Killing Floor 2 Update 1.58 Released This October 5

Killing Floor 2 Update 1.58

Tripwire Interactive has released the Killing Floor 2 update 1.58 October 5 patch,and this one is dubbed Day of the Zed Event by the studio. Check out the full list of changes below as detailed in the patch notes.

Killing Floor 2 Update 1.58 October 5 Patch Notes (Day of the Zed Event):

Event
Day of the Zed

  • Welcome boys and girls to the Day of the Zed! Are you prepared to visit Netherhold and unveil all the secrets of this bastion of torture? Discover the hidden passages and maybe you will be able to survive. Speaking of surviving… two new weekly modes that will test the skills of the most veteran mercs, especially Abandon All Hope, our ultimate challenge for those who see Hell on Earth as child’s play. For those who can’t handle the heat of AOH, perhaps journeying to the Wild West London will sate your inner Cowboy spirit. Only Gunslingers and Sharpshooters may apply. Finally, the Horzine devs have some offerings that may help you with these challenges, two new HRG weapons ready and loaded, the electrifying HRG Disruptor and the explosive HRG Tommy Boom.

New Additions and Highlights

  • 1 New Community Map
    • Netherhold
      Killing Floor 2 Update 1.58
      • Compatible with Survival, Weekly, and Endless Game Modes.
      • An otherwordly bastion of torture and depravity deep underground in a cavernous expanse. A surreal and organic pandemonium of tight corridors, twisting stairways and multitudes of hidden passages and secret rooms.
  • 2 New Weekly Modes
    • Wild West London
      Killing Floor 2 Update 1.58
      • Wild West ambience: cowboy hats and a sepia filter.
      • Only Gunslinger and Sharpshooter perks allowed. With a reduced selection of weapons available.
      • Fan Fire skill granted to every player.
      • Players receive more dosh than usual.
      • Players receive some healing after killing a Zed with a headshot.
    • Abandon All Hope
      Killing Floor 2 Update 1.58
      • The ultimate challenge in terms of difficulty, surpassing Hell on Earth.
      • Waves with a larger amount of Zeds.
      • Zeds spawn faster and run faster than usual.
      • Zeds spawn enraged.
      • Bosses have twice the health than usual.
      • Ammo boxes spawn more frequently.
  • 4 New Weapons
    • HRG Disrupter for the Gunslinger
      Killing Floor 2 Update 1.58
      • An alternative version of the HMTech-101 for the Gunslinger Perk.
      • A tier 4 semi-automatic single pistol that shoots energy with 2 fire modes.
      • The primary fire mode shoots fast projectiles at high rate. The secondary fire mode shoots more powerful blasts at less rate, it EMP enemies while consuming more ammo.
      • Trader price is 1500 Dosh.
    • HRG Tommy Boom for the Demolitionist
      Killing Floor 2 Update 1.58
      • An alternative version of the Tommy Gun for the Demolitionist Perk.
      • A tier 2 SMG with a relatively high fire rate and explosive rounds.
      • Can shoot in full-auto or semi-auto fire modes.
      • Trader price is 650 Dosh.
    • Piranha Pistol(s) for the Gunslinger and Berserker
      Killing Floor 2 Update 1.58
      • This is a paid DLC weapon. This weapon can be shared amongst players through our weapon sharing system.
      • A tier 3 semi-automatic pistol. Can be dual-wielded.
      • It launches saw-blades that eviscerate the enemies and bounce on walls.
      • It can block enemy attacks and the muzzle is edged for extra bash damage.
      • Trader price is 600 Dosh for the single and 1200 Dosh for the dual variant.
    • Corrupter Carbine for the Sharpshooter and Field Medic
      Killing Floor 2 Update 1.58
      • This is a paid DLC weapon. This weapon can be shared amongst players through our weapon-sharing system.
      • It is a tier 4 bolt action rifle with a scope for the Sniper and Field Medic perks.
      • Secondary fire shoots biological seeds that corrupt Zeds. If they die with the seed on they will explode releasing healing gas.
      • The seed can also be used with players, to provide a smaller but faster heal.
      • Trader price is 1500 Dosh.
  • New Steam Achievements
    • Netherhold related achievements
  • Time-limited Objectives, Tickets, and Cosmetics
    • Seasonal objectives related to Netherhold
    • Complete all seasonal objectives to earn the DoZ Companion Backpack
    • Halloween Treat Prize Tickets
    • Halloween Treat Golden Prize Tickets
  • Zedconomy
    • Piranha Pistol(s) Weapon Bundle
    • Corrupter Carbine Weapon Bundle
    • Day of the Zed Weapon Bundle
    • Day of the Zed Full Gear Bundle
    • Premium Halloween Ticket Bundles come in three sets of tiers:
      • Bronze – 5 Premium Seasonal Tickets
      • Silver – 10 Premium Seasonal Tickets and 1 Bonus Golden Seasonal Ticket
      • Gold – 20 Premium Seasonal Tickets and a 3 Bonus Golden Seasonal Tickets
    • Vietnam Gear Cosmetic Bundle
    • Hellmark Weapon Skin Pack

Reminder since this usually comes up during update releases, the database update for ticket drops and setting up steam items for sale will occur at approximately 1pm EDT after all the patches go out in order to verify that the patches are deployed across platform.

Addressed Community Feedback
As mentioned in the 2020 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2

General

  • Purchase armor in portions
    • A new option is able for purchasing armor in the Trader.
    • With this option players will be able to purchase armor in increments of 25.
  • Gameplay option for the quick swap button
    • Players can configure to include or not the 9mm in the weapon rotation when using the quick swap button.
    • It can be configured in the Gameplay menu of the Options tab.
  • More transparent drop percentages
    • The exact drop percentages for the different rarities of each Crate and USB has been included as part of their description.
  • Store – Discount UI Optimization
    • The in-game store UI had some adjustments in order to make the discounts more visible and user friendly.

Balance

  • Weapons
    • Mine Reconstructor
      • Impact damage ranges increased from 25-250 to 30-300
      • Explosion damage ranges increased from 30-300 to 35-350
  • Healing of mine explosions increased from 4/40 to 5/50
  • Ammo pool increased from 108 to 132
  • Initial spare ammo increased from 2 to 3 magazines
  • Fire rate increased by 50%
  • Altfire rate increased by 66%
  • Reload time reduced by 30%
  • Hemoclobber
    • Heavy attack hit damage increased from 130 to 140
    • Heavy attack gas explosion damage increased from 200 to 225
    • Heavy attack gas explosion healing decreased from 30 to 15
    • Magazine Capacity reduced from 3 to 2
    • Spare Ammo Capacity reduced from 12 to 10
    • Ammo price per mag decreases from 85 to 75
  • Perks
    • SWAT
      • Tactical Movement (level 5 skill)
        • In addition to the current skill effect, the player will move and sprint faster.
      • Close Combat Training (level 10 skill)
        • The damage boost is increased from 85% to 100%
        • The boost is also applied to all the bash attacks

Designer Notes :

We included the option of purchasing armor in portions to allow the mercs to have more flexibility and control in the trader menu. We think that it will be especially useful in situations when you have few dosh to spend and need to distribute it between ammo, armor and grenades.

Some time ago the 9mm was excluded from the weapon rotation of the quick swap button, as part of a quality of life improvement. Some players appreciated this change but others missed the previous configuration. So now we have included it as a configurable option, so any player can select the one that prefers.

We added the Discount UI optimization and the More Transparent Drop Percentages just to increase the user experience of the store and the inventory in general.

The Mine Reconstructor was underperforming compared to other Field Medic weapons. It has not found a gap in the weapon loadout for most medics, so we made some adjustments to tune up some general stats, aiming to place it in a better position and making its unique mine mechanic to shine more.

We also made some adjustments in the special heavy attack of the Hemoclobber. We increased the damage but reduced the healing of the explosion and the magazine size. So the gas explosions will be less frequent, more powerful against enemies but less efficient in terms of healing.

Finally, two SWAT perk skills had some functionality tweaks that should improve their performance and viability. Tactical Movement will offer even more movement capacities and Close Combat Training will also improve the melee (bash attack) of all SWAT weapons.

Bug Fixes
Also mentioned in the 2020 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.

Top Community Issues:

  • “Phantom Players” fix on servers that left players left on servers improperly.

Map:

  • Moonbase
    • Adjusted LOD’s in the Green Dome to improve performance.
    • Corrected an anti-aliasing issue in the bottom of the Small Dome.
    • Corrected an anti-aliasing issue in the Living Quarter.
    • Corrected an anti-aliasing issue in the Rocket Dome.
    • Filled in a gap between walls in the Living Quarter.
    • Fixed a ZED pathing issue near the green dome in the left side corridor.
    • Replaced cast iron sewer covers throughout the map.
    • Addressed ventilation spawn that was missing an opening
  • Dystopia
    • Adjusted LOD’s in the Office Area 2 to improve performance.
    • Adjusted LOD’s in the Office Area 1 to improve performance.
    • Adjusted LOD’s in the Main Street area to improve performance.
    • Adjusted LOD’s in the Car Dealership to improve performance.
    • Adjusted LOD’s in the Hotel Area to improve performance.
    • Adjusted LOD’s in the Waterfront Area to improve performance.
    • Adjusted LOD’s of the various billboards to improve performance.
  • Netherhold
    • Fixes to areas where Zeds would not target players.
    • Fixes to collision in multiple locations.
    • Fixes to texturing and z-fighting in multiple locations.
    • Fixes to LODs in various locations.

Weeklies:

  • Wild West London Weekly
    • Fixed issue in which environment music would play over top the Wild West music after player death.
    • Removed non-interactive weapon pickups from Netherhold during this weekly

Weapons:

  • Piranha Pistols
    • Fix to apply correct shared content string.
    • Update to Copper Skin textures.
    • Fixed issue in which weapon wouldn’t fire with alt dual pistol option enabled in gameplay settings.
  • Corrupter Carbine
    • Fix to apply correct shared content string.
    • Weapon no longer has additional spin when dropped.
    • Animation sway added while using iron sights.
  • HRG Disruptor
    • Fix to animation of reload in 3rd person camera causing model stretching.

UI:

  • Fixed an issue where using auto fill on the armor would charge more dosh than listed.
  • Fixed an issue where armor partial fill button would be non-interactable when using a controller while on PC.
  • VS
    • Fixed issue in which lingering match length UI settings from Survival would affect VS server matchmaking.
  • Trader Pod
    • Fixed Auto Fill Armor pricing display being inaccurate to true dosh cost.
  • Localization
    • Fixed German localization appearing in Seasonal Objectives text for Chinese Simplified language setting

That’s about it for the patch.

Source: Tripwire Interactive forums

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