This June 13, Mojang and 4J Studios have pushed out Minecraft update 2.89, and this is for the “Tricky Trials update or otherwise known as Bedrock patch version 1.21! This is a pretty significant patch that adds a new underground structure called the Trial Chambers, two new mobs, a new weapon and loads more!
Read on for the complete new Minecraft update patch notes for one of the game’s biggest title updates ever.
Minecraft Update 2.89 Patch Notes for Bedrock Version 1.21 (Tricky Trials):
New Features:
Added a new underground structure called the Trial Chambers
Added 2 new mobs
Breeze
Bogged
Added a new weapon, the Mace
Added 3 new enchantments exclusive to the Mace
Density
Breach
Wind Burst
Added the following blocks:
Crafter
Trial Spawner
Ominous Trial Spawner
Vault
Ominous Vault
New variants in the Copper Family
New variants in the Tuff Family
Heavy Core
Added the following items:
Trial Explorer Map
Ominous Bottle
Wind Charge
Trial Key
Ominous Trial Key
Breeze Rod
3 new Pottery Sherds
2 new Banner Patterns
2 new Armor Trims
4 new Potions
Potion of Infestation
Potion of Oozing
Potion of Weaving
Potion of Wind Charging
4 new Tipped Arrows
Arrow of Infestation
Arrow of Oozing
Arrow of Weaving
Arrow of Wind Charging
Added 3 new Music Discs by Aaron Cherof and Lena Raine
Added 20 new Paintings
5 by artist Sarah Boeving
15 by artist Kristoffer Zetterstrand
Redesigned Bad Omen to give access to Ominous Events
Added 6 new Status Effects
Infested
Oozing
Weaving
Wind Charged
Raid Omen
Trial Omen
Added 9 new music tracks by Aaron Cherof, Kumi Tanioka, and Lena Raine
Added 4 new achievements
Structures
Trial Chambers
Trial Chambers are a new structure in the Overworld where players can explore and take on combat challenges
Made out of a variety of Copper and Tuff blocks, and can be found in different sizes
A relatively common find throughout the Deepslate layer of the underground
Natural mob spawning does not occur inside, similar to Ancient Cities
Never starts inside a Deep Dark biome, but can sometimes overlap it
The layout of each Trial Chamber is procedurally generated, and can include traps, rewards and a variety of combat areas
Decorated Pots line the corridors and hold hidden treasures
Supply Barrels can be found between different rooms, and give you blocks and items which help you navigate your trials
Vaults are guarded by challenges in each room, and can be a source of many high level Enchanted Books and equipment including a very rare chance to receive a Trident
Ominous Vaults can be found in harder to reach places and give even better loot than standard Vaults, including some items which are exclusive to Ominous Vaults
Each Trial Chamber will include Trial Spawners with a melee, small melee, or ranged category:
Melee
Zombie
Husk
Spider
Small Melee
Slime
Cave Spider
Baby Zombie
Silverfish
Ranged
Skeleton
Stray
Bogged
Each Trial Spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each Trial Chamber
For example, one Trial Chamber might only spawn Zombies, Cave Spiders and Strays, while another might only spawn Spiders, Silverfish and Skeletons
The exceptions to this are some Trial Spawners in unique rooms which always spawn Breezes
Mobs
Breeze
A cunning hostile mob spawned by some Trial Spawners in Trial Chamber rooms
Drops 1-2 Breeze Rods when killed by a player
The number of Breeze Rods dropped is affected by looting enchantments
Moves primarily by leaping around its target
Deflects almost all projectiles, making it immune to ranged combat
With one notable exception: it cannot deflect Wind Charges
An aggressive adversary, it shoots volatile wind energy in the form of Wind Charge projectiles at its target
After colliding with an entity or a block, Wind Charge projectiles produce a Wind Burst, which knocks back entities in the area
Wind Charges deal a small amount of damage when colliding directly with an entity
Wind Charges break decorated pots and chorus flower blocks upon collision
Wind Bursts have the effect of ‘activating’ certain blocks:
Non-Iron Doors and Trapdoors are flipped
Fence Gates are flipped
Buttons are pressed
Levers are flipped
Bells are rung and swung
Lit Candles are extinguished
Wind Bursts do not have any effect on Iron Doors, Iron Trapdoors, or any block being held in its position by a Redstone signal
Will not retaliate against attacks from the following mobs: Skeletons, Strays, Bogged, Zombies, Husks, Spiders, Cave Spiders and Slimes
The same mobs will not retaliate against a Breeze when hurt by its Wind Charge projectile
Bogged
A new variant of Skeletons that shoots poisonous arrows
They’re easier to take down with 16 health instead of 20 health
They attack at a slower interval of 3.5 seconds instead of 2 seconds
Has a chance to drop Arrows of Poison when killed by players
These mossy and mushroom covered Skeletons spawn naturally in Swamps and Mangrove Swamps
Can also be found spawning from Trial Spawners in some Trial Chambers
Drops 2 mushrooms when sheared (either both red, both brown, or one of each)
Weapons
Mace
A new heavy weapon to smash your enemies!
Has a base damage of 5
Can be crafted with a Breeze Rod and a Heavy Core
Using it will decrease its durability like any other weapon; can be repaired with Breeze Rods at an Anvil
Has a unique attack called the smash attack. When the player falls more than 1.5 blocks before hitting, a smash attack is triggered which has multiple effects:
Safe Fall: Resets all vertical momentum and negates any fall-damage accumulated from the fall
Extra Damage: Does more damage the further the player fell before hitting the target with it:
For the first 3 blocks fallen: Add 4 damage per block
For the next 5 blocks fallen: Add 2 damage per block
For any blocks fallen after: Add 1 damage per block
Great Knockback: Other entities near the struck enemy will be knocked back by the immense force of the Mace
Can be used in combination with Wind Charges to launch up and deliver devastating smash attacks to enemies
These existing enchantments can be applied to the Mace:
Mending
Unbreaking
Smite
Bane of Arthropods
Fire Aspect
Curse of Vanishing
The Mace also has 3 exclusive enchantments: Density, Breach and Wind Burst
Enchantments
Three new enchantments have been added which are exclusive to the Mace:
Density
Common Enchantment, accessible in the Enchanting Table and on Enchanted Books in random loot chests
Has 5 levels
Maces enchanted with Density do more damage per fallen block per Density level
Damage dealt per fallen block is increased by 0.5 per level of Density
Mutually exclusive with Breach, Smite, and Bane of Arthropods
Breach
Rare Enchantment, accessible in the Enchanting Table and on Enchanted Books in random loot chests
Has 4 levels
Maces enchanted with Breach reduce the effectiveness of armor on the target
The effectiveness of the armor is reduced by 15% per Breach level
Mutually exclusive with Density, Smite, and Bane of Arthropods
Wind Burst
Unique enchantment which can only be found in Ominous Vaults
Only Wind Burst I can be found, higher levels must be obtained by combining them in an Anvil
Has 3 levels
Maces enchanted with Wind Burst will emit a Wind Burst upon hitting an enemy, launching the attacker upward and enabling the linking of smash attacks one after the other
Successfully landing a Wind Burst attack causes the player to lose the fall damage protection they would otherwise have from landing a successful smash attack
Each level will bounce the attacker an additional 7 blocks into the air
Blocks
Crafter
A new block that enables the crafting of items and blocks via Redstone
Can be crafted with 5 Iron Ingots, 2 Redstone Dust, 1 Crafting Table and 1 Dropper
Will eject one crafting result at a time when powered by a Redstone pulse
Its current powered state is indicated by Redstone crystals on its back face, which will light up
The crafting grid on its top face will light up red when it successfully crafts a recipe
Upon receiving a signal, it will eject the recipe result from the front face
If the recipe output has any remainder items (such as a Bucket), the result and remainder items will be ejected together
When placed, the front face of the Crafter will face towards the player
Crafter User Interface
Has a 3×3 interactable crafting grid
The crafting grid slots are toggleable, meaning that the player can change the behavior of a slot by interacting with it while not holding an item
A slot that is ‘toggled’ cannot hold any items
Other blocks such as Hoppers and Droppers also cannot place items into them
Unlike the Crafting Table, the Crafter displays a preview of the crafted item which will be crafted and ejected on the next Redstone pulse, but cannot be manually taken out by the player
The arrow pointing out from the recipe grid will light up red when the Crafter is currently powered
The Crafter User Interface is shared between all players interacting with it, meaning that multiple players can interact with the Crafter at the same time, similar to Chests and Hoppers
Crafter Interaction with Other Blocks
The signal strength of a Comparator reading a Crafter is 0-9, where each non-empty or toggled slot adds 1 strength
Hoppers and Minecarts with Hoppers can be used to both insert and extract items from the Crafter
Droppers can be used to insert items into the Crafter
Items inserted from another block (ex: Hopper, Dropper) will fill the Crafter’s slots based on these rules:
Prioritize the first empty slot (from left-to-right, top-to-bottom)
If there are no empty slots, then prioritize the smallest stack of the same item (pick the first if there are multiple)
If there is a toggled slot it will be skipped. The item will then be moved into the container
If the item cannot be moved, it will be ejected into the world
Items are removed from Crafters by Hoppers and Minecarts with Hoppers in the same order as from other containers like Chests
Trial Spawner
A new variant of Monster Spawners that ejects rewards upon defeat
Cannot be crafted nor obtained by players in Survival – instead, they can be found naturally throughout Trial Chambers
Very slow to mine and resistant to explosions, and will not drop even with Silk Touch
Cannot be moved by Pistons
The challenge level will increase for each new player a Trial Spawner notices nearby
The challenge level will not decrease until it is reset during a Trial Spawner’s cooldown
Trial Spawners can only notice players which are in line of sight, and will ignore Creative and Spectator players
Unlike normal Spawners, a Trial Spawner will spawn a limited number of mobs proportional to its current challenge level
It can only spawn a mob at positions that are within line of sight
It can spawn a mob regardless of any light level requirement the mob has
Spawned mobs are persistent
Once all mobs are defeated, the Trial Spawner will eject a number of rewards which is proportional to the current challenge level
After the rewards have been ejected, the Trial Spawner goes into cooldown for 30 minutes, during which it will no longer spawn mobs
When placed in Creative, Trial Spawners have no mob type set by default
The mob type can be set by interacting with it while holding a Spawn Egg
Has an Ominous Trial Spawner variant, accessible through an Ominous Trial
Vault
A block that holds locked treasure and loot – players must find the right key to eject its rewards
Can be found throughout Trial Chambers, containing the structures’ most valuable loot
Vaults in Trial Chambers require a Trial Key to be unlocked
Cannot be crafted nor obtained in Survival, and does not drop anything when mined
Explosion resistant and cannot be moved by Pistons
Can be unlocked by an unlimited number of players
After a player has unlocked a Vault, they cannot personally unlock that Vault again
If a player has not unlocked a particular Vault before, this can be seen by an orange stream of particles that flow from the player to that Vault when nearby
Has a keyhole that will be open or closed depending on the players nearby
If any nearby player has not unlocked that Vault, the keyhole will be open
If all nearby players have unlocked that Vault, the keyhole will be closed
Within its cage, it will cycle through and display items which are possible to eject from its loot table
Players cannot time their unlocks to eject the item that is currently displayed in the cage
The loot it ejects is randomized each time it is unlocked
Has an Ominous Vault variant, unlockable through an Ominous Trial
Copper Family
The Copper family of blocks has been expanded to add:
Chiseled Copper
Copper Grate
Copper Bulb
Copper Door
Copper Trapdoor
Oxidized and waxed variants of all of the above
Chiseled Copper
Crafted with 2 Cut Copper Slabs of a shared oxidation level
Can be crafted in the Stonecutter
Copper Grate
A new type of decorative block unique to the Copper family
Crafted with 4 Copper Blocks of a shared oxidation level
Stonecutting a Copper Block into Copper Grates outputs 4 Copper Grates
Properties:
Transparent and allows light to pass through
Mobs cannot suffocate inside them
Cannot conduct Redstone
Hostile mobs cannot naturally spawn on them
Can hold water
Copper Bulb
A light-emitting block that can toggle its light emission through Redstone pulses
Oxidizes like other Copper blocks, and emits light based on oxidation level
Copper Bulb: Light level 15
Exposed Copper Bulb: Light level 12
Weathered Copper Bulb: Light level 8
Oxidized Copper Bulb: Light level 4
When placed, its light is off by default
While it is unpowered, it will toggle its light on or off when it receives a Redstone pulse
Its light will stay on even when the Redstone source is removed, and will only toggle off when it receives another Redstone pulse
A Redstone crystal can be seen in its center while it is powered by a Redstone signal
Similar to Glass Blocks, it does not conduct Redstone power
Comparators reading a Copper Bulb will output a signal strength of 15 if the Copper Bulb’s light is on
The crafting recipe for 4 Copper Bulbs is:
3 Copper Blocks of a shared oxidation level
1 Blaze Rod
1 Redstone Dust
Copper Doors and Trapdoors
Copper variants of Doors and Trapdoors that can oxidize over time and be waxed
Behaves like wooden doors, meaning they can be opened and closed with interaction as well as Redstone
Can be opened by mobs that have the ability to open doors
Crafted with Copper Ingots
Tuff Family
Tuff has been expanded to have its own family of blocks:
Stair, Slab, Wall, and Chiseled variants
Tuff Bricks with Stair, Slab, Wall, and Chiseled variants
Polished Tuff with Stair, Slab, and Wall variants
All Tuff variants can be crafted in the Stonecutter
Heavy Core
A mysterious, dense block which can be combined with a Breeze Rod to craft the Mace
Can only be obtained from Ominous Vaults
Items
Trial Explorer Map
Used to locate a nearby Trial Chamber
Level up a Cartographer Villager to Journeyman for the opportunity to trade for this map
Ominous Bottle
An item which can be consumed by players to receive the Bad Omen effect for 1 hour and 40 minutes
Comes in 5 variations, one for each Bad Omen level
The bottle breaks when consumed
Can be stacked to 64
Ominous Bottles can be found uncommonly in any Vaults, and are dropped by Raid Captains which are defeated outside a Raid
Wind Charge
Become the Breeze! Using this item will fire off a Wind Charge projectile similar to the Breeze’s
Can be used to launch entities away from the impact of the Wind Burst
Grants 10% more knockback than a Breeze’s, but has a much smaller area of impact
Deals damage if it hits an entity directly
Has a half-second cooldown after each use
Can be fired from a Dispenser
Players can use Wind Charges to propel themselves high into the air
Players that launch themselves with a Wind Charge only accumulate fall damage below the height of where they collided with the Wind Burst
As an example, if a player uses a Wind Charge to launch themselves 9 blocks into the air, and they do not land lower than where they initially launched, they will take 0 damage
Trial Key
An item that can only be obtained from Trial Spawners
Can be used to unlock Vaults
Breeze Rod
An item dropped by a Breeze that can be crafted into 4 Wind Charges, or used with the Heavy Core to craft a Mace
Pottery Sherds
Added Flow, Guster, and Scrape Pottery Sherds
These can be obtained by breaking Decorated Pots that display them in Trial Chambers
Banner Patterns
Added Flow Banner Pattern, found in Vaults
Added Guster Banner Pattern, found in Ominous Vaults
Music Discs
Added 3 new music discs:
“Precipice” by Aaron Cherof. Can be found rarely in standard Vaults, and has a comparator output of 13 when played in a Jukebox
“Creator” by Lena Raine. Can be found rarely in Ominous Vaults, and has a comparator output of 12 when played in a Jukebox
“Creator (Music Box)” by Lena Raine. Can be found rarely in Decorated Pots broken in Trial Chambers, and has a comparator output of 11 when played in a Jukebox
Paintings
Added five new paintings by artist Sarah Boeving:
Baroque
Humble
Meditative
Prairie Ride
Unpacked
Added fifteen new paintings by artist Kristoffer Zetterstrand:
Backyard
Bouquet
Cavebird
Changing
Cotan
Fern
Endboss
Finding
Lowmist
Orb
Owlemons
Passage
Pond
Sunflowers
Tides
Ominous Events
Bad Omen has been expanded to give access to an optional experience in Trial Chambers
These optional experiences can be accessed through Bad Omen, and are now known as Ominous Events
They are more challenging than usual, and are designed to shake up the experience in unique ways
Raids are an example of an existing Ominous Event
As a result, Bad Omen has a new, shadowy icon and a sound for being applied to the player
It is no longer given to players that defeat a Raid Captain outside a Raid
Instead, players can gain access to Bad Omen by consuming the new Ominous Bottle item
Raids
Bad Omen no longer triggers a Raid directly when entering a Village
Instead, it will transform into a Raid Omen variant with a duration of 30 seconds
Once the Raid Omen expires, a Raid will start at the location the player gained the Raid Omen
Like any other effect, players can drink a Bucket of Milk to clear the Raid Omen, preventing the Raid from starting
Ominous Trials
A new Ominous Event that can be accessed by exploring a Trial Chamber while Bad Omen is active
This event will have players facing more powerful Ominous Trial Spawners, if they dare
Trial Omen
A variant that Bad Omen can transform into
This occurs when the player is within detection range of a Trial Spawner that is not Ominous
The Trial Omen will have a duration of 15 minutes multiplied by the transformed Bad Omen’s level
Players that have Trial Omen are surrounded by ominous particles
Ominous Trial Spawner
A more powerful active phase of the Trial Spawner with unique challenges and rewards
Provides a more challenging experience that combat-loving players can opt into for better rewards
If a Trial Spawner detects a player that has the Trial Omen effect, the spawner will become Ominous if:
It is not in cooldown
Or, it is in cooldown but was not Ominous during its last activation
Making it Ominous this way will bypass the cooldown
While active, it will:
Glow blue instead of orange
Emit soul flames instead of normal flames
Periodically spawn potions and projectiles on top of unsuspecting players and mobs
Based on their location, spawners in an area will select a random set of projectiles to spawn
These projectiles will always include a single type of Lingering Potion from a set of possible effects
The mobs it spawns are more powerful than usual:
Mobs that can wear equipment will often spawn with enchanted weapons and armor
The armor these mobs wear have Armor Trims applied from the Trial Chambers
All 3 of the following armor enchantments are applied to each piece:
Protection IV
Projectile Protection IV
Fire Protection IV
Sword enchantments can be either of the two:
Sharpness I
Knockback I
Bow enchantments can be either of the two:
Power I
Punch I
Mobs that cannot wear equipment will instead be spawned at double the total mob count over the course of the challenge
The spawners for these mobs will also have an additional mob out at once during its challenge
Becoming Ominous will despawn any existing mobs it spawned and reset its challenge
If those mobs picked up or equipped any items on the floor, those items will be dropped when they despawn
It will stay Ominous until it has been defeated and its cooldown has finished
When defeated, it will eject a different set of loot to normal Trial Spawners
Ominous Vault
A variant of Vaults that have a more menacing looking and emit soul flames instead of normal flames
These hold a more valuable set of rewards than the standard Vaults that are unlocked by Trial Keys
Can be found throughout Trial Chambers in harder to reach places, and require an Ominous Trial Key to unlock
Ominous Trial Key
A variant of the Trial Key which has a 30% chance to eject when defeating an Ominous Trial Spawner
Can be used to unlock Ominous Vaults
Status Effects
The following status effects have been added:
Wind Charged
Affected entities will emit a wind burst upon death
Can be brewed as a Potion with an Awkward Potion and a Breeze Rod
Weaving
Affected entities will spread Cobweb blocks upon death
Affected entities can move through Cobweb with 50% of their normal speed instead of 25%
Can be brewed as a Potion with an Awkward Potion and a Cobweb block
Oozing
Affected entities will spawn two Slimes upon death
Can be brewed as a Potion with an Awkward Potion and a Slime Block
Infested
Affected entities have a 10% chance to spawn 1-2 Silverfish when hurt
Can be brewed as a Potion with an Awkward Potion and a Stone block
Splash Potions, Lingering Potions and Tipped Arrows can be made with these effects
These effects can be encountered while taking on an Ominous Trial Spawner
Some mobs are immune to these effects
Slimes are immune to Oozing
Silverfish are immune to Infested
Whenever a mob with Oozing dies, it will check within a 5x5x5 area how many Slimes there are
If the amount exceeds the max entity cramming cap (24 by default), it will not spawn any Slimes
If it does not exceed it, it will attempt to spawn 2 Slimes up until the max entity cramming cap
Music
Added 9 new background music tracks which will all play in the main menu:
“Featherfall” by Aaron Cherof
Plays in Badlands, Cherry Grove, Flower Forest, and Lush Caves Biomes
“Deeper” by Lena Raine
Plays in Deep Dark and Dripstone Caves Biomes
“Eld Unknown” by Lena Raine
Plays in Dripstone Caves, Grove, Jagged Peaks, and Stony Peaks Biomes
“Endless” by Lena Raine
Plays in Dripstone Caves, Grove, Jagged Peaks, and Stony Peaks Biomes
“pokopoko” by Kumi Tanioka
Plays in Dripstone Caves, Grove, Jagged Peaks, and Snow Slopes Biomes
The following have been added to the pool of songs which play in Overworld Biomes that do not have biome-specific music:
“Featherfall” by Aaron Cherof
“komorebi” by Kumi Tanioka
“Puzzlebox” by Aaron Cherof
“Watcher” by Aaron Cherof
“yakusoku” by Kumi Tanioka
Achievements
Added 4 new achievements:
ReVaulting – Unlock a Vault using an Ominous Trial Key
Who Needs Rockets? – Use a wind charge to launch yourself upward at least 8 blocks
Crafters Crafting Crafters – Be near a Crafter when it crafts a Crafter
Over-Overkill – Deal 50 hearts of damage in a single hit using the Mace
Updated Player Profile
Introducing the improved player Profile page, where you can see your own profile or the profiles of other players! In the new Profile screen, you can view achievement progress, compare stats, and access the dressing room, with more features coming later this year. This new screen will roll out slowly and become available in the coming weeks. Please try it out and let us know what you think at aka.ms/MCPreviewProfileFeedback!
Achievements View:
See your friend’s achievement progress and some suggested next achievements you can work on together!
Wondering what to do next? Check out your own suggested achievements.
Stats View:
Check out your Minecraft stats, including blocks broken, distance travelled, time played, and mobs defeated. The stats view combines play across all platforms.
Press the “Compare stats” button and select a friend to engage in a little friendly competition.
Compare Stats View:
Compare stats with others to see who’s broken more blocks, travelled more distance, defeated more mobs, and played longer.
Getting to the new Profile Screen:
In the new Play Screen UI, you can access Profile from the Play menu.
Open the Friends Drawer and click on your friends to see their profiles, or click “Search for Players” from the Friends Drawer to find new profiles.
In the old UI, click “Add Friends” from the Friends tab and search for friends. Click on them to view their profiles.
Known Issues:
Using Trident with Riptide Enchantment during Wind Charge jump does not negate Wind Charge fall damage protection
Fixes and Changes:
Performance / Stability:
Fixed a crash that could occur when teleporting to a region where a Piston was pushing a Chest (MCPE-179440)
Fixed a crash that could occur when the player began losing air
Containers being cloned over no longer keep their container screens open and cause crashes
Fixed an issue that could cause the loading screen to get stuck for some time around 41% (MCPE-175550)
Fixed not being able to load into worlds with some texture packs (MCPE-180918)
Fixed crashes that could occur when creating worlds on new Realms and backing out at the Online Safety dialog box
Support prevention of app/flow restart when dark mode toggled on or off on across Android devices
General
Fixed an issue where the ‘Let It Go’ trophy did not unlock on PlayStation®4
The ‘Castaway’ achievement can now be reliably unlocked (MCPE-118433)
The game no ensures the proper controller gets assigned to player 1 when playing on Xbox (MCPE-163023)
Fixed a bug causing Character Creator skins with removed eyes to break skin texture loading (MCPE-181228)
Sprinting speed is no longer activated with a delay (MCPE-178858)
Flower forests now generate all expected flower types (MCPE-180417)
Mobs
Armadillos no longer repeatedly roll and unroll when receiving damage from blocks (MCPE-180142)
Naturally spawning mobs now spawn at the center of a block (MCPE-99315)
This fixes many issues where mobs could not spawn on slopes, in narrow passageways, and in other situations where they were expected to
For technical players, this bug fix will mean that some player-made mob farms no longer fully work. We appreciate the time the community puts into building clever farms and we try to avoid breaking farms when we can. In this case, we felt that this change was necessary because it improves the way spawning works in many biomes
The types of damage that can cause a mob to panic have been restricted (MCPE-167513)
Only the following damage causes now induce panic:
“campfire”
“entity_attack”
“entity_explosion”
“fire”
“fire_tick”
“fireworks”
“freezing”
“lava”
“lightning”
“magic”
“magma”
“projectile”
“ram_attack”
“sonic_boom”
“soul_campfire”
“temperature”
“wither”
Blocks
Fixed a recipe bug where any type of Stone Slab could be used to craft a Grindstone with Crimson, Mangrove, or Warped Planks. It can now only accept the actual normal Stone Slab, no other type of stones
Cauldrons filled with potions now keep the color of the potion when pushed by a Piston
Added unique sounds for breaking and placing Cobwebs (MCPE-180109)
Items drops from blocks destroyed in an explosion now get merged into bigger item stacks before spawning in the world
All blocks now drop items by default when exploded with TNT (MCPE-56036)
Added a new game rule to control decay of drops from TNT explosions, named “tntExplosionDropDecay”
The rule can be set to “true” to re-enable the previous behavior where not all blocks would drop when exploded by TNT
Items
When using an item on an entity, it is now necessary to release the use button before being able to use it again, which prevents players from inadvertently consuming items themselves when interacting with entities
Chemistry items now appear in the Creative mode inventory when the Education Edition toggle is enabled
Tridents no longer damage the Ender Dragon when it is perching (MCPE-37112)
Fixed a bug that loaded held player item incorrectly, causing possible item duplication
Banners are once again obtainable via the recipe book (MCPE-179650)
Air Bubbles
The oxygen bar now disappears immediately when switching to Creative mode underwater (MCPE-139168)
Added an empty state for air bubbles on the oxygen bar, along with a wobble when the player is drowning
Added a popping sound when bubbles pop on the oxygen bar
Graphical
Changed the default Anti-Aliasing setting from 4 to 2 for better performance with minimal visual degradation
Fixed Character Creator hair and headwear clipping through worn Pumpkins and Mob Heads (MCPE-128908)
Status effect particle colors are no longer blended into one particle color
Up to 8 active visible status effect particles are now rendered separately
Realms
In Realms, blocks no longer reappear after breaking them in Creative Mode with Delayed Block Breaking toggle turned off (REALMS-11707)
Fixed a crash when opening Realms Stories (MCPE-178759)
Fixed Realms Stories availability for Xbox players
Combined Realm Events of the same type that happen on the same day
Fixed Realms Stories posts on Xbox devices with more than one user signed in
Fixed Realm Events on Xbox devices with more than one user signed in
Accessibility
Fixed an issue where pressing Enter on a keyboard, keypad, or controller (menu button) did not send messages on the Chat screen (MCPE-170890)
Fixed various keys not being bindable when using external keyboards on mobile devices (MCPE-176505, MCPE-176878)
Touch Controls
Fixed a bug where players could not navigate through the inventory using keyboard on touch devices
On touch devices, when moving items between different slots, the icon no longer appears as duplicated between the moving item and the destination slot
On touch devices, when moving enchanted items between different slots, the moving icon is now rendered correctly
On touch devices, stack-splitting UI no longer appears for unstackable items
On touch devices, items from Creative Inventory are now unselectable
On touch devices, it is now possible to swap two identical items
Added slide-off persistence to new d-pad touch control scheme
Changed positioning and scale of default new touch d-pad control scheme. Also allows for moving the d-pad closer to the hotbar when customizing touch controls
Made the jump and ascend in water button overlap so now the player can stay above water more easily (MCPE-179689)
User Interface
Added a new HUD overlay that displays the number of days played in a world. The overlay is enabled with the “Show days played” world setting
Fixed a bug where GUI scale was not modifiable after changing between handheld and docked mode on Nintendo Switch (MCPE-159959)
Added missing indentation to list items in some modals, which should make those lists easier to read
Removed faulty hotbar scale setting for Pocket UI
“Draw” and “Release” tooltips now appear for Crossbows (MCPE-44845)
“Read Book” tooltip now appears when it’s possible to read a Book from a Lectern even when you are not holding an item (MCPE-44848)
“Place” tooltip now appears for doors (MCPE-157688)
Fixed a bug that prevented navigating to previously sent messages with a keyboard on Xbox (MCPE-174648)
Recipes that are always unlocked will be available when the game rule “dolimitedcrafting” is enabled (MCPE-175449)
Stack splitting window is now aligned with the inventory slots (MCPE-173632)
The text on the Realms buttons in Create New World and Edit World have been made consistent with each other (MCPE-179777)
The respawn radius field now resets to the correct default value if given invalid input (MCPE-179686)
The chat caret now is placed at the end of the text when navigating to previously sent messages/commands with an external keyboard on mobile devices (MCPE-178574)
Technical Updates
Updated Add-On Template Packs
Updated Add-On templates for 1.21.0 with new resources, behaviors, and documentation are available to download at aka.ms/MCAddonPacks
General
Fixed a crash when an entity identifier was too complex
Removed ‘server-authoritative-block-breaking’ from the default server.properties
Removed ‘server-authoritative-sound’ from server.properties
Fixed a problem where teleporting while using an item with a long use duration could leave it in an unresponsive state until the use duration elapsed
Documentation for version 1.13.0 of “Decoration Features” is now up to date
Changed Biome documentation to generate with a different system, which will cause the layout and order of those documentation elements to change
Fixed a bug where, if a block and item are registered with the same identifier, the block returns a null item when ‘picked’
Fixed an issue where particle effect lifetime event timeline did not trigger events as expected
Removed Free camera preset experiment as the Free camera preset is available in retail
API
ScreenDisplay
Moved getHiddenHudElements(): HudElements[] from beta to 1.11.0
Moved isForcedHidden(hudElement: HudElements): boolean from beta to 1.11.0
Moved resetHudElements(): void from beta to 1.11.0
Moved setHudVisibility(visible: HudVisibility, hudElements?: HudElements[]): void from beta to 1.11.0
Moved hideAllExcept(hudElements?: HudElements[]): void from beta to 1.11.0
HudElement
Moved HudElementenum from beta to 1.11.0
Moved HudElementsCount from beta to 1.11.0
HudVisibility
Moved HudVisibility enum from beta to 1.11.0
Moved HudVisibilityCount from beta to 1.11.0
Moved WeatherChangeBeforeEvent from beta to 1.11.0
BlockPermutation
Removed function clone
Creator Settings UI
Watchdog settings
Increase script hang threshold
Disable/Enable slow script warnings and adjust threshold
Disable/Enable script spike warnings and adjust threshold
Removed disableWatchdog method
Added disableWatchdogTimingWarnings to disable spike and slow warnings per behavior pack
Released ItemEnchantableComponent from beta to 1.11.0
Released Enchantment APIs from beta to 1.11.0
interface Enchantment
enum EnchantmentSlot
class EnchantmentType
class EnchantmentTypes
Added new interface EntityFilter with many of the existing options from EntityRaycastOptions
EntityRaycastOptions now inherits from EntityFilter
EntityQueryOptions now inherits from EntityFilter
Removed property blockFilter (and several others, now moved to EntityFilter) from BlockRaycastOptions
BlockRaycastOptions now inherits from BlockFilter
Released BlockFilter to 1.4.0
Released volume from beta to 1.11.0
GameRules
Released GameRules from beta to 1.11.0
Released GameRuleChangeAfterEvent from beta to 1.11.0
Released GameRuleChangeAfterEventSignal from beta to 1.11.0
Released gameRules from beta to 1.11.0
Released gameRuleChange from beta to 1.11.0
EntityTameableComponent
Changed return type of getTameItems to ItemStack[]
Renamed property selectedSlotto selectedSlotIndex and moved it from beta to 1.11.0
Blocks
The “tallgrass” block is now split into unique instances “short_grass” and “fern”
“double_plant” block is now split into unique instances “sunflower”, “lilac”, “tall_grass”, “large_fern”, “rose_bush” and “peony”
“coral_block” block is now split into unique instances: “tube_coral_block”, “brain_coral_block”, “bubble_coral_block”, “fire_coral_block”, “horn_coral_block”, “dead_tube_coral_block”, “dead_brain_coral_block”, “dead_bubble_coral_block”, “dead_fire_coral_block” and “dead_horn_coral_block”
“stone_block_slab” block is now split into unique instances “smooth_stone_slab”, “sandstone_slab”, “petrified_oak_slab”, “cobblestone_slab”, “brick_slab”, “stone_brick_slab”, “quartz_slab”, and “nether_brick_slab”
Updated block geometry to allow uv rotations
This allows you to rotate the specified uv rect in 90 degree increments before applying it to a block face
Supported from minecraft:geometry format version 1.21.0 and up
Added pivot for scale in the Block Transformation Component
Added pivot for rotation in the Block Transformation Component
Commands
Fixed hunger element so that its visibility can be changed with the /hud command
Components
The default values for the “damage_sources” field of “behavior.panic” have been updated
For the complete list of the new default values, refer to the “Vanilla Parity” section of the changelog
This change only affects entities with a format version of 1.21.0 or higher
Multiple items with the same custom component will now correctly trigger custom component logic
Entities
Updated entity geometry to allow UV rotations. This allows you to rotate the specified UV rect in 90 degree increments before applying it to a cube face of an entity model. Supported from minecraft:geometryformat version 1.21.0 and up
Items
Unlocking requirements are now sent to clients for “minecraft:recipe_shapeless” and “minecraft:recipe_shaped”
It allows the UI to suggest recipes that are always unlocked when the game rule “dolimitedcrafting” is enabled
Experimental Technical Updates
API
Changed function from fillBlocks(begin: Vector3, end: Vector3, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): number to fillBlocks(volume: BlockVolumeBase | CompoundBlockVolume, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): ListBlockVolume
BlockFillOptions
Removed member matchingBlock?: BlockPermutation
Added member blockFilter?: BlockFilter
Added member ignoreChunkBoundErrors?: boolean
Added ItemComponentUseCompleteEvent for beta
Moved setTypeAPI from beta to stable 1.11.0
Added function waitTick(ticks?: number): Promise where the returned promise is resolved after “ticks” number of ticks or 1 tick if no ticks parameter is supplied
Removed argument waterlogged from function setBlockPermutation and moved it from beta to 1.11.0
Moved function saveToWorld from beta to 1.11.0
Moved function saveAs from beta to 1.11.0
Updated signature of createFromWorld and moved it from beta to 1.11.0
Renamed function getIds to getWorldStructureIds and moved it from beta to 1.11.0
Added ItemComponentMineBlockEvent for beta
Event Signals
Unsubscribe is no longer marked as “@throws”. It does not throw exceptions and never has
Added getAll to beta
Added PlayerInputPermissions and inputPermissions for enabling & disabling categories of player input permissions
Added InputPermissionCategory
Added afterEvents.playerInputPermissionCategoryChange for listening to changes to a players input permissions
Added ignoreBlockCollision to EntityRaycastOptions which when true, will make the raycast not stop on block collision
Added includePassableBlocks to EntityRaycastOptions which when true, passable blocks like vines and flowers will be considered as blocks that ‘stop’ the raycast
Added includeLiquidBlocks to EntityRaycastOptions which when true, liquid blocks will be considered as blocks that stop the raycast
Added ItemComponentHitEntityEvent and ItemComponentBeforeDurabilityDamageEvent for beta
get will now handle items whose names have changed so that scripts referencing old names will still work as intended
Added ItemComponentUseOnEvent for beta
Moved typeIdand Block.matches from beta to stable
Update JavaScript engine
BigInt support
hasOwn
Array findLast and at
Miscellaneous bug fixes
@minecraft/server.BlockType
Moved idAPI from beta to stable 1.11.0
@minecraft/server.BlockTypes
Moved BlockTypes API from beta to stable 1.11.0
Moved typeAPI from beta to stable 1.11.0
@minecraft/server.Block
Moved typeAPI from beta to stable 1.11.0
EntityTameMountComponent
Added method tameToPlayer
Added properties isTamed, isTamedToPlayer, tamedToPlayer, and tamedToPlayerId
GameRules
Added property showDaysPlayed to beta
Fixed PlayerInputPermissions input-lock category property-setters so that changes are propagated to clients
Fixed issue where blocks with custom components could not have a block placed onto them without crouching
Added new interface VectorXZ
Added method getTopmostBlock which will perform a raycast from the top of the world downwards, trying to find the first solid block
Added method getBlockAbove which will perform a raycast from a given position, trying to find the first solid block above
Added method getBlockBelow which will perform a raycast from a given position, trying to find the first solid block below
Molang
Added Molang state_time -> numberfor animation controllers, which returns the time in seconds spent in the current controller state (inclusive of blend time)
Requires the ‘Upcoming Creator Features’ experimental toggle
As you can see, this is one of the biggest title updates Mojang has pushed out for the game, so don’t be surprised if another follow up patch is released in the coming days and weeks.
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