Killing Floor 2 Update 1.70 Fires Out for Fixes This March 16

killing floor 2 update 1.70

Tripwire has deployed Killing Floor 2 update 1.70, and this introduces a host of fixes to the action game ranging from weapon fixes, map adjustments and more! Read on for the complete Killing Floor 2 March 16 patch notes straight from the studio.

Killing Floor 2 Update 1.70 Patch Notes | Killing Floor 2 March 16 Patch Notes:

March 2023 Quality of Life and Bug Fix Changelog ​

Crash Map improvements

  • Fixed a collision spot in the SW Street Area that would cause Zeds to walk in air.
  • Fixed a doorway where players could obstruct Zeds from entering an area with dynamic elements.
  • Fixed part of geometry that was missing in the SW Street area
  • Fixed issue in which fire FX disappears when the player approaches

Community Fixes

  • Reduced FPS drops associated with Field Medic buffs after the player has been in a long-term session on the same server.
  • Having too many weapons marked as a Favorite in the trader could result in crashes. We have now limited this to 12 weapons.
  • Coliseum Weekly : Blood Sickle: Fixed issue in which this weapon was not displayed in Trader Pod
  • Blood Sickle: Fixed issue where the first of the two heavy attack hits deals zero damage
  • Fixed issue in which HRG Locust can cause self damage if player doesn’t continue to hold the weapon after firing it
  • G36C Assault Rifle: Fixed weapon jiggling after the shot in iron sights by auto fire mode

Weapon fixes

  • ZED MKIII: 3P: Fixed Player twitches when turning left while crouching
  • ZED MKIII: 3P: Fixed Player twitches when turning left while standing
  • ZED MKIII: Fixed when fingers of the left hand appear for a second on the other side of the weapon at the end of the 1P clip check animation
  • HV Storm Cannon: 3P: Fixed when Left hand fingers were clipping to weapon while crouching
  • G36C Assault Rifle: 3P: Fixed issue with the Silencer and Tac Laser have one-sided texture on drop model
  • HRG Ballistic Bouncer: Gravity Imploder: Blunderbuss: Fixed issue with these weapons were showing in pistol type tab in trader podCrash Map improvements

Individual fixes

  • Addressed issue in which Gunslinger: Quick Draw skill was increasing switching speed to all perks weapons
  • Fixed issue in which outfits’ helmets and suits aren’t sorting by sorting rules
  • Perk Roulette: Online: UI: Fixed syringe indicator not filling in after respawning

Balance Tunes

  • Increased HRG Ballistic Bouncer max damage damage to 300 from 200

Source: Tripwire forums

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