Hunt Showdown Update 1.81 Shoots Out for Patch 1.12.1 This April 20

Hunt Showdown Update 1.81

Crytek has released Hunt Showdown update 1.81, which is for version 1.12.1! This brings Wildcard Contract adjustments alongside a short list of bug fixes. Read on for what’s new in the Hunt Showdown April 20 patch notes.

Hunt Showdown Update 1.81 Patch Notes | Hunt Showdown Update 1.12.1 Patch Notes:

Wildcard Contract Experiment

In this release, the Wildcard Contract has undergone further adjustments as we plan to run them again and continue our experiment around separate contracts. Players who choose the Wildcard option will be placed on a random map and will only encounter single Boss Targets during nighttime. Furthermore, players will only have the option to play against trios to help streamline waiting times. In addition, the Wildcard Contract now offers an increased Bounty Bonus of 300 per extracted token!

As mentioned in the notes for Update 1.12.1, we will be continuing to experiment with the Wildcard Contract over the coming weekend (Friday 21st – Monday 24th).

Here are the details:

✔️ Start time: Friday 21st @ 07:00 UTC.

✔️ Standard Contract: Random missions excluding the “Night” Time of Day. No extra bonus for a successful extraction.

✔️ Wildcard Contract: Night missions with one Boss Target. The Boss Target will be random. +300 bonus Bounty per successful token extraction.

Wildcard Contract will only have one queuing option, which will be set to trios only. This means solos, duos, and trios will all be in the same matchmaking pool.

End time: Monday 24th @ 7:00 UTC.

On Monday morning, we will revert to the single Standard Contract and the “Night” Time of Day will be added back into the rotation.

  • Fixed an issue that caused FPS drops when closing the map.
  • Fixed an issue that caused the “Match Found” and “All Servers Occupied” banners to disappear after switching tabs.
  • Fixed an issue that prevented the base ammo of special weapons (IE: Hunting Bow and Crossbow) from progressing Challenges or Quests, like “Kill an enemy with special or custom ammo” and “Deal damage to enemy Hunters using any Custom Ammo or Special Ammo”.
  • Fixed a rare issue that caused environmental elements to disappear when a Hunter was revived.
  • Fixed an issue that allowed poison clouds to deal excessively high damage to AI per damage tick.
  • Fixed an issue that enabled 5 consumables to be in a Hunter’s inventory after looting static saddles.

You can monitor all our Hunt Showdown coverage right here.

Source: Reddit (1, 2)

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