League of Legends Patch 4.12 Notes are Out

Yet again, Riot Games has released a set of patch notes for an upcoming League of Legends update, which will introduce a few big changes to gameplay, including “jungle timers” for those who have a hard time timing their jungle.

Some big tweaks for Lucian are also being introduced, making him more vulnerable but more lethal. The studio has stated that with this patch, the World Championship balancing phase has started, and this is one of the last updates the game will receiving before the tournament.

Check the full list of changes below:

Jungle Timer

  • Jungle timers have been added to the game.
    • Jungle timers currently track the next spawn time of: enemy / team Elder Lizard, enemy / team Ancient Golem, Dragon, and Baron
    • Timers will only start tracking a camp if you or a teammate directly witness a monster camp being fully cleared (similar to minimap icons)
    • If you manage to snipe Baron or Dragon without vision, the timer will set itself off
    • You can access jungle timers by pressing TAB (default key) through the scoreboard. They’ll be at the top of the screen.
    • Monster minimap was updated.



Q – Orb of Deception

COST: 55/60/65/70/75  mana (down from 70/75/80/85/90)
ABILITY POWER RATIO: 0.35 (up from 0.325)


Passive – Trample

  • Jungle Cow: No longer deals double damage to monsters

Q- Pulverize

  • Pulverize now correctly matches its visuals by applying a 1 second knockup, followed by a 0.5 second stun.
  • COST: 65/70/75/80/85 mana (down from 70/80/90/100/110)

W- Headbutt

  • COST: 65/70/75/80/85 mana (down from 70/80/90/100/110)

R- Unbreakable Will

  • Damage reduction now applies instantly, rather than the after spell animation.
  • Damage Reduction now 70% at all levels (up from 50/60/70%)


  • Fixed a bug where Caitlyn’s basic attacks were registering as attacks before they visually hit the target.


W- Essence Flux

  • Essence Flux can now hit Ezreal in addition to his allies.


E- Judgement

  • Garen can now (again) use Tiamat/Ravenous Hydra while spinning


W- Nether Blade

  • Cooldown: 9 seconds (up from 6)

E- Force Pulse

  • Slow Duration: 1 second (down from 3 seconds)
  • Slow Ammount: 50/60/70/80/90% (up from 30/35/40/45/50%)


Q- Taste Their Fear

  • Physical Damage: 70/95/120/145/170 (up from 55/80/105/130/155)



  • Attack Range: 500 (down from 550)
  • Base Movement Speed: 335 (up from 330)
  • Base Health: 500 (up from 470)
  • Base Attack Damage: 52 (up from 49)

Passive- Lightslinger

  • Fixed a bug where sometimes Lightslinger would fail to kill a champion because it incorrectly predicted that the first shot would be enough and would use the second shot to last hit a minion. Lightslinger will now always follow the double tap rule by shooting a near-dead champion twice to secure the kill.

Q- Piercing Light

  • Piercing Light now deals 100% damage to minions (up from 75%)
  • Cast Range: 500 (down from 550)
  • COST: 50/55/60/65/70 mana (down from 60/65/70/75/80)

E- Relentless Pursuit

  • Cooldown is now reduced by 1 second per Lightslinger (passive) hit, doubles against enemy champions (2 second reduction per hit, 4 seconds total for a full passive proc)
  • COST: 0 mana at all levels (down from 60/45/30/15/0)
  • Lucian now resets his basic attack timer upon dashing
  • Cooldown: 14/13/12/11/10 seconds (down from 18/16/14/12/10)
  • Relentless Pursuit no longer resets on kill during The Culling


Passive- Staggering Blow

  • Fixed a bug where Nautilus’ enemies could see his countdown indicator


E- Vault

  • Now always causes Valor to immediately mark the target, even if Valor is in process of marking another nearby enemy.
  • Fixed a bug where Quinn would sometimes propel herself in the wrong direction



  • Rengar will now correctly say a line whenever he upgrades his Bonetooth Necklace.

Q- Savagery

  • Fixed a bug where Savagery was triggering on-hit effects twice


Q- Plasma Fission

  • Plasma Fission will now split after Vel’Koz has died.


E- Sweeping Blade

  • Fixed a bug where Sweeping Blade sometimes didn’t count as a spellcast for various items and champion abilities.


Passive- Short Fuse

  • Fixed a bug where Satchel Charge wasn’t properly reducing Short Fuse’s cooldown.


The Bloodthirster

  • Life Steal: 20% (up from 15%)
  • Life Steal is now UNIQUE
  • Bloody Shield: 50-350 (down from 50-440)
  • Time Before Shield Decays: 25 seconds (up from 15 seconds)

Essence Reaver

  • Recipe: B.F. Sword + Vampiric Scepter + 1050 gold (changed from Pickaxe + Vampiric Scepter + 975 gold)
  • Total Cost: 3400 gold (up from 2650)
  • Attack Damage: 80 (up from 60)

Ardent Censer

  • Ability Power: 40 (up from 30)


  • Recipe: Tear of the Godess + Pickaxe + 620 gold (changed from tear of the Godess + Longsword + 1040 gold)
  • Total Cost: 2200 gold (up from 2100)
  • Attack Damage: 25 (up from 20)

Sunfire Cape

  • Damage aura visuals are now more fiery and aggressive

Summoner Spells


  • Visuals have been updated to improve readability.

Howling Abyss

Jungle Items

The following items have been removed from the map:

  • Hunter’s Machete
  • Spirit Stone
  • Quill Coat
  • Spirit of the Elder Lizard
  • Spirit of the Ancient Golem
  • Spirit of the Spectral Wraith

Twisted Treeline

Jungle Monsters

  • Fixed a bug where all monsters (not just the big ones) were giving a regeneration sigil.

Ichor of Rage

  • Duration: 3 minutes (down from 4)

Ichor of Illumination

  • Duration: 3 minutes (down from 4)

Spirit of the Ancient Golem

  • UNIQUE passive Trap Detection: Nearby stealthed enemy traps are revealed
  •  UNIQUE active Trap Detection: Covers a targeted area in a stealth-detecting mist that grants vision for 5 seconds and reveals enemies that enter it for 3 seconds (60 second cooldown)


  • Smoothed out a few small delays when the item shop, options menu and death recap are opened for the first time in a match
  • Fixed a graphical bug with start-of-game tips
  • Fixed a bug that occasionally applied duo queue restrictions to queues other than ranked solo/duo
  • Players who have negative LP from dodging ranked queues can no longer automatically reset their LP to 0 with a single ranked win
  • Fixed a bug that occasionally caused players with low LP to be demoted when losing a ranked match that would drop them to 0 LP
  • Fixed an issue with ranked teams sometimes not being promoted after winning a promo series
  • Fixed an issue with players sometimes being unable to join a new ranked team after leaving another

What do you think of the new changes so far? Post your comments below!

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