“Predecessor” Dev Omeda Studios CEO States It was a “Pretty Big Shock” Epic Killed Paragon

Predecessor Paragon

In case you didn’t know, there’s a new MOBA in town, and it’s Omeda Studios’ Predecessor, which is a spiritual successor to Epic Games’ Paragon that was sunsetted back in 2018 (yes, that’s a word, apparently). While Paragon did have its own dedicated player base, it failed to catch enough of it for Epic to warrant supporting the title. This led to Epic releasing all of the assets for Paragon so other studios could use them, which is what Omeda did.

If you’re wondering why Omeda didn’t just create their own MOBA game from scratch, and instead crafted one based on Paragon, you’re not alone. This is what we asked studio CEO, Robbie Singh, when we had a chat to talk to the company.

MP1st: Were you a player of the original Paragon? Why did you decide to take on the task of creating a MOBA game based on Paragon instead of creating one entirely from scratch?

Robbie Singh (CEO at Omeda Studios): Oh yes. Quick background on me is before starting this I was a content creator on YouTube and Twitch, and I was actually the biggest content creator for Paragon. I was already making a lot of content on the game, I had built a pretty large community around the game, and when Epic Games decided to shut down Paragon to focus on Fortnite, I thought “Hey, I am the biggest content creator on this space, I think I have some pretty cool ideas on what a next-generation MOBA could look like,” and so that was kind of my idea behind starting this project.

In the same interview, Singh mentioned that it was a “pretty big shock” when Epic closed down Paragon for good.

MP1st: Did it come as a shock to you when Epic Games decided to shut down Paragon? Did you find it to be somewhat of a unique game at the time?

Robbie Singh: Yes, definitely. It was a pretty big shock, I thought that Paragon brought something very unique to the MOBA genre. A lot of companies were making League-esque, top-down perspective games and Paragon was a very unique take. That was what really drew me towards it, it didn’t really follow the rules and the underlying systems on MOBAs, it felt very much like an action game.

Epic seems to have done the right thing by releasing Paragon’s assets, as the game is essentially getting a second chance at success.

Predecessor is out now in open beta, and is a free-to-play game available on PS4, PS5, Xbox Series X|S and PC. You can read our hands-on impressions of it here. Our full interview with Omeda will be hitting the site soon.

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