MW3 – Revamped Leveling Curve, Guns Have More Recoil, P2P Best Solution, and more

Robert Bowling, Infinity Ward’s Creative Strategist, has revealed a ton of information about Modern Warfare 3’s multiplayer.

Leveling Curve

As in previous iterations (except  for Black Ops), Modern Warfare 3 has upped the level count for prestige. Now, you have to go through 80 levels in order to prestige. One fan asked Bowling why MW3 has hit 80 levels, to which Robert answered, “We’ve rebalanced the leveling curve (not a grind at the end now) and this helps with that. Higher but smoother.” So, don’t let the number throw you off; they’ve changed the leveling up curve to be flatter. Here’s the history of level counts in the Call of Duty series:

55 levels in Call of Duty: Modern Warfare 4
65 levels in Call of Duty: World at War
70 levels in Modern Warfare 2
50 levels in Black Ops (but 15 levels of prestige, instead of 10)
80 levels in Modern Warfare 3

Let’s Talk Guns

If you noticed in our gun lists, primaries and secondaries, we didn’t include the stat bars because we were told that they weren’t final. Robert confirmed that when he stated “the stat bars were not correct in the CODXP build.” He went on clarify that “we’re constantly rebalancing and changing and don’t set those till last.”  Recently, we reported that the ACR was the most popular gun throughout COD XP. Interestingly, Robert Bowling’s professed his love to the gun by saying “Yes, the ACR 6.8 is one of my favorite guns in MW3.” We, here at MP1st, thought that the ACR was a tad too forgiving on recoil in MW2, but Robert reassured that weapons in Modern Warfare 3 have “more kick and recoil than before. There are also Weapon Proficiencies that help you specialize and reduce that.” Click here to check the complete list of proficiencies along with an explanation of each. I don’t know about you, but I liked being able to customize my weapon’s reticle. You might be glad to hear that “there are [in MW3] a number of reticles to choose from as you rank up each individual weapon.”  Speaking of color options, you’ll be happy to know that “there is a Color Blind Assist option in multiplayer to help you out.”

Dedicated Servers

For those of you who are hoping to get dedicated servers on consoles, Robert Clarified “Matchmaking and Dedicated servers on PC. Only P2P matchmaking on consoles.” However, the reason why consoles aren’t getting dedicated servers is “because there are 30 million people who play it. P2P is the best solution for the time being.” I guess we are stuck with P2P for another year, but on a brighter note, “[Matchmaking] is not the same as Black Ops. Lots of improvements went in for party + local searches.” 

For those of you who are looking forward to the Spec-Ops, please read MW3 Spec Ops and The Importance of Self-Revive.

Be sure to follow @MPFirst on twitter for all of your Modern Warfare 3 desires!

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11 thoughts on “MW3 – Revamped Leveling Curve, Guns Have More Recoil, P2P Best Solution, and more

  1. I don’t see why they can’t fall back to P2P matchmaking if they can’t find a good server that isn’t full?

  2. I’ve never had much problem with the P2P in CoD. Dedicated servers for that big a fanbase would be crazy expensive, but if any pub can afford it, it’s Acti.

    @ MP1ST – so, there are 80 levels now, but are we back to 10 prestiges?

    1. I heard it’s 10, but I honestly don’t remember if it was an official source. (That’s why I didn’t mention it in the article.)

      You know, a middle ground would be to have dedicated servers running only for GameBattles and MLG matches. This way when you’re playing the game on a competitive level, you know that everyone is playing on a level field.

      We’re thinking about starting an MP1st GB team, so if anyone is interested reply to my comment.

    2. They should release the server binaries like they did with CoD4 on PC: everyone can host a server. Pretty much every clan has a server so when the community expands, so does the amount of servers. It can be done, but they don’t like it that way because people WILL modify the server binaries and make mods etc. They’re scared of that because they can’t control it. However we’ve seen in the past that some of the biggest games right now started out as a simple mod.

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