Project Reality: BF2 and Halo: CE PC Updates Now Live, Introduce GameSpy Shutdown Workaround

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Project Reality creators are breathing new life into the popular Battlefield 2 mod with update 1.2, now live and available for download.

It introduces new forces, maps, gadgets, tweaks, bug fixes, and more, while – most importantly – keeping the project alive post GameSpy’s May 31 online hosting services shutdown.

You can visit the official download page here and read installation instructions here. You’ll find some of the key update notes below:

Project Reality: BF2 v1.2 Update

  • PRMasterServer support, which replaces GameSpy
  • Dutch Forces
  • 3 new maps: Arctic Lion, Hades Peak & Shikotan Island
  • Illumination flares for Grenadier class
  • ZSU-23-4 Shilka SPAAA for MEC forces
  • Countless other bug fixes, tweaks and changes

You can read the full list of update notes by following this link.

EA announced earlier that the publisher is unable to continue support for games like Battlefield 1942, Battlefield 2, Battlefield 2142, and Battlefield Vietnam after GameSpy’s shutdown. Luckily, creators for mods like Project Reality are taking things into their own hands with updates much like the one detailed above.

Similarly, developer Bungie is continuing support for Halo: Combat Evolved on PC, also affected by the shut down, with the recently launched 1.0.10 update as well. You can find the download link and read the official note from Bungie here.

Here are the patch notes.

Halo: Combat Evolved v1.0.10 Update

  • Bumped version to 1.0.10.0621
  • Moved Gamespy services to use new non-Gamespy server
  • Fixed a family of index-out-of-bounds bugs which had been exploited to crash clients
  • Made banlist parsing not case-sensitive
  • Removed halt on cache file verify error
  • Removed some verbose debug logging of gamespy connections
  • Fixed handling of video cards with >= 2GB of memory
  • Enabled refractive Active Camo on Nvidia cards, which had previously used an alpha fade. (AMD cards already have this)
  • Updated 2003-era upper bound on the video resolution picker. Use at your own risk; the game is untested at 4800×3600.
  • Updated chatbox settings to work with newer resolutions
  • Models node limit updated to 63
  • Fixed reading sv_ban_penalty from init.txt
  • Disabled executable_is_valid checksum from strings.dll
  • Allowed network access in devmode
  • Fixed parsing of custom map names containing a “.”
  • The CD Key database is now online too, to assist people in creating meaningful banlists for their dedicated servers

Taking advantage of any of the aforementioned updates? Let us know in the comments!

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