Predator Hunting Grounds Update 2.01 August 27 Creeps Out

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Illfonic has released the latest Predator Hunting Grounds patch a wee bit early! Originally slated to be released on August 28, the Predator Hunting Grounds update 2.01 August 27 patch is now live! According to the studio, this is the first part of the patch, and another one will be making its way out tomorrow.

While crossplay was promised for this update, it doesn’t seem to be part of this patch. Most likely it will be released tomorrow, alongside the free trial for the game. This first patch is around 1.6GB on PS4.

Predator Hunting Grounds Update 2.01 August 27 patch notes:

We are so excited that our Free Trial and Patch 2.0 is upon us. In working with all of our partners we learned we have to give you part of Patch 2.0 early in order to make certain the trial starts on time. Here is the first part of Patch 2.0 that addresses some quality of life bug issues. Tomorrow, Friday, you will be getting the rest of 2.0 which includes this month’s Free Update. Happy Hunting!

General

  • Implemented PlayGo to allow playing of the tutorial while downloading the rest of the game
  • Perks and Gear that cannot be equipped due to weight/point limits are now greyed out
  • Added the option to report a player during the After Action Report
  • Added tips and tricks to loading screens
  • Fixed an issue where certain destructible objects were not showing properly
  • Fixed an issue where the minimap would not accurately display the correct self destruction radius and mission search area location
  • Fixed some issues with minimap icon sizes
  • Fixed an issue where the minimap may not accurately display the correct location of the player
  • Fixed an issue where mission icons would not display on the minimap when out of range
  • Fixed some highlight color inconsistencies in the customization menu
  • Fixed an issue where the main menu would sometimes become stuck partially transparent
  • Fixed a rare issue with matchmaking when connecting to a server
  • Various crash fixes and stability improvements

Fireteam

  • General
    • [NEW] Last Man Standing
      • Now, the last Fireteam player will enter a Last Man Standing state, which will buff the player’s stats and give them more of a fighting chance. This will last as long as they are the last standing player. While affected by Last Man Standing, the last Fireteam player will also have increased body heat visibility to the Predator player.
    • Increased Fireteam damage taken from AI
    • The spotting icon’s color is now based on the player’s callsign colors
    • Remote interactions now show progress properly
    • Spotting icons now clear when the spotted item is depleted
    • Lowered damage reduction from equipping a pistol Suppressor
    • Fixed an issue where the Fireteam run animation was not playing properly while holding a Medical Kit
    • Fixed an issue where different Fireteam classes were receiving slightly different amounts of damage from different damage sources
  • Weapons
    • S-R3D
      • Minigun now spins up when holding ADS
    • 1011-12
      • Increased total ammo
    • GrimTech19
      • Increased total ammo
    • PDW-Z
      • Increased close range damage
    • Hammerhead
      • Lowered close range damage
      • Increased recoil
  • Gear
    • Flashbang
      • Increased blinded duration
      • Increased gear weight
  • Perks
    • Multitasker
      • Increased ADS movement speed
      • Increased cost
    • Flesh Ripper
      • Increased Damage against AI
      • Increased cost
    • Sludge Blood
      • Increased time before you bleed out
    • Efficient
      • Reduced cost
    • Persistent
      • Reduced cost
    • Action Hero
      • Increased cost
    • Prepper
      • Reduced cost
    • Thick Skin
      • Increased health
      • Increased cost
    • Dexterous
      • Increased cost
    • Double time
      • Increased movement speed
      • Increased cost
    • Pig In Shit
      • Reduced cost
    • Yautjas Bane
      • Increased damage to Yautja
    • Tracker
      • Increased spot time
      • Increased cost
    • Ice Cold
      • Increased reduction of thermal body temperature
    • Body Armor
      • Increased damage reduction from AI
      • Increased cost
    • OWLF Trained
      • Increased damage reduction from Predator
    • Weapons Training
      • Increased reduction of recoil
      • Increased cost
    • Silent
      • Increased reduction of sound bubble size
      • Reduced cost
    • Sixth Sense
      • Increased cost
    • Iron Lungs
      • Increased Stamina bonus
      • Reduced cost

Predator

  • General
    • Made improvements to prevent Predkour transition volumes from blocking projectiles
    • Fixed an issue that caused the Predator to automatically claim downed enemies
    • Fixed an issue that caused some loadouts to load in with two Plasma Casters
    • Fixed an issue where the Predator’s weapon would sometimes appear invisible or not fully equipped to clients
    • Fixed an issue where the Predator’s footsteps may sometimes not play if they are behind the player
    • Fixed an issue that limited the City Hunter to just the roar option on the mimicry wheel.
    • Updated City Hunter roar and healing roar sound effects.
  • Weapons
    • Combistick
      • Fixed weapon shaders for the City Hunter Combistick Variant
    • Wrist Blades
      • Fixed an issue where the City Hunter Wrist Blades were not showing properly during long claim cinematics
    • Smart Disc
      • Fixed an issue where if the City Hunter Smart Disc was stuck in an object, the player would become stuck in ADS mode
      • Fixed an issue where the Smart Disc was not showing up on the City Hunter’s holster
    • Yautja Bow
      • Lowered headshot damage
    • War Club
      • Increased damage of final melee swing
    • Hand Held Plasma Caster
      • Reduced fire rate
      • Increased recoil
      • Adjusted camera shake
    • Net Gun
      • Increased recoil
      • Adjusted camera shake
  • Gear
    • Bear Traps
      • Bear Traps are now destructible before being activated
      • Reduced visibility of Bear Trap proximity field
      • Increased the amount of Bear Traps that the Predator has equipped at the start of the match
  • Perks
    • Clotted
      • Increased extended blood trail intervals
    • Energy Cell
      • Increased energy reserves
      • Increased cost
    • Large Pouch
      • Increased cost
    • Resourceful
      • Increased bonus XP
    • Light Bender
      • Reduced cost
    • Medic
      • Increased heal speed
    • Large Pouch
      • Increased amount of uses for gear items
    • Down Range
      • Increased cost
    • Spectral Awareness
      • Increased sound bubble size
      • Increased cost
    • Dithered Lens
      • Increased laser visibility reduction
      • Reduced cost
    • Cooling Syncs
      • Reduced perk cost
    • Long Jump
      • Increased leap distances
    • Height Advantage
      • Increased damage reduction
    • Impatient
      • Increased cooldown reduction of Second Wind
      • Increased cost
    • Hanging On
      • Increased duration of Second Wind
    • Observant
      • Increased cost
    • Adrenal Boost
      • Increased bonus to stamina and exhaustion recovery
      • Increased cost
    • Protection
      • Increased mask damage reduction
      • Reduced cost
    • Trapper
      • Increased trap difficulty
    • Ascender
      • Increased Predkour mounting speed
    • Heated
      • Reduced cost
    • Fast Hands
      • Increased weapon/gear swap speed
      • Increased cost

As you can see from the studio’s message, we are getting part 2 of the patch tomorrow. Most likely, it’ll be another new download. Once we know the notes and details, we’ll let our readers know.

Source: Illfonic forums

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