes are required to successfully kick a player. Evaluating how we can scale this feature is ongoing, and we will keep you up to date with progress.

Inverted Controls

Your reports showed that the British AT-gun movement was inverted. We have now fixed this so that the controls are as expected – the ‘S’ key will cause the barrel to lower and the ‘W’ key will cause the barrel to rise.

Invisible Barrier on Driel

The invisible collision present under the bridge on Driel has been resolved. Players will now be able to shoot or drive vehicles through the space.

Server Filter Bug

When typing a server name in the Server Filter box on PC, a bug was causing the box to deselect after each character, making it difficult to type out and search for a server name. This issue has now been resolved.

Breathing Audio

The audio for the sprinting action has been reworked so it no longer overlaps.

Lost Connection to The Host

We have received a number of reports indicating some players have been running into an issue where they are met with the ‘lost connection to host’ prompt once a match has ended. A fix for this issue has been submitted for this patch.

Other Known Issues

Some issues have been harder to reproduce, or require further time to ensure we can submit a successful fix. We are still investigating the following issues:

Sherman Firefly

The British forces’ Sherman Firefly tank’s frontal hull can be penetrated using high penetration weapons, allowing players to destroy the tank from the front. This issue is continuing to be investigated.

El Alamein & Driel Map Dates

Due to our existing development process and in order to maintain the integrity of our files, we are unable to change the accidentally switched map loading screen dates for Driel and El Alamein, with this patch. The change will instead be implemented once Update 15 is released.

Similarly, other text, such as the misspelling of ‘Panther’, will also be amended in Update 15.

We will update this post as soon as we can if proper patch notes are revealed in the future.

Update: Full patch notes have been added.

Source: Steam, Reddit

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