MindsEye’s Latest Major Update 1.017 Serves as a Brand “Reset”
It’s safe to say at this point that MindsEye has failed to live up to expectations, and is considered one of 2025’s biggest disappoinments. Thankfully, we’re living in a time where games can get a second life with updates, new content drops and the like.
That’s what Build a Rocket Boy is banking on with MindsEye’s latest update released today on all platforms. The developers call this Update 7, which console gamers will see as MindsEye update 1.017 (complete version 1.017.000), and is seen as a brand “reset.”
To know what Build a Rocket Boy has done to the game today, read on.
MindsEye Update 7 Aims to Reset the Brand
Build a Rocket Boy states, “MindsEye’s latest update is the culmination of months of work since the game’s initial launch in June 2025 and marks the perfect point for players to revisit or try the riveting experience for the first time. The update focuses on smoothing campaign flow, making objectives easier to follow, enhancing AI behavior, and much more.”
Those how bought the Deluxe Edition, you’re getting something extra today, too. “For Deluxe Edition players, Update 7 also introduces the Silva E-Series, a full street circuit city-center race in Redrock, now staged as a big-event street race with grandstands, barriers, and NPC spectators. The Silva Corporation has set the stage for a technical, skill-first challenge. Put down your fastest run and secure your place on the global leaderboards,” the press release adds.
Download size and version information:
- Steam: 7.4GB (Version #: 6508009 )
- Epic Games Store: 7.4GB (Version #: 6508009 )
- PlayStation 5: 2.5GB (Version #: 01.017.000)
- Xbox Series X|S: 5.5GB (Version #: 1.0.26.793)
MindsEye Improvements From Update 7
Missions & Design
– Added extra guidance blips to various missions to improve navigation throughout the campaign.
– Robin Hood: Cleared the sandstorm earlier while players are still on the highway to improve visibility and addressed player feedback by adding a scannable marker to assist in finding the caravan in the trailer park.
– The Mole: Improved data transfer progression while following Claudia to make the mission play fairer.
– Big Rocket, Little Boy: Added new objective markers for the Install ODT and viewpoint locations on the rocket loader.
– Clash of the Egos: Introduced extra cover points during the Silva segment to keep players less exposed and in the action.
– Oh Lily!: Increased Morrison’s health.
– The Wrong Move: Removed unfair fail condition if the player briefly faces the opposite direction at the beginning of the digging mini game.
– A Vital Extraction: Increased Morrison’s health so that the mission plays fairer.
– Increased NPC health in multiple missions to avoid unfair mission failures.
Audio
– Addressed player feedback in the Solitary Confinement mission by improving the social cues in the mini-game. Now provides more reinforcement to the player.
– Improved ambience sound effects during cinematics.
– Added missing score/music to several cinematics
UI/UX
– For PC users, Improved the usability of the Companion Drone Controls, descending the drone is now mapped to left CTRL instead of left Shift.
– Increased the visibility distance of guidance blips from 100m to 1000m.
– In A New Companion mission, added a tooltip outlining the basic controls for the Drone Control.
– In the Penthouse Gamble mission, a tooltip has been added to outline how to unholster the companion drone if it is still active.
Art & Visuals
– Improvements made to flesh impact and blood effects.
– Reduced the default motion blur according to player feedback.
Animatio
– Improvements made to the locomotion transition animations.
– Further improvements to animations when holding weapons.
Bug Fixes
AI & NPC
– Fixed an issue in The Pursuit of the Orb where enemies may have appeared idle when loading in.
– Fixed an issue in Ultra Terminal – Goin’ Haywire where one of the enemy types failed to engage the player.
– Fixed an issue where enemies would not aim or react correctly when behind cover.
Missions & Design
– Fixed various GPS tracking issues.
– Fixed issues in the Man Always Burns mission, where the fail conditions could trigger too easily at the checkpoint locations. The trigger volume for the fail condition has been increased to be fairer.
– Fixed various visual issues throughout the main campaign.
Audio
– Fixed an issue where skipping a cutscene could cause the music to cut out.
UI/UX
– Fixed an issue in the Settings menu where the ‘Reset Defaults’ menu could have become unresponsive.
Art & Visuals
– Fixed multiple environmental issues throughout Goin Haywire – Ultra Terminal.
– Fixed various environmental issues throughout Redrock.
Animation
– Fixed an issue where animations for AI entering and exiting vehicles looked slightly out of sync.
– Fixed an issue where enemies’ weapons could be seen still firing when they were reloading or getting into an aiming position.
Performance
– Fixed various issues with the Silva Factory’s exterior lights to improve performance.
Will this brand reset work for MindsEye? Let’s hope so. Other games have managed to dig themselves out of the mud before, and there’s no reason why MindsEye can’t be the next game to do that.
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