New Versions Of Destiny’s Iron Banner & Trials of Osiris PvP Events Will Return Mid-October

Later this month, the doors to great rewards and fierce competition will reopen to Guardians once again as both the Iron Banner and Trials of Osiris return to Destiny, this time with a Year Two spin.

As before, what separates these monthly and weekly events from your every-day PvP activities is the importance placed on your Guardian’s gear and Light Level rating. The more Attack, the more Defense, and the more Light you can muster, the better your chances are at success.

In the Year Two version of Iron Banner, returning on October 13, Bungie is readjusting the damage curves to work with the new measurement systems. In the studio’s latest Weekly Update, Crucible Designer Jeremiah Pieschl highlighted what’s new:

Iron Banner – October 13

  • The tempered buff is now automatically applied and continues to grow in effectiveness each day of the event.
  • The alt catch-up buff and Iron Medallion mechanics are unchanged.
  • Potential match completion rewards now include both weapons and armor, matching the same items available from Lord Saladin during each event.
  • Drop rates have been increased and are intended to be the primary source of rewards from Iron Banner. If you don’t get what you’re hoping for, you have the option to visit Lord Saladin instead.
  • Gear purchased from Lord Saladin now requires Legendary Marks instead of Glimmer.
  • New emblems have been added to his inventory.
  • All new bounties including 9 Daily bounties (3 per day) and 3 new Weekly bounties which reward Legendary Marks.
  • Recommended minimum Light for Iron Banner: 230.
  • Only Level 40 Guardians can lead a Fireteam.

On October 16, the Trials of Osiris will once again pit fireteams of three against each other in gruelling Elimination matches. Getting to the Lighthouse will be a slightly different journey this time around. Senior Designer Derek Carroll has the explanation:

Trials of Osiris – October 16

  • Trials gear will now drop exclusively as end-of-match rewards for winning teams.
    • The more you win, the better those drops will be!
    • There’s no need to return to Brother Vance, all rewards come directly to you.
  • Passage Coins still drop for the losing team. Trials is still about winning, but Coins can help make that easier.
  • Trials Passages now have a Details page containing your active buffs. You won’t be able to add buffs once you’ve started your Trial, so make sure you buy them first!
  • Players that go undefeated on their Passage will continue to be invited to The Lighthouse.
  • Players may continue to play in the Trials past 9 wins (but they won’t get any better gear).
  • Brother Vance now has Trials Bounties available each weekend to provide players with a way to get sweet Trials gear, even if they’re not reaching the Lighthouse.
  • Regular Crucible Bounties are also still valid in Trials.
  • We will attempt to match up teams with similar win counts.
    • If you have 1 win, we will try to match you with another team with only 1 win.
    • If you have 8 wins… yup.
  • If we can’t find a high-quality match, we will loosen the win requirements first (in other words, we will not prioritize “wins” over low-latency matches).
  • Overtime timer in Elimination will now show 0:00 instead of stopping at 0:01 when time expires.
  • Teammate and enemy Revives now have distinct audio cues.
  • Recommended minimum Light for Trials of Osiris: 290.
  • Only Guardians with at least 251 Light can lead a Fireteam.

Excited to get back in the Crucible with Iron Banner and Trials of Osiris?

According to Bungie Community Manager DeeJ, the studio will also “have some revelations about what else Year Two will hold for you” later this month. Keep your sights on MP1st for updates!

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