MultiVersus Update for August 23 Brings Season 1.01 Character Balance Changes

MultiVersus Update for August 23

Player First Games has released the MultiVersus update for August 23 (called Season 1.01), and this is a server-side patch, which means that no download is required. However, given this is a server update, offline won’t get the changes implemented. Read on for the complete MultiVersus update patch notes with additional comments from the studio’s boss.

MultiVersus Update for August 23 Patch Notes | MultiVersus Season 1.01 Patch Notes:

Here’s the confirmation that this is a server-side patch by Player First Games co-founder Tony Huynh:

General

  • Morty will be arriving tomorrow! 08/23! He will be our first Plumbus-wielding character!
  • This patch is entirely server-side so all updates are Online Only and will not be reflected in local/lab play until the next patch.

General Perks

  • Ice To Beat You! – Projectiles will only apply Ice debuff to fighters that are not already debuffed by Ice.
  • I’ll Take That – Unstacked cooldown refund decreased from 0.5 seconds to 0.25 seconds
    • Stacked cooldown refund decreased from 1 second to 0.5 seconds

Gameplay Systems

  • Fixed a bug where ability cooldowns may not trigger when projectiles are spawned close to terrain

Characters
Legend:
= Buff
 = Nerf
~ = Change
Note: Attacks callouts reference default controls.

Arya

  • + Assassin Passive:
    • Reduced extra damage taken from 14% to 5%.
      • We’re evaluating if this passive should be removed entirely. We want to take a step towards that while trying to not to go too far too fast. We don’t want to create an assassin dominated meta.
      • Movelist Description of this change will not be updated until the next patch

Finn
Since we removed some power from the Backpack on Finn, we’re pushing some additional power into the rest of Finn’s attacks to give him more kill options.

  • + Air/Ground Neutral Special:
    • Increased base damage from 5 to 6
      • This base damage is increased by holding and charging the attack
  • + Air/Ground Down Special (BMO Chop)
    • Increased Damage from 18 to 20
    • Increased Knockback Scaling from 18 to 20
  • + Assassin Passive:
    • Reduced extra damage taken from 14% to 5%.
      • We’re evaluating if this passive should be removed entirely. We want to take a step towards that while trying to not to go too far too fast. We don’t want to create an assassin dominated meta.
      • Movelist Description of this change will not be updated until the next patch

Garnet
Garnet buffs are incoming in the next patch!

Harley

  • + Assassin Passive:
    • Reduced extra damage taken from 14% to 5%.
      • We’re evaluating if this passive should be removed entirely. We want to take a step towards that while trying to not to go too far too fast. We don’t want to create an assassin dominated meta.
      • Movelist Description of this change will not be updated until the next patch

Iron Giant
Iron giant is currently dominating with abnormally high win rates at every skill level. Iron Giant’s Neutral Special with stacked cooldown reduction and Velma are causing too few windows for opponents to counterplay. Updates to Iron Giant, global updates to perks, and Velma updates should help provide more windows of opportunity for opponents against Iron Giant.

  • – Air/Ground Neutral Special:
    • Increased cooldown from 23s to 25s
  • – Air Up Attack:
    • Hit boxes shrank to more accurate fit the attack visuals
  • – Air/Ground Up Special:
    • Reduced damage by 1 and base knockback on final hit of spin
  • + Air/Ground Down Special:
    • Allow cancel out of Cannonball if it hits an enemy

Superman

  • ~ Fixed a bug that would allow Superman to grapple enemies that wall bounce even if his hitboxes did not connect.

Taz
Taz buffs are incoming in the next patch!

Velma

  • – Air/Ground Down Special:
    • Velma Educated buff reduced cooldown return from 75% over 8 seconds to 50% over 8 seconds.
In addition to the changes above, Tony Huynh has also added more changes that didn’t make it into the patch notes (we’ve compiled his tweets for an easier read):

Patch notes from additional tuning in this build (online only)

Iron Giant Air Down Special has longer startup before the active hit frames to give it more of a window to be punished

IG up special projectile immunity starts up at frame 20 up from 1. To provide more counterplay as there’s so little recovery and the attack was completely safe to projectiles
 
Bugs Bunny (neutral special) safe cooldown increased from 27s to 30s and the safe now has a lifespan of 18s. This is to prevent creating prolonged periods where Bugs Bunny was difficult to approach in 1v1 matches.
 

If there’s a new patch released, we’ll be sure to let the 20-million strong MultiVersus player base know.

Source: MultiVersus

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