Modern Warfare 4 Beta Feedback Sees Devs Remove Tactical Sprint by Default, Increased TTK
After the first week of the Call of Duty: Modern Warfare 4 beta, a lot of gamers (including us!) have a thing or two to say about it. Thankfully, Infinity Ward seems to be listening.
As part of the Modern Warfare 4 beta patch notes for weekend 2, the developers announced some big changes. Chief among these is the removal of Tac Sprint and moving it to a perk.
Time-to-kill (TTK) adjustments have been made in order to give players more time to react. Spawns and aim assist adjustments have also been made.
There’s a lot to take in, so read on for the changes made.
Modern Warfare 4 Beta Adjusts TTK and Spawns
Here’s what Infinity Ward had to share about movement, TTK and a lot more.
TIME-TO-KILL
After some updates last week, we still weren’t where we wanted to be with time-to-kill. We’re aiming for a slight increase to TTK so instead of changing base health, we focused on weapon tuning to improve durability without making weapons feel too weak at range. Every single weapon in our Beta has received an update for Weekend 2. These changes create more survivability and room for skill expression in combat.There’s more work to do here and we’re looking forward to hearing your feedback.
SPAWNS
In the final hours of Weekend 1, we adjusted spawns and spawn logic across all respawn modes to better separate players. Additionally, we greatly reduced spawning on squad members.
For Weekend 2, we wanted to build on these changes with adjustments to Hardpoint specifically. We feel the mode plays best when spawns are consistent and predictable. The prototype in the Beta today is a step toward that vision, but it is far from perfect. You may still see some bad spawns on smaller maps, and on larger maps you may spawn too far from the action. We are excited about the direction and will be improving things with your feedback.
Finally, we added Battle Hardened to the temporary spawn protection, reducing the effects of flash and concussion grenades immediately after spawning.
- Updated spawn logic to better separate players [added at the end of Beta Weekend 1]
- Deprioritized spawning near teammates [added at the end of Beta Weekend 1]
- Partially improved Hardpoint spawn system to improve predictability
- Added Battle Hardened to temporary spawn protection
- Temporarily disabled Hardpoint on Rooftops because of a spawn bug
MOVEMENT
We saw a lot of feedback about Tactical Sprint over Weekend 1, and we know there are a range of opinions about it. We have removed Tactical Sprint by default, which we think improves the pace of combat and gives the game a more classic feel. For players who prefer a faster playstyle, we moved it to a Perk and enhanced it by reducing its sprint-to-fire speed penalty. We have also adjusted Tac Sprint and slide speeds to rebalance them against each other.
This is an experiment for Beta which we hope improves the pace of the game and enhances player choice. If we decide to stick with this change, we need to consider its place in the Perk table and which other adjustments to Perks go along with it.
- Tac Sprint
- Moved Tactical Sprint to the Blood Rush Perk.
- Reduced Tactical Sprint sprint-to-fire time to match base sprint.
- Reduced Tactical Sprint speed by 4%.
- Sprint Speeds
- Increased knife base sprint speeds.
- Increased all pistol base sprint speeds.
- Slide Adjustments
- Increased slide-to-jump delay.
- Reduced slide distance by 10%.
- Reduced slide speed by 9%.
- Stamina
- Reduced stamina by 8%.
- Mantle
- Fixed an issue where players could mantle much higher than intended.
- Climbing
- Fixed an issue that caused stutters when climbing ladders and pipes.
As a reminder, movement in Warzone is close to Multiplayer but not 1-to-1, as many things have been tuned specifically for Warzone gameplay.
AIM ASSIST
For Weekend 2, we’ve made adjustments to aim assist to reduce its impact. In full transparency, this is not the exact tuning we want, so we will be working on dialing this in ahead of launch.
- These adjustments are global and will apply to Warzone.
All Killstreaks have also been increased by 1, so that should help with the Killstreak spam.
There are changes to weapons too, as well as new content are all planned to be deployed once the Modern Warfare 4 open beta Weekend 2 starts today.

