Mount & Blade 2: Bannerlord Update 1.17 Rides Out for v1.2.8 and v1.2.9 This March 12

by Alex Co March 12, 2024 11:51 am in News
Mount & Blade 2: Bannerlord Update 1.17

Talesworlds Entertainment has pushed out Mount & Blade 2: Bannerlord update 1.17 on consoles, and this is for version 1.2.8 and v1.2.9 both rolled into this one patch. PC players got this patch a month ago, and console players are getting it today, but the fixes are the same for the most part.

Mount & Blade 2: Bannerlord Update 1.17 Patch Notes for March 12:

v1.2.8

Singleplayer
Crashes
  • Fixed a crash that occurred when hovering on the settlement overlay tooltip while leaving the settlement.
  • Fixed a crash that occurred when the mercenary player became a vassal of the same kingdom.
  • Fixed a crash that occurred when a caravan or villager party tried to donate/sell hero prisoners.
  • Fixed a crash that occurred when closing the game.
  • Fixed a crash that occurred when trying to skip the initial video.
Multiplayer
Crashes
  • Fixed a crash that occurred when clicking the lobby Clan button using the GOG build.
Both
Fixes
  • Fixed a bug that caused high FPS to reduce the turn speed of mounted troops with couched lances.
Modding
  • Fixed a bug that prevented C# side assertions from showing up in the Modding Kit.

v1.2.9

Singleplayer
Crashes
  • Fixed a crash that occurred when viewing formation markers in missions (holding Alt/LT).
  • Fixed a crash that occurred when trying to finish the Lord Needs Horses quest by entering a settlement and talking to a guard.
  • Fixed a crash that occurred when entering civilian mission scenes (town, village, tavern, arena, etc).
  • Fixed a crash that occurred when trying to attack a neutral faction village or caravan party while being a mercenary.
  • Fixed a crash that occurred when starting a barter in a map conversation.
  • Fixed a crash that occurred at startup when using mods.
  • Fixed a crash that occurred when leaving the Campaign Options menu.
  • Fixed a crash that occurred when a unit encountered an enemy in battle with a couched lance or a braced spear.
  • Fixed a crash that occurred while creating tooltips.
  • Fixed a crash that occurred when a unit with throwables and no melee or ranged weapons picked up a throwable of the same kind from the ground.
  • Fixed a crash that occurred on battle start if the player agent didn’t spawn before the Order of Battle window was activated.
  • Fixed a crash that occurred when the charge order was given during the siege deployment phase.
  • Fixed a crash that occurred while using the column formation in siege battles.
  • Fixed a crash that occurred when giving orders while having no formation selected during the Order of Battle phase.
  • Fixed a crash that occurred after a peace declaration due to incorrectly updated menus.
  • Fixed a crash that occurred due to invalid dead heroes in some saves.
  • Fixed a crash that occurred when a siege engine was destroyed in the mission.
  • Fixed a crash that occurred due to adding the daughter as a companion in the Notable Wants Daughter Found quest.
  • Fixed a crash that occurred when two quests used the same hideout.
  • Fixed a crash that occurred when leaving a kingdom while there was an active Prodigal Son quest.
  • Fixed a crash that occurred when a rebellion started in a kingdom`s last settlement.
Fixes
  • Fixed a bug that caused the input visuals to flicker when hovering near the upgrade/recruit buttons while using a gamepad.
  • Fixed a bug that caused parties to constantly change their minds and move between two targets.
  • Fixed a bug that prevented the ranged troops from manning the walls in defensive sieges.
Multiplayer
Crashes
  • Fixed a crash that occurred during matchmaking games.
  • Fixed a crash that occurred when clicking the clan button in the lobby on GOG.
  • Fixed a crash that occurred in the lobby if the client had a slow internet connection.
  • Fixed a crash that occurred in the lobby when attempting to exit the game from the mission or character editor.
  • Fixed a crash that occurred when the intro video ended.
Fixes
  • Fixed a bug that prevented the disable_map_voting and disable_culture_voting config options from working on custom servers.
  • Fixed a bug that prevented the match history, favorite servers and taunt slots from being saved/loaded correctly.
  • Fixed a bug that caused leave punishments on matchmaking games to be applied twice.
  • Fixed a bug that prevented MMR score loss when leaving the match while your team was winning.
  • Fixed a bug that caused the UI to freeze after the end of a match.
  • Fixed a bug that caused the clan leaderboard list to show as empty.
Changes
  • Introduced friendly and reflective damage on official custom game modes (Siege, Team Deathmatch and Battle).
    • Friendly damage – 25% of the delivered damage.
    • Reflective damage – 50% of the delivered damage.
  • Re-enabled punishments for dodging/leaving matchmaking games.
  • Enabled team balancing on official Team Deathmatch.
  • Changed the date format displayed on the Lobby news.
Both
Crashes
  • Fixed a crash that occurred on startup due to faulty or corrupted brush, font, language and spritesheet files.
  • Fixed a crash that occurred when using a gamepad while setting a keyboard hotkey in the Options Menu from a mission scene.
  • Fixed a crash that occurred when exiting the game.

Once a new patch is out, we’ll let our readers know. You can keep tabs on our Bannerlord stories right here.

Source: Talesworlds Forums (1, 2)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.