Modern Warfare 3 Beta Update for October 12 Weekend Two Now Live, Here’s What Got Changed

Modern Warfare 3 Playlist Update for November 21

Weekend Two of the Call of Duty: Modern Warfare 3 beta is now live! Those who played during the first weekend may notice several changes, as Sledghammer Games have also released the Modern Warfare 2 beta update for October 12. This is a server-side patch that brings in new maps and modes, alongside gameplay changes.

Modern Warfare 3 Beta Update for October 12 Patch Notes

Maps
  • Highrise
  • [NEW] Orlov Military Base (Ground War)

Modes

  • [NEW] Cutthroat
  • Search & Destroy

This update will go live on Thursday, October 12th at 10 AM PST.  GAMEPLAY

  • UIX
    • Enemy Operators will now display a red nameplate above their head.

Our team is preparing an update to decrease the slide to sprint delay. We’ll provide details on release timing as they become available.

WEAPONS

  • Reduced Tac-Stance spread while sliding for several weapon classes.
    • Assault Rifles: Decreased 17-26%.
    • Submachine Guns: Decreased 14-17%.
    • Light Machine Guns: Decreased 30-45%.
    • Marksman Rifles: Decreased 29-31%.
    • Pistols: Decreased 10-20%.
  • Striker (Submachine Gun)
    • Decreased near-medium damage from 39 to 36.
    • Decreased near-medium damage range from 24m to 19m (-21%).
    • Decreased medium damage range from 30m to 25m (-17%).
    • Decreased far-medium damage from 28 to 27.
    • Decreased minimum damage from 23 to 21.
    • Increased headshot damage multiplier from 1.2x to 1.3x.
    • Increased lower-arm damage multiplier from 1x to 1.1x.

We expect the Striker to remain a competitive option thanks to its fire rate and excellent accuracy. However, these changes reduce its damage output at long distances, preventing it from outperforming Assault Rifles. Adjustments to damage multipliers intend to increase the consistency of this weapon. KILLSTREAKS

  • Guardian-SC
    • Decreased health from 550 to 400 (-27%).
    • Decreased lifetime from 120s to 60s (-50%).

MODE

  • Ground War
    • Vehicles driven by the player no longer have limited fuel.
  • Hardpoint
    • Disabled overhead spawn camera sequence upon respawn.

MAPS

  • Estate
    • Added collision near various areas of the Waterfall to prevent players from accessing unintended locations.
  • Favela
    • Players will no longer be killed immediately after respawning near the yellow car on the Side Street.
  • Popov Power (Ground War)
    • Added collision near Reactor Beta to prevent players from accessing an unintended location.

The team is investigating reports of poor spawn selection quality and making adjustments for launch. In the meantime, please be sure to clip unfavorable spawns and share them with us! OPERATORS

  • Operator movement animations will now play properly in the moments following a respawn.

UIX

  • Added a missing icon for the Incursion XII Long Barrel Attachment for the SVA 545.
  • Players will now be properly notified of Playlist updates while idling in the menus.

STABILITY

  • Addressed a crash that occurred while matchmaking in the Ground War playlist.
  • Addressed multiple crashes that occurred while launching the game.
  • Resolved an issue that caused an error message stating “a required network service has failed” upon attempting to join another player’s party.

To know what we thought of the beta so far, head on over here for our impressions.

Source: Call of Duty

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