Outriders Mods, Class Trees and Skills Changes in New Horizon – Here’s Everything New

outriders mods

A huge Outriders patch just came out today, and it came with tons of new changes to the game, including mods, class trees as as well as skill changes. Head down below for a complete rundown of  the new stuff that came out Outriders update 1.16.

Outriders Update 1.16 – Mods, Class Trees, and Skill Changes in New Horizon:

Changes to Mods

  • [NH] The mechanics of Fortress have been reworked. The new description and effect is now:
    • Shots increase your current Armor and Resistance by 5%, stacking up to 3 times. At maximum stacks, the buff is doubled and additionally grants 30% damage increase for 10 seconds.
    • The cooldown between stacks is 0.2 seconds.
    • For more information as to why this was done, please see our discussion thread about it here.
    • Please note that following community feedback, the amount of stacks (from 5 to 3) and the cooldown between stacks (from 1s to 0.2 seconds) have both been reduced since we previously announced the changes coming to Fortress. These changes mean that players will be able to proc. Fortress faster and that that all weapon types will be able to proc it as well.
    • We have also buffed each class’s skill tree nodes that increase Anomaly Power. Should you invest fully into these, AP builds running Fortress will have a similar damage output to Fortress pre-change.
  • [NH] The Cooldown Mechanics of all mods are now “universal cooldowns”. Cooldowns for mods are now set to “per character” rather than per “mod instance”.
    • The main effect of this change is that it is no longer possible to cycle through and trigger the same mod effect within a very short space of time. In order to compensate for potential damage reductions as a result of this change, the below mods have all been buffed.
    • For more information as to why this was done, please see our discussion thread about it here.
  • [NH] Moaning Winds has had its damage increased by 60% (From base 120 to 191)
  • [NH] Concentration Blast has had its explosion damage increased by 27% (From base 35 to 48.3)
  • [NH] Concentration Blast has had its max targets reduced to 4 (Previously: 6)
  • [NH] Ultimate Bone Shrapnel has had its damage increased by 14% (From base 63 to 71.82)
  • [NH] Bombs Ahead has had its damage increased by 14% (From base 62 to 71)
  • [NH] Legendary Minefield has had its damage increased by 11% (From base 20 to 22.3)
  • [NH] Kinetic Stomp has had its damage increased by 34% (From base 72 to 96.48)
  • [NH] Weakness Trap has had its damage increased by 237% (From base 18 to 60.6)
  • [NH] Sandstorm has had its damage increased by 42% (From base 7.2 to 10.25)
  • [NH] Wrath of Moloch has had its damage increased by 37% (From base 50 to 68.5)
  • [NH] Scrap Grenade has had its damage increased by 17% (From base 70 to 81.8)
  • [NH] Deadly Disturbance has had its damage increased by 27% (From base 69 to 87.3)
  • [NH] Ravenous Locust has had its damage increased by 50% (From base DOT tick, per second, 4 to 6.66)
  • [NH] Ravenous Locust has had its duration reduced by 4 seconds, down to 6 seconds (Previously 10 seconds)
  • [NH] Radiation Splash has had its damage increased by 208% (From base 38 to 114)
  • [NH] The effect of the “Gunshield” mod has been changed.
    • It will now provide a 30% increase to Firepower, rather than a flat numerical increase
  • Winter Blast has had its AOE range increased to 5m (Previously: 4m) (Early September
  • Ultimate Anomaly Surge has had its damage increased by 37% (From base 25 to 34.25) (Early September)
  • Claymore Torrent has had its explosion damage increased by 110% (From base 30.6 to 64.26) (Early September)
  • Ultimate Storm Whip has had its damage increased by 40% (From base 23 to 32.2) (Early September)
  • Storm Whip has had its damage increased by 40% (From base 23 to 32.2) (Early September)
  • Strings of Gauss has had its damage increased by 162% (From base 24.5 to 64) (Early September)
  • Anomaly Enhancement has had its co-efficiency increased from 30% Anomaly Power to 40% (August Patch)
  • Bone Shrapnel has had its damage increased by 5% (from base 56.7 to 59.85) (August Patch)

Armor Mod buffs

  • Personal Space has had its damage bonus increased from 15% to 25% (August Patch)
  • Critstack has had it’s Anomaly Power boost increased by 21% (from base 5.79 to 7) (August Patch)
  • Stand Tall has had its base Firepower bonus increased by 20% and its base Anomaly Power by 16% (From base level 10 Firepower and 15 Anomaly Power to 12 Firepower and 17.5 Anomaly Power) (August Patch)
  • Perseverance Shield has had it’s base shield value increased by 40% (From base 25 to 35) (August Patch)
  • Blazing Aegis has had the armor increase it grants increased by 21% (from base 46.35 to 56) (August Patch)
  • Plate Dodger has had its armor value grant increased by 12% (from base 58 to 65) and its duration increased from 5 seconds to 7 seconds. (August Patch)

[NH] Bug Fixes to Mods

  • [NH] Fixed a bug that caused the “Moaning Winds” mod to deal different damage between Host and Client. It was previously triggering twice for Client players. The damage on Client will now match the damage on Host.
  • [NH] Fixed a bug that would prevent mods inserted in armor from properly scaling with the armors level if the armor was upgraded through Zahedi. This bug would previously fix itself after an area transition.
  • [NH] Fixed a bug that caused the “Even Odds” mod to stack 5 times, instead of the stated 3 times.
  • [NH] Changed the “Armor Boost” mod so that it now scales to the armor item it is inserted into, rather than scaling with the player level and stopping at level 30.
  • [NH] Fixed a bug that caused the “Emergency Stance” mod to not trigger if the damage instance that proc’d the mod also inflicted “Knockback” on the player.
  • [NH] Fixed a bug that caused the “Anomaly Mutation” mod to not inflict the Burn or Slow status as intended.
  • [NH] Fixed a bug that caused the “Bullet Absorption” mod to replenish 80% instead of it’s intended 40% of ammo.
  • [NH] Fixed an issue that could cause frame (FPS) drops if the “Damage Link” mod was using in combination with the “Pain Transfer” mod.
  • [NH] Fixed a bug that could cause the Pyromancer’s armor mod “Phoenix Force” to not increase Anomaly Power after consuming a status condition.
  • [NH] Fixed a bug that allowed Borrowed Time to stack it’s bonus infinitely if the “Armor of Eons” and “Short Term Loan” mods were combined and spammed.

Changes to Class Trees

All Classes

  • Class Skill nodes that grant an AP bonus have been increased to granting 10% AP (Previously 6%).

Trickster

  • [NH] Disruption Shield
    • The Shield provided by using DECEPTION skills has been increased from 20% to 50%.
  • [NH] Profit Squared
    • The Healing provided by this node has been increase from 5% to 10% per ammo pack picked up.

Technomancer

  • [NH] Sidearm Adept
    • The Weapon Damage Bonus provided by this node has been increased from 12% to 20%.

Pyromancer

  • [NH] Steady Fire
    • The Weapon Recoil Reduction provided by this node has increased from 30% to 40%.
  • [NH] Sidearm Adept
    • The Weapon Damage Bonus provided by this node has been increased from 12% to 20%.

Devastator

  • [NH] Profit Squared
    • The Healing provided by this node has been increase from 5% to 10% per ammo pack picked up.
  • [NH] Steady Hands
    • The Weapon Reduction provided by this node has been increased from 30% to 40%.

[NH] Bug Fixes to Class Nodes

  • [NH] Fixed a bug that resulted in the Pyromancer “Gifted” class node not granting it’s bonuses properly.

Changes to Skills

[NH] Bug Fixes to Skills

  • [NH] Fixed a bug that could cause the Tricksters “Hunt the Prey” ability to lock up under certain circumstances.
  • [NH] The Devastator’s “Impale” skill now no longer blocks Obelisks from continuing to charge while an impaled enemy is present.
  • [NH] The description for “Endless Mass” now also mentions the Slow status effect that it inflicts.
  • [NH] Fixed a bug that would prevent the Technomancer “Cold Snap” skill from freezing enemies if it was triggered while the player rolled off an edge.
  • [NH] Fixed a bug that could cause Technomancer Turrets to fall through the ground if they were thrown too low or too high.
  • [NH] Added the icon for the “Cryo Turret” skill to the Technomancer’s “Engineer” and “Senior Engineer” class nodes. These nodes were already affecting the “Cryo Turret” skill anyway.

Technomancer

  • Pain Launcher
    • Reduced the base cooldown of Pain Launcher by 10 seconds, from 40 seconds to 30 seconds (August Patch)
  • Scrapnel
    • Reduced the base cooldown of Scrapnel by 5 seconds, from 22 seconds to 17 seconds (August Patch)
    • Increased the base damage of Scrapnel by 19% (from base 0.756 AP to 0.9AP) (August Patch)
  • Tool of Destruction
    • The RPG summoned by Tool of Destruction has had its base damage increased by 66% (From 0.75 to 1.25 base damage at level 1) (June Patch)
    • The RPG summoned by Tools of Destruction has had its Falloff reduced / Minimum Range increased by 50% (From 200 to 300) (June Patch)
    • Minimum Range determines to which distance from the epicenter of an explosion/AOE an attack will still deal 100% damage. After reaching the edge of Minimum Range, damage falloff commences.
    • The base damage dealt by the “Demolition Man” mod has been increased to 65 (Previously: 35) (June Patch)
    • The Minigun mod “Massacre”, which was changed in the early April patch has had its duration reverted to its original value, but will now only stack up to 6 times. (Late April Patch)
  • Fixing Wave
    • The healing provided by Fixing Wave has been increased to 65% (Previously: 33%) (June Patch)
  • Cold Snap
    • The armor reduction dealt by the “Frostbite” mod has been increased to 100% (Previously 35%) (June Patch)
    • The base damage dealt by the “Ice Ice Baby” mod has been increased by 300% (From 0.3 to 1.2 base damage at level 1) (June Patch)
  • Cryo Turret
    • The Hail Shot mod has had its SPF set to 1.5 (Previously: 1) (August Patch)
    • SPF controls how much this mod benefits from the Status Power attribute. This change effectively means that the damage increase provided by Hail Shot will increase by 50%, though the effectiveness of this improvement still depends on the character’s Status Power attribute.
    • The duration of Freeze Turret has be increased to 30 units (Previously: 20) (June Patch)

Trickster

  • Slow Trap
    • [NH] A new effect for the “Speed Boost” mod has been added to the existing effect.
    • The existing effect is:
      • Allies within the sphere receive 0.2% movement speed bonus.
    • The additional new effect is:
      • Speed Boost will now reduce the duration of revives within the Slow Trap sphere by 50%.
    • The cooldown of Slow Trap has been reduced by 9.7 seconds, from 30.7 seconds to 21 seconds (August Patch)
  • Borrowed Time
    • Reduced the cooldown of Borrowed Time by 5.5 seconds, from 13.5 seconds to 8 seconds (August Patch)
    • The base damage dealt by the “Aggressive Teleportation” mod has been increased by 111% (From 45 to 95 base damage at level 1) (June Patch)
  • Hunt The Prey
    • The base damage dealt by the “Backstabber” mod has been increased by 100% (From 20 to 40AP base damage at level 1) (June Patch)
  • Temporal Slice
    • The base damage dealt by the “Strong Slice” mod has been increased by 71% (From 17.5 to 30 base damage at level 1) (June Patch)
  • Time Rift
    • The cooldown of Time Rift has been reduced by 3.4 seconds, from 15.4 seconds to 12 seconds (August Patch)
    • Increased the DOT damage of the “A Little Bit of Pain” mod by 71% (from base 0.35 AP to 0.6 AP) (August Patch)
    • Condensed the DOT duration of the “A Little Bit Of Pain” mod to 6 seconds (Previously: 10) (August Patch)
    • Increased the Armor and Resistance debuff provided by the “Time Crack” mod to 35% (Previously: 25%) (August Patch)
    • Increased the Weapon Cleave damage provided by the “Pain Transfer” mod to 20% Weapon Damage (Previously: 10% Weapon Damage) (August Patch)

Pyromancer

  • F.A.S.E.R Beam
    • F.A.S.E.R Beam base damage has been increased by 100% (From 0.3 to 0.6 base damage at level 1)
    • F.A.S.E.R Beam’s SPF has been set to 2.1 (Previously: 1.5) (June Patch)
      • SPF controls how much the F.A.S.E.R Beam skill benefits from Status Power attribute. This change effectively means that the damage from F.A.S.E.R beam was doubled (and then some), though the effectiveness of this improvement still depends on the character’s Status Power attribute.
    • Volcanic Armor mod’s damage reduction has been increased to 65% for both Anomaly and Physical damage. (Previously 50%) (June Patch)
    • Changed the Pyromancers Healthy Lifesyle Mod in order to improve survivabilty while channeling this skill (July Patch)
    • The New Description is:
      • F.A.S.E.R Beam: Boosts your Health Regeneration by X for the skill duration.
    • The Old Description was
      • F.A.S.E.R Beam: Boosts your Health Regeneration by X for Y seconds after the skill ends.
  • Feed the Flames
    • The Ammo replenished by the Bullet Absorption mod has been increased to 40% (Previously: 33%) (August Patch)
  • Volcanic Rounds
    • The Resistance debuff provided by the Susceptibility mod has been increased to 50% (Previously: 34%) (August Patch)
    • The “Reload Boost” and “Lava Shots” Mods have had their perks swapped. (August Patch)
    • Reload Boost will now increase Anomaly Power (Previously: Firepower)
    • Lava Shots will now increase Firepower (Previously: Anomaly Power)
  • Ash Blast
    • Ash blast has had it’s base skill cooldown reduced by 4 seconds, from 27.5 to 23.5 seconds (August Patch)
    • The buff duration of the Death Sentence mod has been increased by 3 seconds, from 5 to 8 seconds (August Patch)

Devastator

  • Impale
    • Changed the behaviour of the Devastator’s Impale, so that the game will detect impaled enemies as dead even before they disappear. (Early September Patch)
    • The HP Regen granted by the Impale skill has been increased by 50% (From 0.02 to 0.03 base regen at level 1) (June Patch)
    • The range of the “Vlad’s Grasp” mod has been increased to 100% (Previously: 25%) (June Patch)
  • Boulderdash
    • Using the Skill will now provide significant (65%) damage reduction during it’s animation (August Patch)
    • Players can now press trigger again to use an AOE attack during the run animation (August Patch)
  • Endless Mass
    • Enemies affected by Endless Mass can now be damaged and killed during the animation (August Patch)
    • Changed the “Wide Horizons” mod so that, on top of the range increase, the mod will allow Endless Mass to ignore the enemy skill “Absorbing Skin” used by Alpha Perforos and Brood Mothers (August Patch)
  • Reflect Bullets
    • Ending the Skill early will now refund a part of the cooldown (up to 90%) (August Patch)
    • Reflect Bullets base damage has been increased by 250% (From 0.1 to 0.25 base damage at level 1) (June Patch)
    • The base damage dealt by the “Bullet Acceleration” mod has been increased by 330% (From 10 to 33 base damage at level 1) (June Patch)
    • The Devastator’s “Reflect Bullets” skill now protect from Sciathan projectile attacks (Early September Patch)

For a condensed rundown of this lates patch for Outriders, check out our patch notes post that will go live later today.

Source: Reddit

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