Marvel’s Avengers Customizable HARM Rooms Out on March 18, Devs Explain XP Adjustments

Marvel's Avengers Customizable HARM

Following Crystal Dynamics’ announcement of the upcoming XP changes in Marvel’s Avengers, the studio has given clarification on why the changes are happening and how, In addition to that, we now know the Marvel’s Avengers Customizable HARM Rooms release date, and it’s due on March 18 — which means it’s coming with the Future Imperfect title update!

The release date for the customizable HARM rooms has been revealed to be March 18 per the Avengers YouTube channel (via Reddit):

Aside from that bit of content, here’s Crystal Dynamics’ explanation on the XP adjustments:

So what are we doing and why?

Currently, as you get to higher levels, the XP required between levels didn’t scale well, but your ability to crush enemies certainly does speed up at higher levels, so you could end up leveling up (“dinging”) 2 to 3 times per mission – with missions taking about 10-20 minutes in length.

So what’s the problem? This is great, you might say.

The problem we were seeing, and hearing, was that you would immediately get more skill points than you had time to review, apply, and get used to, before embarking on your next mission and gaining your next few levels. Hopefully, you can see the issue here.

We want people to level up, in fact, we really want to see more people level up more Heroes, as playing the full Avenger roster should be the most fun thing you can do, but we don’t want the leveling up experience to be too overwhelming or diminish exploring each skill purchase.

So we smoothed out the higher-level curves to make it so you were less likely to “ding” more than once or twice per mission at the higher end. There is so much variability in how quick you can gain XP (level types, mission selection, etc…), but the end result of our tuning was meant to add around 3-5 hours to reach the maximum level in total. This means leveling at a steadier place around every 2-4 missions at the upper end. We consider this a way to achieve clearer “ding” thresholds, and more time to engage with and enjoy each skill purchase. We also tuned the game to make early leveling slightly faster, giving players more advantage against enemies when first starting out and hopefully making them feel more like a Super Hero faster.

Lastly, more powerful enemies will grant additional XP, which makes them more rewarding to take down.

Hopefully, this clears things up and offers a better vision of what we’re doing with the XP change, and we’ll work better to make things clearer when we share this sort of information.

In addition, the bug we discovered in regards to Kate leveling up at a blistering pace was due to players being able to level up about 200-300% faster than other Heroes. We intend to fix this so that all Heroes can level up at the same pace.

Once the patch is out next week, we’ll be to sure to let our readers know.

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