New World Update 1.0.3 Adds Server Transfer Feature and Other Fixes This Oct. 20

new world update 1.0.3

Amazon Games Orange County have officially released New World update 1.0.3, and this is an important one for many players as it adds the Server Transfer feature as well as some very important general stability and bug fixes. Check out the complete patch notes below.

New World Update 1.0.3 Patch Notes:

Spotlight: Character Server Transfers

While we want everyone to find their long-term home in Aeternum as soon as possible, we also want to ensure that the process is safe and ready for everyone to use. We’ve been hard at work on the feature and testing it for the past two weeks, but because this feature is brand new we have decided to take a safe, incremental approach to rolling out transfers to all players.

When all worlds are back online from downtime, our plan is to monitor the framework we created without turning transfers on immediately. Once we have confirmed that the framework holds up at scale, we will turn on character server transfers in the Utopia world first, in the AP Southeast region. We will closely monitor transfers in this world, and if anything out of the ordinary occurs our team will need to make manual interventions. If all goes well, we will turn it on for the rest of the AP Southeast region, and continue monitoring. If after 8 hours our team hasn’t discovered any issues, we will fully deploy character server transfers to the other regions.

Thank you to our AP Southeast players for helping us ensure this feature is ready for the worldwide rollout, and thank you to everyone for your understanding and patience. Please stay tuned to @playnewworld and our forums for the latest updates!


  • Implemented final pieces of the server transfer framework.

  • Added improvements to the World selection UI.

  • Added clearer messaging when a player is kicked due to going AFK or violating the EAC.

  • Added clearer messaging when stacked discounts are present, such as territory standing and faction discounts on property taxes.

  • Implemented back-end changes to help our team investigate concerns around the client performance in War.

  • Adjusted the respawn timer on Boatswain Ambrose and various other elite enemies throughout the world.

  • In The Depths, Players must now be in the arena to damage Thorpe.

  • An error message now appears when players attempt to buy their own items in the Trading Post.

  • Reverted a chest/loot change from update 1.0.2 that was causing too many refining reagents to roll from chests.

  • Adjusted the volume on the Amazon Games splash screen.

  • Armor is limited to 1 skill perk per piece.

  • Added general performance improvements for visual artifacts and graphics settings.

  • Dyes are now removed from items upon trade with a warning message present.

  • The Time to Declare War” timer now visually pauses to make it clear when an Invasion is imminent but not yet scheduled. Territory remains in a Conflict state after Invasions, and War can be declared.

Bug Fixes

General Bug Fixes

  • Fixed issues with the T4 and T5 azoth staffs— go close those high level portals!

  • Fixed an issue causing the abandoning event notification to persist.

  • Fixed a housing UI issue. The UI will now correctly shows that property taxes are subject to the full price of the home, and not impacted by the first time home buyer discount.

  • Fixed issues with early game spawning. The watchtower respawn point is replaced by the Settlement after it has been discovered. Players no longer incorrectly respawn at a Watchtower after selecting to respawn at a Settlement.

  • Fixed various localization issues throughout the game.

  • Fixed an issue where not all items for Town Projects were consumed when completing the mission.

  • Resolved login errors that prevented players from accessing their character.

  • Fixed an issue that caused Arena keys to not drop as intended.

  • Fixed an issue that caused the Runic Bear armor to not be appropriately dyed during Wars.

  • Fixed a pet placement issue. Pets placed in an otherwise empty house now remain in the home after the player logs out, instead of returning the pet to the player’s inventory.

  • AP Southeast servers now display the correct time zone in-game.

  • Fixed an issue with titles – player titles and achievements now appear as intended, and the achievement tab properly updates when a new achievement is earned.

  • Fixed an issue that caused Company invites to persist after decline/accept.

  • Fixed an issue that caused Rajah spawns to stack forever – one big cat at a time, please!

Speculative Fixes

The fixes listed below are tentative fixes and mitigations. Our goal is to get these changes out and see if issues persist, so we can continue to work on them and address in a future update if necessary.

  • Worked to fix an issue where Wars and Invasions kicked off earlier than scheduled.

  • Worked to fix an issue where not all settlement stations upgrade as intended when town projects are completed.

  • Players should no longer become stuck when entering or exiting an instance. If a player reconnects and their character is dead, the respawn screen is open with respawn options available. Players who are currently stuck need to contact customer support to have their character unstuck.

Emergency Fixes

  • Fixed an issue that caused holding and dragging around the client while in windowed mode to constantly retrigger invincibility
  • Fixed an issue that caused taxes are not going into the controlling company’s treasury
  • Fixed an issue that caused penalty length for suspensions and bans to say “Over a year ago”
  • Fixed issues with companies not receiving some of its territory taxes

That’s about it for New World update 1.0.3.

Source: New World

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