PS All-Stars Battle Royale – More Info On DLC, Multiplayer Modes, and Patching Process

by James Lara July 11, 2012 10:49 am in News

During Evo 2012, SuperBot Entertainment took to their panel to discuss some of their plans for DLC, how the online would work, and revealed more details on game modes.

For patches, such as for character tweaks, the team will be collecting data that is automatically collected from multiplayer matches. This allows them to monitor and see if any characters are overpowered, or if there are any types of bugs in combos and such.

One thing that the developers are currently addressing is the online infrastructure. The team wants to make sure that there are no “slowdowns” and that it’s the same “across the board” for every player.

As of now the character roster consists 10 characters with additional characters being announced at Comic Con. Superbot plan is to have as much content packed into the disk and after launch they’ll work on adding characters that they have missed. These will be based on “demand and other factors.”

As for online game modes, so far they confirmed 6 modes at the panel. Multiplayer modes:

  • Singles
  • Doubles
  • Free For All (Customization options: Timed Mode, Stock Mode, Reverse Stock Mode)

Thanks, GameFAQs and Eurogamer

Image Credit: Kirby-Kid

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.



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