Player First has released MultiVersus update 1.36 (PS5 version 1.036), which is tagged as developer version 1.07. While this doesn’t bring in any new content, it does bring changes to Rifts and balance changes as well.
Check out everything new in the official MultiVersus new update patch notes for July 11 courtesy of the studio .
MultiVersus Update 1.36 Patch Notes | MultiVersus Update 1.036 Patch Notes:
General Bugfixes
Fixed an issue preventing characters from being able to branch into their neutral dodge from other actions
Fixed an issue where some players were seeing a “Matchmaking failed” message erroneously
Fixed an issue where players who were partied up would sometimes be sent to non-optimal server locations
Rifts
Techno Terror Rift
Node 10b
Player lives increased from 2 to 3
Age of Smith Rift
Node 7
Reflect damage mutator removed
Batman ally added
The Megalodog Rift
Node 4a
Banana Guard ally added
One additional player life added
Node 9a
Banana Guard ally added
One additional player life added
Difficulty scaling reduced 30%
Node 6b-9b
One additional player life added in each node
Difficulty scaling reduced 30%
Characters
Legend:
+ = Buff
– = Nerf
~ = Change
* = Bugfix
Note: Attacks callouts reference default controls.
Agent Smith
General
~ Jump frame data and input requirements standardized to match the cast
Ground Side Attack 1
– On-hit jump branch window delayed 12 frames
Iron Giant
Rage Mode Ground Down Attack
* Fixed an issue where the repeat-move lockout was not applying correctly
Rage Mode Air/Ground Up Special
– Knockback reduced to 1800 from 2150
~ Now only hits enemy fighters one time instead of vacuuming fighters into the final hit
~ All three hits now deal the same knockback and damage as the final hit
Taz
“Iron Stomach” Perk
* Fixed an issue where Taz could not pick up his own anvil
That’s about it. There was also a patch released last week that brought back Jason in case you didn’t know.
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