Hell Let Loose Update 1.026 Deployed for Patch 14.6, Here Are the Patch Notes

Hell Let Loose Update 1.026

Black Matter has pushed out Hell Let loose update 1.026 on all platforms this December 14, and this is for the big patch 14.6 content drop! Players will get the Stalingrad & Kharkov night maps, the Red Skies DLC uniform, vaulting improvements and more! Read on for the complete Hell Let Loose new update today patch notes.

Hell Let Loose Update 1.026 Patch Notes | Hell Let Loose Update 14.6 Patch Notes:

PATCH 14.6 CHANGELOG

Night Map Variants

  • [Added] Kharkov Night
  • [Added] Stalingrad Night

New Paid DLC

  • [Added] Red Skies (The Soviet Airborne uniform)

Vaulting Improvements

  • [Changed] It was found that a previous vaulting bug fix had inadvertently introduced opportunities for the server and client to become de-synchronised, during vaulting under certain network conditions. This would sometimes cause vault initialisation to fail, leading to unwanted behavior. This fix was reworked to solve the issue while maintaining the synchronisation of the client and server.

General

  • [Fixed] Undefined splash VFX where the raindrops
    • Please be aware this does cause an issue wherein rain will not appear on Xbox consoles and will also not appear on shadow settings below “Epic” on PC due to legacy issues with the setup of Rain, we’re planning to have this fixed in the next update as a high priority
  • [Changed] Visual Rain effects were previously broken on Xbox Series consoles, we have had to disable the rain for now on Xbox Series consoles however are looking into these rendering issues as a priority
  • [Fixed] The options changed in the ‘Audio’ tab do not persist after closing and reopening the game
  • [Fixed] “Gameplay” and “Control” options don’t persist when relaunching the title
  • [Fixed] When destroyed, AT Guns produce no explosion VFX
  • [Fixed] Explosions VFX will move several meters away from their location when a rebase is triggered in the game world
  • [Fixed] The ‘drystone wall’ asset used throughout French maps has collision in places that look passable without having to vault over the wall
  • [Fixed] The Churchill MkIII bounces on its wheels when the player enters and exits the pause menu
  • [Fixed] Hovering over the block button in the scoreboard displays a placeholder texture
  • [Fixed] The MK-II Helmet is clipping with the headphones of the support class
  • [Fixed] Joining every time in a new server will trigger a functionality issue for the VOIP
  • [Added] The user can now skip the boot flow

Kursk

  • [Fixed] [C3] A large log pile asset will cull at an observable distance
  • [Fixed] [F4] Wooden Bridge over a trench has a blocking volume, not allowing a player to cross

Driel

  • [Fixed] [G4] Standing in sector G4 causes performance issues

Purple Heart Lane

  • [Fixed] The raindrops look unnatural
    • Noted on Xbox the rain droplets will not appear, this is due to underlying rendering issues which we’re looking to resolve as soon as possible
  • [Fixed] Distant water reflections on PHL are displaying major corruption
  • [Aware Of] Missing procedural grass due to terrain materials not rebuilding
    • We’re aware of an issue on Purple Heart Lane from the previous update wherein grass is not appearing correctly, we’re looking to resolve this as soon as possible.

Foy

  • [Aware Of] Missing procedural grass due to terrain materials not rebuilding
    • We’re aware of an issue on Foy from the previous update wherein grass is not appearing correctly, we’re looking to resolve this as soon as possible.

Kharkov

  • [Fixed] [F1] Multiple assets are misaligned
  • [Fixed] Soviet side artillery guns are misaligned with the terrain, with the leftmost gun trapping the player once entered
  • [Fixed] A specific yellow house asset has draw distance issues from 20m

That’s about it. Once Black Matter announces its plans for the game in 2024, we’ll let our readers know.

Source: Reddit

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SteelBrandon
SteelBrandon
4 months ago

2024 plans/updates will be from T17, Cover 6 studios. Not Black Matter studios.

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