Mojang and 4J Studios have released the next major update to Minecraft, which is Bedrock version 1.20.80! Those on consoles, this will be Minecraft update 2.87, and this is one meaty update!
Called the “Armored Paws” update, players can expect new wolf variations, armadillos in the savanna and more! Read on for the hefty patch notes.
Eight new wolf variations, wolf armor, and armadillos are dropping in Minecraft today! Meet the armadillo, a mob found in the savanna or badlands biomes, and craft wolf armor from its scutes! Explore far and wide to gather a pack of all nine wolf variations, then take on the Overworld together with your new safely armored friends. You can even dye wolf armor the color you’d like, and repair it when it gets damaged! There’s never been a better time to set out on an adventure, and fight alongside your favorite four-legged companions.
New Features:
Armadillo
The Armadillo is a new passive mob that:
spawns in Savannas and Badlands biomes
drops Armadillo Scutes periodically
drops Armadillo Scutes when brushed
its favorite food is Spider Eyes
Armadillo Rolling Up Behavior
Armadillo rolls up when it detects a threat such as:
a sprinting player
a player in a vehicle or mounted
undead mobs
a mob, or a player that has attacked it recently
It does not roll up when:
it is fleeing
in water
in the air or
on a leash
When an Armadillo is rolled up it does not walk, cannot eat, and will not be tempted by food
It will continue to scan for threats, occasionally peeking to check the surroundings: if none are detected for 4 seconds, it will unroll
In a rolled up state, its shell will protect it, and reduce the damage dealt to it, even allowing it to fully resist weak attacks
Spiders and Cave Spiders will run away from Armadillos, and only if they are not in a rolled up state
Armadillo Scutes
Armadillo Scutes can be used to craft Wolf Armor
They are dropped by Armadillos
Dispensers can be used to brush Armadillo Scutes off Armadillos
Wolf Armor
The Wolf Armor will protect the wolf from most damage sources until the armor loses all durability and breaks
Wolf Armor shows signs of increased breakage as durability goes down
Players can repair the Wolf Armor with Armadillo Scutes while it is equipped on the Wolf, or on an Anvil using Armadillo Scutes
Wolf armor can be dyed in similar fashion to Leather Armor
Using Wolf Armor on an adult tamed Wolf will equip the armor on the Wolf
Only a Wolf’s owner can put a Wolf Armor on their tamed Wolf, and with this in mind; Dispensers cannot put Wolf Armor on wolves
Using Shears on a Wolf that is wearing armor will make it drop the armor
Only a Wolf’s owner can repair a Wolf Armor on a Wolf or shear a Wolf Armor from it, and with this in mind; Dispensers cannot remove Wolf Armor from wolves
If a Wolf dies while wearing armor, it will drop the armor
Tamed Wolves health and damage
Tamed Wolves now have 40 health points (20 hearts) instead of 20 health points (10 hearts)
They no longer take half of the damage from most environmental sources like they used to do
In most cases this change will make no difference given the health boost, but now they can withstand more damage from players and arrows
Feeding a Wolf now heals twice as many health points
Adjusted spawning conditions for Wolves, allowing them to spawn on Coarse Dirt and Podzol blocks
Wolf variants
New Wolf variants have been added. The variant is determined by the biome they spawn in. Read about each one in this paw-some article!
Pale Wolf – The familiar Wolf variant that now spawns in the Taiga biome, with a default pack size of 4
Woods Wolf – A variant that spawns in the Forest biome. This will be the dominant Wolf variant that you will be able to find in the Overworld, since the Forest biome is very common
Ashen Wolf – A variant that spawns in the Snowy Taiga biome
Black Wolf – A variant that spawns in the Old Growth Pine Taiga biome, in smaller packs of 2 to 4
Chestnut Wolf – A variant that spawns in the Old Growth Spruce Taiga biome, in smaller packs of 2 to 4
Rusty Wolf – A variant that spawns in a new location for wolves – the Sparse Jungle biome, in smaller packs of 2 to 4
Spotted Wolf – A variant that spawns in a new location for wolves – the Savanna Plateau biome, in larger packs of 4 to 8
Striped Wolf – A variant that spawns in a new location for wolves, the Wooded Badlands biome, in larger packs of 4 to 8
Snowy Wolf – A variant that spawns in the Grove biome. A rare type, that always walks alone
When summoned in other ways (e.g. using the Spawn Egg or using the summon command), the variant selection follows the natural spawning biome rules with the following extensions:
Rusty Wolf: will be selected in all Jungle biomes, including Jungle and Bamboo Jungle Biomes
Spotted Wolf: will be selected in all Savanna biomes, including Savanna and Windswept Savanna Biomes
Striped Wolf: will be selected in all Badlands biomes, including Badlands and Eroded Badlands Biomes
Realms Stories
Introducing Realms Stories, a new social hub for your Realm
Realms Stories features include:
The Story Feed – lets you share your greatest gameplay moments with your fellow Realm members
The Timeline – lets you see when other members are playing on the Realm
The Members tab – shows a list of all Realm members and their permission levels
Realm Events – Stories that get posted automatically when certain player actions are taken in the Realm. There are 19 unique Realm Events so far – can you discover all of them?
Known issues:
Xbox-only: If multiple users are signed into an Xbox, then the users might not be able to post to Realms Stories from that Xbox (unless all users besides the primary user log out).
Xbox-only: If multiple users are signed into an Xbox, Realm Events will not be posted, but they will be recorded. If all users but the primary user sign out of Xbox, and the primary user returns to the Minecraft play screen, the Realm Events that were recorded before should get posted. However, the Realm Events may be credited to the wrong user.
If users are in split-screen mode, only the primary user will be able to open Realms Stories.
If users are in with a guest (user who is not signed into their Microsoft account), and the primary user attempts to make a post, the post may fail, or be credited to the wrong user.
Enhancements to Finding Friends
We’ve improved the way you connect with players in Minecraft! To help you follow & friend players we added multiple features including:
Lists of recommended and suggested friends
Improved search to give partial results while you are typing
Ability to share your profile information through a QR code or a share link
A handy button that copies your Gamertag to the clipboard
Experimental Features:
Mace
A new heavy weapon to smash your enemies!
Leverage the weight of this new weapon to deal additional damage the farther you fall before hitting your target
Try it out by jumping down toward your target, and hit them before you hit the ground
Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a Wind Charge works
Other entities near the struck enemy will be knocked back by the immense force of the Mace
Using a Mace will decrease its durability like any other weapon; repair it with Breeze Rods at an Anvil
Players can use a Mace in combination with Wind Charges to launch up and deliver devastating smash attacks on their enemies
Breeze Rod
A new item dropped by the Breeze that can be crafted into 4 Wind Charges, or used with the Heavy Core to craft the Mace
Heavy Core
A mysterious, dense block which can be combined with a Breeze Rod to craft the Mace
Heavy Cores can be obtained from Vaults
New Armor Trims
Added Bolt and Flow Armor Trims and Smithing Templates
These new Armor Trims can be obtained from Vaults
Bolt can be duplicated using a Copper Block or Waxed Copper
Flow can be duplicated using a Breeze Rod
New Banner Patterns
Added Flow and Guster Banner Patterns
These new Banner Patterns can be obtained from Vaults
New Pottery Sherds
Added Flow, Guster, and Scrape Pottery Sherds
These new Pottery Sherds appear on Decorated Pots throughout Trial Chambers
Trial Chambers
Struggle no more to locate a Trial Chamber – level up your nearest Cartographer to Journeyman for the opportunity to trade for a Locator Map pointing to a nearby Trial Chamber
Added new chambers and variations, with new challenges!
Remade chamber_9, and renamed it to “slanted”
Remade chamber_3, and renamed it to “pedestal”
Added Flow, Guster, and Scrape Pottery Sherds to the Decorated Pots in the decor structure pool
Trial Spawners will now appear more frequently in the corridors
Changed the layout of blocks around the Vaults
The loot tables of Vaults in Trial Chambers have been updated to address some inventory management issues
You will now get no more than 1 unstackable item per Vault
You will more often get rewards which can stack together
Horse Armor and Saddles have been removed from the loot table
Vaults in Trial Chambers can now eject:
Wind Charges
Bolt Armor Trim Smithing Template
Flow Armor Trim Smithing Template
Flow Banner Pattern
Guster Banner Pattern
Heavy Core
Fixes and Changes:
General
Fixed an issue preventing iOS devices from auto-locking and going to sleep when idle after the player left any world (MCPE-179214)
Gameplay
Holding the jump button while swimming underwater no longer results in a player drowning while appearing to be swimming at water’s surface (MCPE-170969)
Holding the jump button while swimming horizontally (not upwards) at or near water’s surface will keep the player swimming at the surface at a height where breathing is possible (MCPE-170969)
Players no longer crawl after sneaking onto a Bed with a 1.5 block gap above it (MCPE-178370)
Trail Ruins now generate correctly on 32 bit-devices (MCPE-178549)
Fixed a bug where guest players could not add trims to custom armor (MCPE-170317)
Buckets can once again pick up liquids immediately after being placed (MCPE-176634)
Mobs
Wolves’ tails are now correctly positioned when sitting (MCPE-31121)
Wolves now correctly leap at their targets (MCPE-19740)
Fixed vertical position of tamed mobs from the clients/guests perspective after they teleport to their owner (MCPE-139168)
Horses and Boats no longer slide to unexpected previous locations upon mounting or dismounting
Rabbits are now more likely to spawn in Groves than before
Foxes are now less likely to spawn in Groves than before
Blocks
Fixed occasional double placement of blocks when bridging (MCPE-123455)
Sweet Berry Bush now drops up to 6 Sweet Berries when mined using a Fortune enchanted tool (MCPE-172622)
Fully grown Cocoa Pods now consistently drop 3 Cocoa Beans
Fixed an issue causing Beds placed across chunk borders to sometimes break or turn invisible (MCPE-31389)
Items
Shields can now partially block damage dealt by Guardians and Elder Guardians’ laser attack
Graphical
Increased maximum render distance to 36 for Xbox Series consoles
Updated the missing tile texture to a dirt block with brown question mark
The Lead item now renders correctly when the “Hide Hand” option is selected
User Interface
The updated “You Died!” screen is no longer experimental. Thank you for all of the feedback you have sent in about this updated feature!
The feedback button has been moved from Main Menu to the Settings screen under the General tab with label “Help Center”
Increased the time interval for showing a standard loading tip
Increased range for the “move up” button, such that you can now slide off slowly to the near buttons without stopping the movement (MCPE-178399)
On touch devices, when items are swapped, the icons now move in the correct direction
On touch devices, the selected item now has a blue background on all screens
Flying item animation is no longer missing on touch-screen versions of Beacon, Cartography, and Smithing Table screens
Reduced frame stutter when encountering a Character Creator skin in-game
Fixed a bug that prevented recipes without unlock criteria from showing up in the recipe book
On touch devices, item transfer animation is now rendered above static items
Resolved an issue where “Signing in…” text might not have appeared on the main menu while sign in was actually in progress
Technical Updates
Updated Add-On Template Packs
Updated Add-On templates for 1.20.80 with new resources, behaviors, and documentation are available to download at aka.ms/MCAddonPacks
General
Fixed an issue where should_update_bones_and_effects_offscreen and should_update_effects_offscreen were being ignored
Fixed an issue where the primary user login was not resolved before launching the world when performing a protocol launch using connect?localLevelId= or connect?localWorld= (MCL-24096)
Fixed a bug that prevented custom features in behavior packs from loading
Fixed a crash during the load process of localization strings
Removed FilterTextPacket
API
Dynamic imports (e.g., import(“/my-module.js”)) should be functional again
BlockTypes will now return valid types for flattened or refactored block names
EntityMountTamingComponent
Renamed EntityMountTamingComponent to EntityTameMountComponent
Renamed setTamed to tame
Released BlockComponentTypes from beta to 1.10.0
Released EntityComponentTypes from beta to 1.10.0
Released ItemComponentTypes from beta to 1.10.0
Removed filters as they currently have no backing implementation
Fixing some component isValid methods where they didn’t properly return false in cases where the component had been removed from the Entity
Added PaletteColor enum to beta for use with ItemColorComponent/ItemColor2Component
Added ItemColor2Component to beta for reading minecraft:color2
Setting a dynamic property with a key larger than 32kb now will result in an exception
Moved EntityType and EntityTypes from beta to 1.11.0
Released playMusic,Player.queueMusic, Player.stopMusic from beta to 1.11.0
Removed BlockAreaSize from beta and replaced usages with Vector3
Renamed parameter itemCategory in getItemCooldown and player.startItemCooldown to cooldownCategory
Changed type to only EnchantmentType to follow API guidelines
Added EnchantmentSlot and slots to beta for determining the enchantable slots of an item
Added ‘minecraft:custom_components’ block component under the Beta APIs feature flag
Mobs
Added spawn categories to Bedrock. They will be used in the future for mob spawning. Spawn categories have been enabled in entity behavior pack files, but are not yet functional
Blocks
Blocks using custom tags in the “crafting_tags” field of their custom blocks with a “minecraft:crafting_table” component now support custom unlockable recipes (MCPE-175555)
This fixed a bug where some recipes did not show up when recipe unlocking was on
“sapling” block is now split into unique instances: “oak_sapling”, “spruce_sapling”, “birch_sapling”, “jungle_sapling”, “acacia_sapling” and “dark_oak_sapling”
“coral_fan” block is now split into unique instances: “tube_coral_fan”, “brain_coral_fan”, “bubble_coral_fan”, “fire_coral_fan” and “horn_coral_fan”
“coral_fan_dead” block is now split into unique instances: “dead_tube_coral_fan”, “dead_brain_coral_fan”, “dead_bubble_coral_fan”, “dead_fire_coral_fan” and “dead_horn_coral_fan”
“red_flower” block is now split into unique instances: “poppy”, “blue_orchid”, “allium”, “azure_bluet”, “red_tulip”, “orange_tulip”, “white_tulip”, “pink_tulip”, “oxeye_daisy”, “cornflower”, and “lily_of_the_valley”
Cameras
Added the “extend_player_rendering” camera component which allows for players (and any entities they are connected to through riding and leashes) to be rendered even if they are beyond the max entity render distance
Added “extend_player_rendering” component to the “minecraft:free” camera
This component is intended to be an enhancement and improvement to current functionality and as such will be “set to true” by default.
Setting this component to false will remove the added rendering capability.
The server now sends chunks and actors around the camera to the client if that information already exists on the server even when the camera is placed far away from the player
Commands
Moved the /hud command out of Upcoming Creator Features experimental toggle.
Updated /titleraw and /tellraw to include support for rendering input key glyphs.
Components
The “interact” component’s fields “equip_item_slot” and “drop_item_slot” now support both armor and inventory slots:
Armor slots are specified as ‘slot.armor.head’, ‘slot.armor.chest’, ‘slot.armor.legs’, and ‘slot.armor.feet’
Inventory slots are specified as positive numbers, now expressed as strings
This change requires a world version of 1.20.80 or higher
Added “repair_entity_item” field to the “interact” component, which allows to repair an item in one of the entity’s inventory or armor slots
Entities running “behavior.follow_owner” no longer risk getting stuck into each other when teleporting to their owner
Added the “minecraft:body_rotation_blocked” component, which prevents an entity from visually rotating their body to match their own facing direction
The durations and cooldowns of “behavior.timer_flag_1,” “behavior.timer_flag_2,” and “behavior.timer_flag_3” are now correctly randomized on both start and stop, rather than only on spawn
Entity Filters
Added new entity filter “is_sitting”, which checks if the entity is sitting
Added new entity filter “has_damaged_equipment”, which checks if the entity has a certain damaged piece of equipment in the specified slot
Molang
Added new query “query.armor_slot_damage”, which returns the damage value of the armor item in the specified slot
Recipes
Added assume_symmetry boolean property for Shaped Recipes to allow for symmetrical shaped recipes with different outputs.
Added function getBlocks(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): ListBlockVolume – Gets the blocks in a volume if it matches the filter
Added function containsBlock(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): boolean – Returns true if the block in volume matches the filter, false otherwise
Moved ItemCooldownComponent from beta to 1.10.0
Added BlockComponentStepOffEvent for beta
Added onStepOff to BlockCustomComponent
Added BlockComponentRandomTickEvent for beta
Added onRandomTick to BlockCustomComponent
StructureManager:
Added getIds(): string – Returns a list of identifiers including all structures saved to memory and the world
Fixed a bug where the delete function would not remove structures that were previously saved to the world but not loaded
Changed the default save mode of createEmpty to Memory
EntityQueryOptions
Added field propertyOptions?: EntityQueryPropertyOptions[];
EntityQueryPropertyOptions
Added field exclude – If exclude propertyId
Added field propertyId – Property ID
Added field value – Target value or comparison
EqualsComparison
Added equals
GreaterThanComparison
Added greaterThan
GreaterThanOrEqualsComparison
Added greaterThanOrEquals
LessThanComparison
Added lessThan
LessThanOrEqualsComparison
Added lessThanOrEquals
NotEqualsComparison
Added notEquals
RangeComparison
Added lowerBound and upperBound
Moved worldInitialize from beta to 1.10.0
Moved EntityProjectileComponent from beta to 1.10.0
Removed old Vector Please use Vector3Utils from @minecraft/math as a replacement
ModalFormData
Added submitButton method for setting the text of the form’s submit button
Structure APIs
Added function setBlockPermutation(location: Vector3, blockPermutation?: BlockPermutation, waterlogged?: boolean): void – Sets the block permutation at a given location within the structure
StructureManager
Added function saveToWorld(): void – Persists the structure as part of the broader world storage
Added function saveAs(identifier: string, saveMode?: StructureSaveMode): Structure – Saves a copy of the structure with a new identifier
EntityHitBlockAfterEvent
Added property hitBlockPermutation to beta
Creator Settings menu has a new option to automatically connect the debugger on world load (or /reload). This will make it easier to set (and catch) breakpoints at load and avoids the hassle of typing out the debugger slash command
Added class ListBlockVolume which extends BaseBlockVolume – A volume that stores multiple block locations
Structure
Renamed class StructureTemplate to Structure
Added read-only property size: Vector3 – Returns the size of the structure in blocks
Added function getBlockPermutation(location: Vector3): BlockPermutation | undefined; – Returns the block permutation at the given location within the structure
Added function isValid(): boolean – Returns false if the structure has been deleted
Added function getIsWaterlogged(location: Vector3): boolean; – Returns whether the block at the given location is waterlogged
Added an optional SpawnEntityOptions with a boolean initialPersistence field to the spawnEntity(…) function to support persistent entities in Editor tooling
place now places rotated structures the same way as the /structure command (MCPE-179447)
Moved getItemStack(amount?: number, withData?: boolean): ItemStack | undefined from beta to 1.10.0
Moved getItemStack(amount?: number): ItemStack | undefined from beta to 1.10.0
EntityAgeableComponent
Added property transformToItem to beta
EntityDefinitionFeedItem
Updated property item to return name with namespace in beta
Moved EntityTypeFamilyComponent from beta to 1.10.0
Added BlockComponentTickEvent for beta
Added ‘onTick’
Added BlockComponentEntityFallOnEvent for beta
Added ‘onEntityFallOn’
Added BlockComponentPlayerPlaceBeforeEvent for beta
Added ‘beforeOnPlayerPlace’
Added BlockComponentPlayerInteractEvent for beta
Added ‘onPlayerInteract’
Added BlockComponentPlayerDestroyEvent for beta
Added ‘onPlayerDestroy’
Added BlockComponentOnPlaceEvent for beta
Added ‘onPlace’
Added ItemComponentRegistry for beta
Added ItemCustomComponent for beta
Added ItemComponentUseEvent for beta
Moved structureManager from beta to 1.10.0
Structure Manager
Moved createEmpty from beta to 1.10.0
Moved delete from beta to 1.10.0
Moved get from beta to 1.10.0
Moved place from beta to 1.10.0
Moved id from beta to 1.1.0
Moved getBlockPermutation from beta to 1.10.0
Moved getIsWaterlogged from beta to 1.10.0
Moved isValid from beta to 1.10.0
Moved StructureSaveMode from beta to 1.10.0
Moved StructureRotation from beta to 1.10.0
Moved StructureAnimationMode from beta to 1.10.0
Moved StructureMirrorAxis from beta to 1.10.0
Removed StructureReadOptions
Moved StructureCreateOptions from beta to 1.10.0
Moved StructurePlaceOptions from beta to 1.10.0
Moved InvalidStructureError from beta to 1.10.0
Blocks
Added ‘minecraft:entity_fall_on’ block component behind the Beta API experiment
Added ‘minecraft:tick’ block component behind the Beta API experiment
Commands
Improved performance for the /give and /replaceitem No server lag if there is no target (MCPE-162190)
Entity Components
Added property passengerMaxWidth to EntityRideableComponent
Added property seatRotation to Seat
Items
Added ‘minecraft:custom_components’ item component under the Beta APIs feature flag
Don’t be surprised to see another, smaller, patch be released soon after this one.
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