Lords of the Fallen Multiplayer Co-Op and PvP: Devs Explain How It Works

In case you didn’t know, HexWorks’ upcoming Lords of the Fallen reboot will feature multiplayer in the form of both co-op and PvP (player vs. player). If you’re wondering how Lords of the Fallen multiplayer works, read on for the explanation by the devs.

In an interview with MP1st, we asked HexWorks head of studio Saul Gascon and Creative Director Cezar Virtosu about the game’s multiplayer.


How Lords of the Fallen Multiplayer Works:

MP1st: From our understanding, it will feature co-op, right? Is this drop-in, drop-out co-op at any time in the campaign? Or is it a standalone portion of the game?

The co-op is seamless drop-in, drop-out at any time in the campaign, as you said. One can invite a friend directly into the game from any of our in-game checkpoints (called Vestiges) or beckon a random player. Two players only, the host and the guest. The host is in control of the world state, be that Axiom/Umbral, mechanisms or NPC interactions, while the Guest can only pick up whatever loot drops, keep their accrued vigor, can level up at the vestiges, and interact with vendors, but cannot engage in quests and dialogue options with said vendors. When the guest dies in Axiom, the host can freely resurrect them on the spot by interacting with an effigy that is spawned upon their death. This is a lengthy interaction, and as such, the decision to resurrect that guest is a tactical one. Otherwise, both players respawn at the last visited Vestige, crafted or otherwise.

MP1st: How does the PvP part of the game work? Can players invade another player’s game, or is it a more controlled environment?

Invasions take place everywhere in the world, and we have PVP-designated areas sprinkled throughout. The invader arrives relatively close to the Host to facilitate quick engagements. The invader has only one life, and if killed, they won’t resurrect in Umbral, only the host controls that realm. Which means that if the invader is standing on an Umbral only structure and the Host happens to be next to an Effigy of Emergence and switches the realm back to Axiom, said invader will swiftly go on a date with gravity.


Would you want to play Lords of the Fallen with co-op enabled or just solo the main campaign? We have more info about the game in our full interview hitting the site soon.

More Lords of the Fallen Reading:

Top Games and Upcoming Releases