4J Studios and Mojang have released Minecraft update 2.81, and this is for version 1.20.60 (Bedrock). This brings several fixes and changes to the game, and even experimental features. Read on for what’s new in the official patch notes listed down below.
Experimental features from the upcoming 1.21 update, including Trial Chambers and the Breeze
Experimental Armadillo and Wolf Armor
NOTE: This update will appear on Nintendo Switch and Dedicated Servers as version 1.20.61 and all other platforms as 1.20.60. The contents of the update are the same.
Vanilla Parity
Nether Gold Ore can now drop up to 6 Gold Nuggets (previously 5) when mined with an unenchanted tool, or up to 24 with Fortune Level 3 (previously 20)
Lapis Lazuli Ore can now drop up to 9 Lapis Lazuli (previously 8) when mined with an unenchanted tool, or up to 36 with Fortune Level 3 (previously 32)
Campfire now correctly drops 2 Charcoal instead of 4 when destroyed by the player (MCPE-159894)
Music Disc name text now has the same color as enchanted items (MCPE-109471)
Trail Ruins will now be placed in the same location and configuration as Java Edition (MCPE-169988)
Experimental Features
Breeze
The Breeze is a cunning, hostile mob that can spawn via Trial Spawner in some rooms within Trial Chambers
The Breeze moves primarily by leaping around a target, sometimes jumping quite long distances
An aggressive adversary, the Breeze shoots volatile wind energy in the form of wind charge projectiles at its target
Wind charges deal a small amount of damage when colliding directly with an entity
After colliding with an entity or a block, wind charge projectiles produce a wind burst, which knocks back entities in the area by several blocks
Wind bursts also have the effect of ‘activating’ certain blocks:
Non-Iron Doors and Trapdoors are flipped
Fence Gates are flipped
Buttons are pressed
Levers are flipped
Bells are rung and swung
Lit Candles (both standalone and on cake) are extinguished
Wind bursts do not have any effect on Iron Doors, Iron Trapdoors, or any block being held in its position by a Redstone signal
Trial Spawner
Trial Spawner is a new variant of Monster Spawners that ejects rewards upon completion and can have variable levels of challenge in multiplayer
The challenge level will increase for each new player a Trial Spawner notices nearby
Challenge level will not decrease until it is reset during a Trial Spawner’s cooldown
Unlike normal spawners, a Trial Spawner will spawn a limited number of mobs proportional to its current challenge level
It can only spawn a mob at positions that are within line of sight
It can spawn a mob regardless of any light level requirement the mob has
Spawned mobs are persistent
Once all mobs are defeated, the Trial Spawner will eject a set of rewards proportional to the current challenge level
After the rewards have been ejected, the Trial Spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs
Trial Spawners cannot be crafted nor obtained by players in Survival – instead, they can be found naturally placed throughout Trial Chambers
Trial Spawners are extremely slow to mine and resistant to explosions, and will not drop even with Silk Touch
When placed in Creative, Trial Spawners have no mob type set by default
The mob type can be set by interacting with it while holding a Spawn Egg
Creative and Spectator players cannot be detected or noticed by Trial Spawners
Trial Chambers
Trial Chambers are a new structure in the Overworld where players can explore and take on combat challenges during the mid-game
Trial Chambers are made out of a variety of Copper and Tuff blocks and can be found in different sizes from large to small
Trial Chambers are a relatively common find throughout the Deepslate layer of the underground
The layout of each Trial Chamber is procedurally generated, and can include traps, reward chests and a variety of combat spaces
Supply chests can be found between different rooms, and give you blocks and items which help you navigate your trials
Reward chests are guarded by challenges in each room, and can be a source of enchanted books and equipment
The loot found in reward chests are still being iterated, and are absolutely not final
Each Trial Chamber will include Trial Spawners with a melee, small melee, or ranged category:
Melee
Zombie
Husk
Slime
Small Melee
Spider
Cave Spider
Baby Zombie
Silverfish
Ranged
Skeleton
Stray
Each Trial Spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each Trial Chamber
For example, one Trial Chamber might only spawn Zombies, Cave Spiders and Strays, while another might only spawn Slimes, Silverfish and Skeletons
The exceptions to this are some Trial Spawners in unique rooms which always spawn Breezes
Trial Key
An item that can only be obtained from Trial Spawners
Trial Keys do not currently have any functionality
Armadillo
Added the Armadillo
The Armadillo is a neutral mob
Drops Armadillo Scutes periodically
Drops Armadillo Scutes when brushed
Spawns in Savannas
Favorite food is Spider Eyes
When an Armadillo detects a threat, it rolls up
Threats are:
Players who are sprinting
Players on a mount or in a vehicle
Undead mobs
It does not roll up if it is fleeing, in water, in the air, or if being led
When an Armadillo is rolled up it does not walk, cannot eat, and will not be tempted by food
It continues to scan for threats, and if there are no threats detected for 3 seconds, it will unroll
Armadillo Scutes
Can be used to craft Wolf Armor
Dropped by Armadillos
Dispensers can be used to brush Armadillo Scutes off Armadillos
Wolf Armor
Using Wolf Armor on an adult tamed Wolf will equip the armor on the Wolf
Only a Wolf’s owner can put Wolf Armor on their tamed Wolf, and with this in mind, Dispensers cannot put Wolf Armor on Wolves
Using Shears on a Wolf that is wearing armor will make it drop the armor
Only a Wolf’s owner can shear a Wolf Armor from it, and with this in mind, Dispensers cannot remove Wolf Armor from Wolves
Wolf Armor gives the same protection as Diamond Horse Armor
If a Wolf dies while wearing armor, it will drop the armor
Fixes and Changes
Performance / Stability
Fixed a variety of crashes that could occur during gameplay
Fixed a rare crash that could occur with the “Seven Seas” achievement
Fixed a crash that could occur when players placed or destroyed any block and then selected Save & Quit with Ray Tracing enabled
Fixed a crash that could occur in the Play menu whilst looking at Realms
Fixed a bug that could cause infinite loading while joining a Realm
General
Added more informative error messaging in case world exports fail due to external OS issues (MCPE-41898)
Improved delay between 100% loaded and when the main menu appears on console platforms
The “You Need A Mint” achievement can now only be unlocked by collecting Dragon’s Breath (MCPE-177409)
Gameplay
Fixed certain cases that caused players to take unexpected fall damage when performing interactions at specific heights like 62 (MCPE-168518)
Reintroduced a fix for players sometimes taking unexpected fall damage while building blocks while standing on them (MCPE-120140)
Fixed some cases where players could take unexpected fall damage near ledges that they were visibly not falling off of (MCPE-120140)
Fixed the issue that prevented the inventory from being navigated when using only a keyboard on mobile
Fixed the issue prevented stack splitting from being used when using a keyboard in touch mode
Fixed an issue that could inflict unexpected fall damage in certain cases when building blocks while moving (MCPE-120140, MCPE-175791)
Players no longer fall through the block they stand on when switching to Spectator Mode and back (MCPE-170522)
Players are no longer slowed down if they touch the ground while flying in Creative mode (MCPE-176365)
If the game is closed while changing dimensions, players will no longer be placed in unexpected positions when re-entering the world (MCPE-173386)
Mobs
Horses, Donkeys, and Mules now take fall damage when controlled by a player, except for worlds targeting base game versions before 1.20.60 (MCPE-107031)
Fixed an issue that made Boats clip through blocks when placed
Fixed some Villagers not having their skins match their professions (MCPE-105457)
The scattering of Experience Orbs released while fishing has been reduced (MCPE-170540)
Experience Orbs no longer collide with mobs (MCPE-87711)
Zoglins can no longer spawn in Peaceful difficulty and will despawn if the difficulty is switched to Peaceful (MCPE-79480)
Bees no longer take damage when moving through Sweet Berry Bushes (MCPE-114689)
Wolves can now spawn on both Snow and Top Snow within Grove biomes (MCPE-147656)
Blocks
Container blocks triggered with Redstone (e.g. Hopper, Dispenser) can now be interacted with consistently when powered by a fast Redstone clock
Frosted Ice blocks no longer leave water in the world when mined with a Silk Touch tool
Turtle Egg, Frogspawn, Coral, and Coral Fan no longer spawn double the particles when mined
Beehive and Bee Nest can no longer be Silk Touched by an Enchanted Book with Silk Touch
Destroying a Bed through the bottom block now properly clears the spawn point
Ice, Packed Ice, Frosted Ice and Top Snow now send vibrations when mined
Pistons pushing, pulling, or destroying blocks no longer risk teleporting surrounding players towards the world’s origin (MCPE-175206)
Villagers who were mistakenly assigned to the same Bed or workstation as others will now actively seek out a new Bed or workstation (MCPE-176528)
Pufferfish no longer inflate and deflate repeatedly when a player is at a specific distance from them
Mobs that have partial blocks (e.g. Trapdoors, Slabs, etc.) specified as part of their list of blocks to avoid in their Navigation Component should now avoid them properly
The limitations on which blocks can be replaced by Dark Oak and Acacia trees now also apply to their branches, not just their trunks (MCPE-177484)
Top Snow placed at generation time now also covers Tall Grass and flowers (MCPE-142321)
Wither Roses now damage mobs every 0.5 seconds, instead of every 2 seconds (MCPE-55878)
Containers being cloned no longer keep their container screens open or cause crashes
Fixed pixel shading on the Double Chest and Double Trapped Chest lids (MCPE-169495)
Items
Fixed issue where eating an Apple would not slow down player movement (MCPE-176556)
Renamed “Scute” to “Turtle Scute”
Players can now consume Suspicious Stew even when their hunger bar is full (MCPE-122491)
Banner items of identical colors now consistently stack together, whether or not they have previously been placed in the world as blocks (MCPE-43391)
Touch Controls
Fixed a bug where the hotbar disappeared when exiting out of the customize touch controls screen with a non-touch controller input
Graphical
Fixed incorrect block lighting after exiting water with the “Improved Input Response” option enabled (MCPE-175727)
User Interface
The loading screen now displays three categories of tips based on player progression
Added an unread post count indicator to the Realms Feed button on the Play screen and slots screen
A bug making the “technical details” button on resource packs not leading to the technical details screen has been fixed
Fixed a bug where certain chat messages would briefly be incorrectly shown on the new death screen
In horizontal split screen, the second player can now navigate to the profile screen and both players can now see each others’ character changes
Fixed a bug that kept the previewed item on the paper doll even after navigating back using the sidebar in Character Creator
Fixed Beacon UI buttons going outside the window on smaller resolutions (MCPE-173649)
Items from the inventory have the durability bar adjusted so it matches the one from the hotbar (MCPE-128532)
Adjusted cost text in the Pocket Anvil UI to match the classic version (MCPE-101740)
Updated the information about Conduits in the Encyclopedia (MCPE-65038)
Added Netherite as a block type in the Encyclopedia’s Beacon tab (MCPE-175929)
Last highlighted button will not get pressed when the window regains focus anymore (MCPE-170377)
Not enough storage space on Nintendo Switch now has a clearer message about the platform only allowing for 2GB of storage per user account (MCPE-36670)
Technical Updates
Updated Add-On Template Packs
Updated Add-On templates for 1.20.60 with new resources, behaviors, and documentation are available to download at aka.ms/MCAddonPacks
General
Decorated Pots now support the use of loot tables
Renamed jsonto water_splash_manual.json in resource_packs\vanilla\particles (MCPE-176784)
Require block_id for each block in the StartGamePacket blockProperties
Send “material” for vanilla data-driven blocks in the StartGamePacket blockProperties. “block_id” is also moved to the “vanilla_block_data” object
Containers being cloned over no longer keep their container screens open and no longer cause crashes
Changing the brightness_gamma value for blocks now darkens the block correctly (MCPE-167836)
Added a “drop_item_slot” field to the “interact” component, which allows to specify an inventory slot to remove and drop items from
“behavior.breed” now interrupts navigation on stop for content using engine version 1.20.60 or higher
Updated listed values for the Vanilla “orientation” block state in documentation to no longer be boolean values
Commands
/me/say/title/tell
Reduced max length for output message to 512 characters
/kill
Reduced max length for reason message to 512 characters
Add-Ons and Script Engine
Added a Project Through Liquidproperty to the 3D Block Cursor
Added a CursorPropertiesChangeAfterEvent to notify Editor script when the cursor properties are changed
Wandering Traders can now correctly display custom entity spawn eggs in their trade menus (MCPE-170184)
The “minecraft:geometry.full_block” identifier for the “minecraft:geometry” block component has been added
The “minecraft:geometry.full_block” identifier provides a centered 1x1x1 cube geometry
When combined with a material_instances component with “render_layer”: “opaque”, it enables rendering-only capabilities previously included in the “minecraft:unit_cube” component including:
Occludes both vanilla and custom neighboring full blocks
Culls faces that neighbor vanilla and custom neighboring full blocks to improve rendering performance
Added content error logging to help creators identify content that hits or exceeds the state bit/permutation count per block (MCPE-177045)
Biomes
Biome JSON files no longer support inheriting fields from other Biome JSON files. If this affects any content those files should be updated by manually copying the desired JSON text
Biome tags in JSON files are now specified under a “minecraft:tags” component, in a “tags” array, rather than as loose JSON objects, for files with a format_version of 1.20.60 or higher
Blocks
Added the ability for data-driven blocks to remove faces in the geometry when abutting a full and opaque block. A new field has been added to the Block Geometry Component, which references a new Culling .json file (found in the resource pack block_culling directory) that sets up culling rules for the tessellated geometry
Items
Unrecognized fields in component item JSON will now give a warning to the content log in format versions 1.20.60 and higher
Components
The “entity_sensor” component now supports multiple “subsensors”:
“event”, “require_all”, “minimum_count”, “maximum_count”, “range” and “event_filter” are now individually configurable fields of each subsensor
Subsensors also have a new “cooldown” field, which defines how often each subsensor should sense for entities
All these changes require a “format_version” of 1.20.60 or higher
The “interact” component now supports the additional “entity_act” value for the “vibration” field
Entity Components
Entity event response run_command has been renamed to queue_command and has been released out of experimental. Commands run via queue_command may be deferred until the next tick. If the entity is removed before the command is run, the command will not execute. Content using run_command under experimental will still work for now but the experimental feature is now considered deprecated
Added an “interact_filters” field to the “ageable” component, which allows to specify conditions on when the actor can be fed
“behavior.follow_parent” now interrupts navigation on stop for content using engine version 1.20.60 or higher
Entity Filters
Added new entity filter “is_panicking”, which checks if the entity is executing “behavior.panic”
Added new entity filter “is_sprinting”, which checks if the entity is sprinting
Entity Event Responses
Added the “emit_vibration” entity event response, which allows the entity to emit a vibration having the entity itself as its source
The “vibration” field allows to specify the vibration to be emitted
The allowed values are “shear”, “entity_act”, and “entity_interact”
Molang
Improved the context of content logs when an evaluated Molang expressions results in an error
Released Molang queries from experimental
is_cooldown_type
cooldown_time
cooldown_time_remaining
relative_block_has_any_tag
relative_block_has_all_tags
block_neighbor_has_any_tag
block_neighbor_has_all_tags
block_has_any_tag
block_has_all_tags
bone_orientation_trs
bone_orientation_matrix
Added content errors that state remaining_durabilityand query.max_durability are only to be used with Item contexts
API
Added Biome Registry biome names and StructureFeatureType enum to vanilla metadata generation
Made the display name parameter optional in Scoreboard addObjective
Released DataDrivenEntityTriggerAfterEvent from beta to 1.8.0
Released DataDrivenEntityTriggerAfterEventSignal from beta to 1.8.0
Released DataDrivenEntityTriggerAfterEventSignalOptions from beta to 1.8.0
Released DefinitionModifier from beta to 1.8.0
Released dataDrivenEntityTrigger from beta to 1.8.0
Moved EffectAddBeforeEventfrom beta to 1.8.0
Moved EffectAddAfterEventfrom beta to 1.8.0
Moved EffectAddAfterEventfrom beta to 1.8.0
Moved getTagsfrom beta to 1.8.0
Moved hasTagfrom beta to 1.8.0
RGBA interface now inherits from RGB
Changed itemStackin ItemReleaseUseAfterEvent to be optional
Released DataDrivenEntityTriggerAfterEvent from beta to 1.8.0
Released DataDrivenEntityTriggerAfterEventSignal from beta to 1.8.0
Released DataDrivenEntityTriggerAfterEventSignalOptions from beta to 1.8.0
Released DefinitionModifier from beta to 1.8.0
Released dataDrivenEntityTriggerEvent from beta to 1.8.0
Improved error messages for “Unsupported or out of bounds value.” errors to include the bounds
Types
Moved BlockTypefrom beta to 1.8.0
Moved FluidTypefrom beta to 1.8.0
Changed “Unsupported or out of bounds value..” errors to use ArgumentOutOfBoundsError Error type
setWeather method argument duration now uses ArgumentOutOfBoundsError Error type
Experimental Technical Updates
Commands
The health bar of mounted rideable mobs is now properly displayed (MCPE-177696)
Execute command now fails when comparing unloaded blocks (MCPE-177195)
Added a new command that will hide and reset HUD elements visibility
/hud hide <hud element>
/hud reset <hud element>
The HUD elements available are:
paperdoll
armor
tooltips
touch_controls
crosshair
hotbar
health
progress_bar
hunger
air_bubbles
horse_health
all
To use the command, turn on the Upcoming Creator Features toggle
Updating createExplosion(location: Vector3, radius: number, explosionOptions?: ExplosionOptions)to return a boolean. True if the explosion is successful and false if the explosion is unsuccessful or is cancelled
Changed function getAttachedBlocksto return type Block[]
Added function getAttachedBlocksLocations(): Vector3[]
Removed class PistonActivateBeforeEvent
Removed class PistonActivateBeforeEventSignal
Moved NavigationResultfrom @minecraft/server to @minecraft/server-gametest
Updated function addEffect to return the added effect (or undefined if it failed)
This change is in beta and does not affect the currently released versions of this function
Added item dynamic properties
Added function clearDynamicProperties(): void – Removes all dynamic properties from the item stack
Added function getDynamicProperty(identifier: string): boolean | number | string | Vector3 | undefined – Returns the value of the dynamic property with the given identifier if it exists, otherwise returns undefined
Added function getDynamicPropertyIds(): string[] – Returns an array of all dynamic property identifiers on the item stack
Added function getDynamicPropertyTotalByteCount(): number – Returns the total byte count of all dynamic properties on the item stack
Added function setDynamicProperty(identifier: string, value?: boolean | number | string | Vector3): void – Sets the value of the dynamic property with the given identifier. If the value is undefined, the dynamic property will be removed
Added function clearDynamicProperties(): void – Removes all dynamic properties from the item stack
Added function getDynamicProperty(identifier: string): boolean | number | string | Vector3 | undefined – Returns the value of the dynamic property with the given identifier if it exists, otherwise returns undefined
Added function getDynamicPropertyIds(): string[] – Returns an array of all dynamic property identifiers on the item stack
Added function getDynamicPropertyTotalByteCount(): number – Returns the total byte count of all dynamic properties on the item stack
Added function setDynamicProperty(identifier: string, value?: boolean | number | string | Vector3): void – Sets the value of the dynamic property with the given identifier. If the value is undefined, the dynamic property will be removed
Added class EntityProjectileComponent. This component is used to shoot a projectile entity and modify its properties
Added interface ProjectileShootOptions. This interface is used with function shootto optionally modify the accuracy of the projectile when shot
PropertyOutOfBoundsError
Added a new PropertyOutOfBoundsError that throws when a property that is bounded is set out of bounds
ContainerSlot APIs now throw an InvalidContainerSlotError if the container slot is invalid, or if a property is set on an empty slot
Property typeId no longer returns undefined for empty slots, but instead throws an InvalidContainerSlotError
Added function hasItem – Returns whether the slot contains an item
Added function getCanPlaceOn – Returns an array of block identifiers that the item can be placed on
Added function getCanDestroy – Returns an array of block identifiers that the item can destroy when used
runJob() and system.clearJob()
Added runJob and clearJob for optimizing long running tasks using JavaScript generators. runJob takes a generator function and returns a jobId. See documentation for usage examples
@minecraft/server.BlockPermutation
Moved getState and withStates APIs from beta to stable
Scripting
Fixed issue where ActionFormData buttons could not be clicked if there were more than 255 buttons in the form
The “minecraft:unit_cube” block component has been deprecated. Using it in content marked 1.20.60 and beyond will provide a content error
Using content marked prior to 1.20.60 will have their “minecraft:unit_cube” block component upgraded to a “minecraft:geometry” block component with a “minecraft:geometry.full_block” identifier, but will maintain backwards compatibility with all behaviors
Added ScriptBiomeTypesand ScriptBiomeType to allow Scripting API to enumerate the BiomeRegistry
Added a findClosestBiomefunction to Dimension to find the closest biome of a specified type, to a given position in the world
The block component “minecraft:random_ticking” is now functional again
Molang
Changed cooldown query slot IDs to be required for container slots with more than one index, logging content errors if not provided
cooldown_time(slotName,slotId)
cooldown_time_remaining(slotName,slotId)
is_cooldown_type(cooldownName,slotName,slotId)
Now that’s one big update! Once a new one is released, we’ll let our readers know.
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