Lords of the Fallen Update 1.022 Delivered for Patch 1.1.394 Season of Revelry

Lords of the Fallen Update 1.022

HexWorks has released Lords of the Fallen update 1.022, and this is for patch version 1.1.394 and ushers in the Season of Revelry! This is another major title update for the action-RPG and brings new quests, weapons, spells and more! Read on for the complete LOTF new update patch notes for the new season.

Lords of the Fallen Update 1.022 Patch Notes | Lords of the Fallen Update 1.1.394 Patch Notes | LOTF Season of Revelry Patch Notes:

Size: 1.3GB (PS5)

Out now – Offerings of Orius

  • New spells: Six new spells, including the devastating Immolation, Radiant Shield Throw, and Holy Arrow Shot, further expanding the already wide range of magic-based attacks
  • New projectiles:  Players now have three new projectiles at their disposal, including Blood Vomit, Explosive Mines, and Frost Worms, with which to dispatch foes from afar
  • New boss weapon abilities: Following a highly positive community reaction to the introduction of boss weapon abilities in an earlier update, players can now unlock uniquely powerful abilities for all boss weapons, including an eruption of bouncing flames with the Abbess’s Greatsword, and a torrent of burning blades with the Father of Misery’s Greathammer… once certain ‘secret tasks’ have been performed
  • Seasonal decorations: The Vestiges of Mournstead have been humbly adorned with festive decorations in celebration of the Season of Revelry

December 21st – Trial of the Three Spirits

  • Trial of the Three Spirits:  Three new questlines, three new armor sets, three new weapons. Each representing one of the three gods – Orius’ Radiance, Adyr’s Rhogars, and the mysterious Umbral – players will need to overcome some arduous ordeals to reap such rewards
  • In-game character appearance reset: A highly requested community feature, players will be able to change their character’s name, body shape and gender, skin tone, hair color, and other physical attributes… once they complete a new quest to find the shards of the Mirror of Distortion
  • New Grievous Attacks: Every family of weapon now has two unique finishers, one for single-handed wielding, and one for two-handed wielding
  • Storage Box: Another much-sought feature, players will be able to deposit up to 2,000 items in the Skyrest Bridge Coffer to help free up inventory space
  • Gamepad Rebind: Players will have the ability to rebind gamepad buttons, having been able to remap mouse and keyboard since launch
  • SNOWBALL FIGHTS! Another new throwable, players can now launch snowballs at enemies or invaders alike
Farmable Faction Shrines
  • By popular demand, you can now farm the faction shrine currencies out of elites of every faction. It’s a rare loot drop, but can be farmed without engaging with multiplayer systems, and using paws for additional drop-rate.
Quests
  • Fixed an issue with Kukajin’s quest that could prevent players from finishing it. Please be aware that this change does not fix existing savegames automatically, you will need to defeat an additional boss where she can help, for it to be unlocked. It also prevents the bug from happening ever again. – Thanks Fhuryn for providing the save game, which helped us track down and fix the issue quicker.
Multiplayer
  • Improved the multiplayer online experience to be more reactive. As a result, this change will now allow players to easier dodge enemy attacks and not get stun locked.
  • Fixed an issue that prevented Charred Finger to grant increased rewards upon completion.
  • Added missing collision to moth walls in Pilgrim’s Perch.
  • Adjusted invasions areas and moth walls to prevent invaders getting trapped near the castle in Fief of the Chill Curse.
  • Disabled an invasion area in Pilgrim’s Perch and adjusted moth walls accordingly.
  • Adjusted Crimson Rituals to prevent door interactions throughout the whole encounter.
  • Fixed missing visual effects on moth walls near the entrance of the Sunless Skein Mines.
  • Enlarged moth walls to prevent players from leaving the Crimson Ritual in the ice tunnels in Fief of the Chill Curse.
  • Fixed an issue that could cause the animations of Reinhold the Immured to play incorrectly while in multiplayer.
  • Fixed an issue that could cause the coop partner’s resources and buffs to reset after a forced teleport to the host.
  • Fixed an issue related to cooperative multiplayer where the client could be teleported to the host unexpectedly even after being teleported to the host at the beginning of a boss encounter.
  • Fixed an issue that could cause the client’s UI to partially become unresponsive upon assigning items to the quick access slots during a multiplayer session.
  • Fixed an issue that could cause the coop partner to recover all resources after being revived or teleported to the host.
  • Fixed an issue that could cause the coop partner to be affected by their own Umbral type spells.
Collisions
  • Fixed an issue where players could leave the boss encounter of The Hollow Crow by jumping on branches in the back of the arena.
  • Added missing collision to Umbral walls in Depth.
  • Fixed a collision issue that could cause players to fall through the world in Mother’s Lull.
  • Fixed collision issues with an Umbral wall in the cellar in Manse of the Hallowed Brothers.
  • Fixed a collision issue to prevent players from accessing unintended areas near the market in Upper Calrath.
  • Added missing collision to Umbral assets near a ladder in Sunless Skein Mines.
  • Fixed a collision issue to prevent players from accessing unintended areas near the entrance of Sunless Skein Mines.
  • Fixed a collision issue to prevent players from falling through the world next to the gate leading to Fief of the Chill Curse.
  • Fixed a collision issue that allowed players to skip the Blessed Carrion Knight Shanisho boss encounter by jumping on a brazier and then bypassing the moth wall.
  • Fixed an issue where the player character could clip through Umbral assets next to the Vestige of Hooded Antuli.
  • Fixed a collision issue that could cause players to get stuck on crystal structures near the last Conflagrant Seer in Bramis Castle.
  • Fixed a collision issue that could cause players to fall through the world near the Umbral puzzle at the second part of Pilgrim’s Perch.
  • Fixed an issue to prevent players from accessing unintended areas at the beginning of Revelation Depths.
  • Fixed an issue where the player character could clip through Umbral assets near the fence behind the ruins in Revelation Depths.
  • Fixed several Umbral collision issues near the ruins in Revelation Depths.
  • Fixed a collision that could cause players to fall into an inaccessible area and get stuck near Revelation Depths.
  • Fixed collision issues caused by a net in the flooded room in Sunless Skein Mines.
Audio
  • Increased the audio volume of The Iron Wayfarer to be more in-line with the game’s audio levels.
  • Added door closing sound effects to the elevator in Cistern.
  • Adjusted and improved the sound effects of The Lightreaper.
  • Improved the explosion sound effects in the second phase of Judge Cleric, the Radiant Sentinel.
  • Added new sound effects to the second phase of the boss encounter with The Lightreaper.
  • Added missing sound effects to the ranged attacks of Blessed Reflection.
  • Added missing sound effects to the explosions caused the weapon abilities of Pieta’s Swords.
  • Added ambient bell sounds to the area in The Empyrean.
  • Legendary Edition now has its own main menu score.
Bosses
  • Fixed an issue that could cause the Blessed Carrion Knight Sanisho to drop the player’s vigor rather than absorbing it when killing the player.
  • Fixed an issue that allowed players to skip the boss encounter in the Cistern and get the item from the Umbral container by quitting out mid-fight.
  • Fixed an issue that could cause the The Hushed Saint to lose player focus after defeating a summoned NPC.
Visuals
  • Fixed an issue that caused the Lucent Beam to be invisible.
  • Fixed a visual that could cause the whole area to disappear near the Shrine of Adyr.
  • Fixed an issue where the player character could clip with Umbral assets in the library in The Empyrean.
  • Fixed an issue where the player character could clip through Umbral assets in Lower Calrath.
  • Added physical materials and movement to the bells in The Empyrean.
  • Fixed an issue where throwable items did not affect the water surface in any way.
Gameplay
  • Fixed an issue that could cause the player character to play the moth wall enter animation while dying.
  • Fixed an issue that could prevent water to deal damage to enemies and players.
Runes
  • Fixed an issue with the runes Mhakev and Dhalwe now working properly on certain weapons.
  • Fixed an issue that prevented players from socketing runes using keyboard input in Gerlinde’s shop.
Other
  • Fixed an issue that could display the wrong character level when using a Rebirth Chrysalis in a specific way.
  • Fixed an issue that prevented players from discarding some items.
  • Fixed an issue that prevented Umbral eyes to be droppable.
  • Additional pass to reduce the number of actors casting shadows (small objects and minor details) in Abbey of the Hallowed Sisters. No loss in quality.

As for what’s coming next, the New Game+ modifiers originally set for this year has been delayed to “early next year” to “ensure the very best possible quality,” per HexWorks.

Source: Steam

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