Madden NFL 24 Update 1.006 Blitzes Out for Season 2 This Oct. 4 (Update)

Madden NFL 24 Update 1.017

Madden NFL 24 update 1.006 is now out on all platforms this October 4, and this is to usher in Season 2 “Unstopptable” into the game. Expect new player abilities, a new Field Pass and more to be available starting today. Read up what got added in the Madden NFL 24 Season 2 patch notes.

Madden NFL 24 Update 1.006 Patch Notes | Madden NFL 24 Season 2 Update Patch Notes:

Update: The full Madden 24 Season 2 new content and patch notes have been added.

ULTIMATE TEAM PROGRAMS

UNSTOPPABLE

Inspired by players that are truly impossible to stop, Unstoppable player items have physical attributes, skills, and abilities that reflect phenomenal streaks, broken records, and more. Starting on October 5, log in to Ultimate Team to acquire a Derrick Henry player item that can be upgraded to a 89 OVR with tokens. Then earn 90 OVR Champion player items with unique X-Factor ability requirements; once activated, their X-Factors will not deactivate until the end of the game.

HISPANIC HERITAGE

Hispanic Heritage returns to kick off a series of Heritage programs in Madden NFL 24. Celebrating players with Hispanic roots throughout the history of the NFL, Hispanic Heritage honors Hispanic cultures and customs, as well as the stories of our featured players through Challenges. Earn Hispanic Heritage players by completing Challenges and upgrade them to 86 OVR with upgrade tokens.

MOST FEARED

One of the most anticipated – and terrifying – events in Ultimate Team is back on 10/12. Snag Most Feared Champions and all-new upgraded Arcana players for a spooky boost. Add the mystery Spirit Player when you log in, then upgrade them throughout the event before their identity is revealed. Make your entire roster more terrifying than ever with strategy items like Menacing Monolith and Sinister Strength.

KYLE BRANDT’S ANGRY RUNS PLAYER OF THE WEEK

Good Morning Football host Kyle Brandt is partnering with Madden NFL 24 to elevate the revamped Angry Runs ability and assign it to a new player in Ultimate Team every week during Season 2. Add the free login player to your roster who will receive boosted ratings for a limited time with a special chemistry. Additionally, the Angry Runs X-Factor will have more accessible activation requirements allowing the player to make more unstoppable runs than ever.

“Angry Runs” X-Factor and other new abilities shown not available on PlayStation®4 and Xbox One. Players on PlayStation®4 and Xbox One will receive a temporary, upgraded version of each week’s player when they log in, but they will have a different X-Factor ability (not Angry Runs).

FIELD PASS PLAYER ITEMS

Season 2 brings an exciting set of new Field Pass rewards, including player items with brand-new abilities that can completely revamp your strategy – and your opponent’s. Note: PS4 and Xbox One users can earn these weekly player items but they will not have the new abilities.

  • Randy Moss | WR | 91 OVR
    • Earn Moss by logging into Madden Ultimate Team during Season 2.
    • Starting OVR is 83, can be upgraded to a 91 OVR with collectibles earned at various levels of the Field Pass (Level 10, 20, 30, 40 and 50).
    • Moss will unlock a new ability, Deep Elite, once fully upgraded.
      • Deep Elite description: Receivers with this ability catch more consistently while catching passes 20+ yards from the line of scrimmage.
  • Micah Parsons | ROLB | 90 OVR
    • Earnable at Level 45.
    • Parsons has a new X-Factor ability, Dual Threat.
      • Dual Threat description: The most devastating defensive players often excel via versatility. When they enter the zone, they have an increased chance of defeating pass blocks and knocking catches loose.
  • Travis Kelce | TE | 89 OVR
    • Earnable at Level 35.
    • Kelce comes with a new superstar ability, 3rd Down Threat.
      • 3rd Down Threat description: On 3rd down, receivers with this ability have a better chance to win contested catches against single coverage up to 25 yards from the line of scrimmage.
  • Aaron Donald | DT | 88 OVR
    • Earnable at Level 5.
    • Starting OVR is 86 and upgrades to 88 OVR with a collectible earned at Level 25.
    • Donald come with a new superstar ability, Interior Threat.
      • Interior Threat description: Defenders with this ability use faster,  more dominant pass rush moves while rushing from the interior of the defensive line.
  • Jason Kelce | C | 88 OVR
    • Earnable at Level 15.
    • Kelce comes with a new superstar ability, Linchpin.
      • Linchpin description: Players with this ability grant improved blocking to the entire offensive line.

GRIDIRON NOTES

What We’re Hearing From You:

Each day, our team is reading the forums, chatting with you on social media, and watching gameplay across platforms like Youtube and Twitch. Below is a key update as we continue monitoring before we get into Title Update 3:

  • Slow UI Transitions – In our last update, we mentioned our prioritization around UI transitions. Many improvements have gone live across modes already and our Dev team continues to actively work to optimize high-traffic screens inside of Ultimate Team, Superstar, and Franchise. You can continue to expect incremental updates and improvements to screen transitions in the coming weeks.
  • Franchise Draft Class Fixes – See below for multiple fixes around Franchise Mode, specifically with Draft Classes.  Please Note: The fixes will only affect newly created draft class files on Title Update 3. When downloading a new draft class, we recommend sorting by the Date Added column and selecting files created after October 4th in order to ensure the file does not contain the original error.

GAMEPLAY:

Abilities

DEV NOTE: The following ability additions are exclusive to Playstation 5, Xbox Series X|S, and PC versions. 

  • Derrick Henry equipped with Angry Runs
    • When your player is entering the zone, this X-Factor ability grants you an extremely high chance to win your first interaction with a defender. This will include fakeout attempts, truck/stiff arm attempts, and breaking a tackle.
      Pro TipLook for Kyle Brandt’s Angry Runs player of the week to see which players earn this ability in Ultimate Team.
  • Travis Kelce equipped with 3rd Down Threat
    • This Superstar ability grants your player an improved chance of winning contested catches on 3rd down while in single coverage. This will only activate if the pass is within 25 yards of the line of scrimmage.
  • Jason Kelce equipped with Linchpin
    • This Superstar ability causes the center to bolster the entire offensive line, allowing players to hold blocks for a longer period of time then they normally would.
  • Micah Parsons equipped with Dual Threat 
    • When in the zone, this X-Factor ability grants players an extremely high chance to defeat pass blocks while rushing or force catch knockouts while in coverage.
  • Pro Tip: In addition to these abilities being available on base rosters, these new abilities will be available to equip your players with in Ultimate Team.

Catching

  • Fixed an issue causing players to warp to their feet after playing a diving catch.
  • Fixed a rare issue preventing running backs from playing catches on swing routes when leading them upfield.
  • Fixed a rare issue allowing defenders to use a one-handed interception through the receiver’s arms.
  • Tuning to reduce the catch success chance for pass rushers when attempting to catch an errant throw-out-of-sack pass.
  • Tuning to reduce the amount of catch-tackle knockouts, specifically targeted at curl routes when leading away from the defender.

Defense & Special Teams

  • Tuning to Real-Time AI adjustment logic so it will not take effect when the defense is using pass coverage/sub defense personnel.
    • DEV NOTE: After hearing your feedback, and looking at the online game stats, we have added additional criteria so the defense will now have to have at least as many defensive linemen and linebackers on the field as the offense has offensive linemen and tight ends in order to activate the benefit of recognizing repeated run plays. For example, a defense aligning in a Dime defense vs. a 1 RB/1 TE offensive formation will now reflect the defense playing to stop the pass instead of the run.
  • Tuning to QB Contain logic so only edge-rush defenders that are very close to the line of scrimmage will be able to get assigned QB Contain.
  • Fixed an issue allowing a blitz exploit where the defense would slant-out the defensive line after using QB Contain to get unrealistic edge heat;  now interior pass rushers will take appropriate rush angles understanding that the edge rushers are in contain.
  • Fixed an issue allowing a user-controlled defender to tackle a punt returner after a fair-catch signal with no penalty.
  • Fixed an issue causing receivers to enter the ‘give-up’ assignment sometimes after a catch in the flat to their side of the field.
  • Fixed an issue causing kickers to immediately walk toward the sideline after performing a squib kick.
  • Modified the defensive audibles logic so teams can only audible to formations with matching personnel.
    • DEV NOTE: Previously users were only able to audible to different defensive sets within a defensive formation but we were not looking at substitutions that were made prior to the audible. Users will no longer be able to audible to a Set that puts their substituted Safety on the Defensive Line. Users will have the ability to audible from Nickel to Dime if they have substituted a Linebacker with a Defensive Back which they could not do before.
  • Fixed an issue causing a user-controlled defensive lineman to sometimes get stuck in his stance after shifting the line to the right in the Nickel, 4-4 and 3-4 formations.
  • Fix an issue allowing users to snap the ball too quickly on no-huddle plays (carrying forward the fix from the last title update that was made to the Competitive Game Style).

AI

  • Fixed an issue where the AI-controlled team would burn their last timeout early and would sometimes not attempt field goals with the clock expiring.
  • Fixed an issue causing AI-controlled teams to attempt long field goals when out of range.

Passing

  • Tuning Pitch/Lateral accuracy to make it more difficult/risky to perform long-distance laterals while moving in opposite directions.
    • DEV NOTE: Users were able to create unrealistic long pitch plays using the Speed Option to draw the defense in, then pitch the ball to a player really far away. Now the pitch will not be as accurate when attempting to pitch such a far distance and the facing angle of the QB will also be taken into account. 
  • Fixed a visual issue preventing the Skill-Based Passing power bar from updating correctly.
  • Fixed an issue preventing the user-setting to hide the passing meter from carrying over into gameplay.
  • Fixed an issue allowing Broncos QB Russell Wilson and Chiefs QB Patrick Mahomes to throw on the run with no accuracy penalty.
  • Fixed an issue causing an inaccurate pass when rolling out and pass leading to the inside of a TE in the flat with ‘Perfect Accuracy’ feedback,
  • Tuning to reduce ‘backfoot’ pass animations from triggering when not under pressure.

Blocking

  • Added pass block logic to address several common exploit blitzes out of 4-3 Even, 6-1 Sam Will Blitz, 3-4 Odd Pinch Buck 0, Dollar 3-2 Cover 2 LB Blitz, Nickel Triple Tampa 2 and Nickel 3-3 Cub Mike Blitz 0.
  • Fixed a rare issue causing a defensive player to warp out of a super-win pass-rush animation into a post-play animation.
  • Fixed an issue preventing the right guard from having the correct blocking target on Pistol Tight Slots PA Post Shot.
  • Fixed an issue preventing the right tackle from engaging in a block on Gun Wing Flex Offset Mesh when targeting a defensive tackle.
  • Fixed an issue causing the ‘Check-and-Release’ route to release too quickly on the Gun Empty Chips Tight Deep Post Out play.
  • Tuning and improvements to lead-blocker logic for pulling blockers on plays like HB Base and Quick Toss.
  • Fixed an issue allowing edge defenders to immediately shed the TE on Toss plays.
  • Fixed an issue preventing tackles from blocking the DE’s on the Gun Empty Base Flex RPO Peek Q Draw play.
  • Tuning to reduce frequency of WR’s repeatedly re-engaging DB’s far down the field when open-field blocking.

Playbooks

  • Fixed an issue preventing the ‘Speed Onside’ recovery option from always populating in the play-call screen.
  • Fixed a rare issue preventing the snap after flipping a play due to a misaligned WR.
  • Fixed a typo showing Packers Bench in the Broncos playbook.
  • Fixed an issue causing the left end to get stuck in his pre-snap animation after pinching or crashing the D-line in the Dime Rush formation.

Pass Coverage

  • Fixed an issue allowing receivers to break away from defenders when pass-leading back on streak routes.
  • Fixed an issue in Cover 4 Match leaving the post route uncovered when using a hot-route to streak the TE on the Gun Doubles Z Close Escape play
  • Fixed an issue preventing the curl-flat defender from using a zone-chuck and leverage the flat vs. a slot receiver in 3-receiver bunch formations.
  • Addressed the following Cover 4 Match Coverage issues:
    • Gun Trey Y Flex Verticals – Slot receiver left uncovered (Palms specific)
    • Gun Trips TE PA Slot Corner – Slot WR left uncovered when motioning the inside Slot
    • Gun Trips TE Verticals – Slot Receiver left uncovered
    • Gun Y Tight Off Flood Drive – Tight End left uncovered
    • Gun Tight Slots Bench – Slot Corner Route left uncovered with outside streak
    • Gun Flex Y Off Close PA Post Shot – Slot Wide Receiver left open
    • Gun Trips TE Pats Y In – Outside Wide on Post left uncovered
    • Gun Trips TE PA Slot Corner – Inside Slot Receiver left uncovered
    • Gun Trey Y Flex Levels Switch – Tight End left uncovered
    • Gun U Off Trips PA TE Out – Slot receiver on hitch left uncovered

Post-Play

  • Fixed Jaylen Waddle’s “The Waddle” TD celebration which played at the wrong speed while his arms were bent incorrectly.
  • Addressed a rare issue causing receivers to signal a First Down in the wrong direction following a dive-catch.
  • Fixed an issue preventing Justin Jefferson from using his signature ‘Griddy’ celebration.
  • Fixed a rare issue causing teammates to spin in place when trying to join a team celebration.
  • Fixed a rare issue preventing AI-controlled defenders from celebrating after returning an INT for a TD.

FRANCHISE MODE:

  • Fixed an issue with downloaded draft classes where all edited prospects would not appear correctly after being downloaded.
  • Fixed an issue where players in generated draft classes had body types that did not match their height and weight.
  • Fixed an issue where a player’s college would appear as N/A when it was edited prior to being uploaded.
  • Fixed an issue where a player’s height would change to 0’0” after editing a player from a downloaded draft class.
  • Fixed an issue where downloaded draft classes were not saving the handedness of players.
  • Fixed an issue where Training Camp would become locked for users when joining a league.
  • Fixed an issue where the previous week’s game wasn’t showing up on the team schedule banner in the main hub.
  • Fixed an issue where IR players could take up a Focus Player slot in Weekly Strategy causing it to appear blank.
  • Fixed an issue where news stories would incorrectly refer to a game going to overtime.
  • Fixed an issue where a news story had teams reversed when referring to one of them dominating the game.
  • Weekly Strategy Reps Tuning
    • DEV NOTE: We’ve adjusted the levels at which CPU teams will switch to using the Split and Backups options during Weekly Strategy in order to keep their players more “fresh” near the end of the season. This should help remedy an issue that sometimes occurred where players would be too fatigued to play later in the year and the playoffs.
  • Fixed an issue where the halftime report would show incorrect information in a multi-user league.
  • Fixed an issue causing some AI-controlled QB’s to use incorrect archetype logic in Franchise mode.

MADDEN ULTIMATE TEAM:

  • MUT Menu Program panel and the MUT Menu Play panel should now correctly update progression.
  • Links inside the H2H Field pass should now function correctly.
  • Fixed an issue where some users were getting soft locked after exiting a coin challenge.
  • Fixed an issue where playbook names and logos were not showing up under My Team after switching tabs.
  • Fixed an issue on the rewards screen that displayed a reward for completing 1 star regardless of how many stars were completed.
  • The catalog should now correctly display what abilities are locked via stats requirements.
  • The auction house will now show if you are the highest bidder.
  • Fixed an issue where the bid count and time remaining were inverted.
  • Improved the visibility of the second chemistry on player cards.
  • Fixed an issue that caused strategy items to become cut off on the bottom if there were more than 6.
  • Fixed an issue where the game would lock for some users after completing a MUT Squads H2H game.
  • Fixed an issue where the currency bar would be missing after completing a Solo Battles game while in the Solo Battles Hub.
  • Fixed the location of the lock icon in the item binder.
  • Reskinned the Single Item Viewer.
  • The progress bar on the rewards tab will now show full after completing a Field Pass.
  • Fixed an issue where exiting and reentering a locked card in the new item viewer would cause it to unlock.
  • Fixed an issue that caused a crash when exiting the edit current uniform screen.
  • Fixed an issue that caused an error while entering House Rules.
  • Fixed an issue that caused an invalid lineup error when entering challenges with an ability active.
  • Field pass logos will now display when partially filling a progress bar.
  • Fixed an issue where the game would soft lock if the same team was picked twice in SSKO after canceling the draft.
  • Correctly aligned the scoreboard in SSKO Tug of War games.

SUPERSTAR MODE:

  • Added WR gameplay logic for AI-controlled receivers to use all available catch mechanics (Aggressive, Possession, RAC)
  • Fixed an issue where not all gameday missions were reflected under the Missions tab.
  • Fixed an issue where progression was lost after staying idle and getting a timeout error.
  • Fixed an issue where rewards were not granted after completing the Combine and Draft.
  • Fixed an issue where side activity rewards didn’t match Game Day Container boosts.
  • Fixed an issue where the player was taken to the main menu instead of the Superstar Launcher after playing any week game.
  • Fixed an issue where abilities weren’t loading into the game in the second year.
  • Fixed an issue where the Combine Interview was not selectable after placing skill points.
  • Centered the Barbell in the Combine Bench press activity.
  • Fixed an issue where the avatar information did not transfer correctly to the game after signing the contract.
  • Fixed an issue where boosts were seen without completing any side activities before Pre Season Game 1.
  • Fixed an issue where a Showdown Squads Ranked game would not start.
  • Fixed an issue in Showdown where users who canceled out of a group fill were not able to Squad back up without returning to the hub.
  • Fixed an issue in Showdown where squads could occasionally not progress into the event.
  • Fixed an issue in Showdown that occasionally caused users to wait to join a squad lobby.
  • Polished various Animation and Audio elements.
  • Polished various UI/Interface elements.
  • Fixed various UI/Interface and Text typos.

NFL AUTHENTICITY:

  • Added new uniform pieces to New Alt’s being used this year:
    • Colts – Helmet and Socks
    • Vikings – Helmet and Socks
    • Titans – Helmet and Socks
    • Seahawks – Helmet and Socks
    • Jets – Helmet and Socks
    • Eagles – Helmet and Socks
    • Buccaneers – Helmet and Socks
    • Broncos – Helmet
  • Added new cleats:
    • Adidas Adizero Impact Plus
    • Adidas Adizero Impact
    • Adidas Adizero Electric Plus
    • Adidas Adizero Electric
  • Fixed nameplate spacing on Chargers uniforms.
  • Updated Baker Mayfield Hair and Beard.
  • Fixed Issue with Jordan 1 Retro Low right cleat.
  • Fixed Panthers collar color on White jersey.
  • Updated Jaguars patch colors on all 3 jerseys.
  • Added new Face scans into game:
    • Nolan Smith – Eagles LOLB
    • Brock Purdy – 49ers QB
    • Alex Highsmith – Steelers ROLB
    • David Ojabo – Ravens ROLB
    • Jordan Addison – Vikings WR
    • Paris Johnson Jr. – Cardinals RT
    • Kamren Curl – Commanders SS
    • John Metchie III – Texans WR
  • Fixed Helmet placement on a number of players.

PRESENTATION:

  • Fixed an issue where injuries with medium or low risk of re-injury were too often showing the injured player walking to the tunnel.
  • Fixed an issue with MUT Challenges sometimes ending with a long and unskippable touchdown flow.
  • Fixed an issue in MUT where an incorrect player would appear in place of the QB in huddle.
  • Fixed an issue with showing the wrong head coach when a timeout is called by the defense.
  • Improved post play camera selection logic for on-field shots in online H2H games.

UI:

  • Player Portraits – Various player portrait fixes
  • General – Various polish updates to UI
  • Stability – Various stability updates

AUDIO:

  • Fixed the issue with music volume during drills in Superstar.
  • Fixed the issue of team specific chants firing inaccurately.
  • Various commentary bugs were fixed.
  • Fixed the issue with stadium music not functioning properly.
  • Updated the sound design for new MUT Reveals.
  • Fixed the sync issue with audio during Combine Intro and Outro.
  • Ongoing adjustments to the overall mix to give the players a more immersive experience.

SEASON 2

Unstoppable brings an all-new season of rewards that will make your Ultimate Team a relentless force across the field. Work your way up the Season 2 Field Pass to score players like Randy Moss and Micah Parsons that are equipped with new abilities. Then check out Kyle Brandt’s Angry Runs player of the week to see which players earn this revamped ability.

On 10/12, get ready for the scariest Ultimate Team event of the year – Most Feared. Snag Most Feared Champions and special Arcana players, add the mystery Spirit Player to your roster just for logging in, and induce terror at the line of scrimmage with strategy items like Menacing Monolith and Sinister Strength.

HISPANIC HERITAGE MONTH IS HERE

In case you missed yesterday’s Good Morning Madden, to celebrate Hispanic Heritage Month, we are releasing 5 upgradeable players for this event.

Be sure to tune into Good Morning Madden here tomorrow morning at 10:30AM ET for an exclusive preview of the new Unstoppable program.

1 Comment
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
John
John
6 months ago

WTF ABOUT SUPERSTAR KO?!??!???!!????

Top Games and Upcoming Releases