Metal Gear Solid Delta Revamped Control Features and Other Updates Detailed; Expect No Real Load Times

by Alex Co August 26, 2024 9:30 pm in News
Metal Gear Solid Delta Revamped Control

Aside from featuring updated graphics via Unreal Engine 5, Metal Gear Solid Delta: Snake Eater will also feature revamped controls, new updates to some of the game’s core mechanics and more.

Thankfully, we don’t have to wait for the game to be released to know what new stuff got added. Today the gameplay hands-on preview embargo was lifted, and a load of info regarding the game has surfaced. Info regarding Metal Gear Solid Delta’s changes from the original game, the fact that the game has no real loading times, what improvements are noticeable right away and more are now available.

Graphics:

  • Will have a Fidelity Mode (30fps) + Performance Mode (60fps)
  • A lot of praise for the visuals (runs in Unreal Engine 5), you can “use the camera during a real time cutscene to zoom close enough to see the pores on Snake’s skin”, more ambient wildlife
  • All characters “look fantastic” and true to their original designs
  • The team worked hard on making sure new models/assets blended in and moved, breathed, reacted as similar as possible to the original

Controls:

  • Revamped controls with traditional options: you can play it as a traditional modern over-the-shoulder TPS, or with classic MGS3 controls
  • New controls “create a satisfying illusion of how I remembered MGS3 controlled even though it wasn’t. The transition felt natural, smooth and fun”
  • Rolling has a dedicated button (triangle), you can now dive to the ground from a standing position

Improvements From Original Game:

  • No real load times in the game, though the team wanted keep the pacing of the original so there’s still fade-to-black when transitioning to new areas
  • Camo Index System returns with further enhancements: Snake can also roll around in dirt, mud etc and get convincingly cover in it, improved his camouflage (This got tested, with Big Boss’ entire face and body became dripping wet brown, the characte’s hair sludgy and slicked… and his Camo Index maxed out, rendering him practically invisible to nearby crocodiles).
  • Wounds on Snake will appear on his body throughout the game as he gets hurt, which will “noticeably” affect him if not treated
  • New additions/changes: Snake’s initial bag of gear now provides a compass and objective indicator
  • Modernized menu design with variety of accessibility options (tweak how you ready your weapons/equipment, toggle or hold down a button when grabbing enemies, adjust color correction, center dot display, etc)
  • “Stays true to the original game”, “reverence for the original work,” “looking to be the remake fans have wanted for years”
  • Development is a mix of new talent and original MGS3 veterans
  • Quality-of-life updates are useful and not overbearing
  • Doesn’t reinvent the MGS3 experience, “personality has not been sacrificed in the pursuit of realism” (Snake still only climbs the same ivy-covered trees, snakes still get packaged into “to-go boxes” when killed, guards flail and run when shooting down a bee hive, you’ll still don a Raiden mask if you choose “I like MGS2” at the start of the mission, etc)

While no release date has been locked down for the game, it’s said it will be revealed later this year. Chances are, this might be revealed at Tokyo Game Show happening next month. According to a GameStop listing, MGS Delta is set for release this November 17, though  this is just a rumor for now.

There’s more info and gameplay footage available here and it’s even narrated by Snake’s voice actor, David Hayter.

[Source: GameSpot, IGN, PlayStation Blog via shinobi602]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.