PUBG Update 10.1 Patch Notes, Season 10 New Map, Features Revealed

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Battle royale fans, PUBG Corp. is getting ready to release Season 10 of PUBG soon! The studio has today released the PUBG update 10.1 patch notes, as well as detals on the Season 10 new map, features and more! Stap in as this is going to be one bumpy ride!

PUBG Update 10.1 Patch Notes, New Map and Features:

NEW MAP: HAVEN

Welcome to Haven, an industrial island in the rust belt of America.

Here, players will take each other on in the dense, urban streets and rooftops but this haven is anything but safe. Players will be faced with a new threat during their matches, an enemy faction working against them. This faction, named Pillar, is heavily armed and is none too happy about you being on their turf. You’ll have to avoid the Pillar Scout Helicopter attempting to track and spot survivors from the sky. Those unlucky enough to be caught by its spotlight will need to move quickly to avoid the Pillar Tactical Truck as it closes in and attempts to quickly eliminate its target with bullets and fire. Finally, players will have to deal with Pillar Guards and Commanders. These soldiers are heavily armored, but those who manage to take them down can find powerful gear in the caches they guard.

Haven is a dense, 1×1 urban map and supports up to 32 players at a time in Duos or 1-Man Duos.

The Districts of Haven

Carbon Steelworks
At the center of Haven, we find a massive mill- the Carbon Steelworks Complex. Explore it’s fiery depths to secure precious loot, or use your parkour skills to explore the rooftop! This location offers gunplay at all ranges, but be sure to check those dark corners!


Coal Yards

An industrial wasteland: traverse material piles, climb cranes, and make sure you aren’t too noticeable under the florescent lights. The Coal Yards are a sniper’s paradise!

Industrial Zone
To the North, players will explore the Industrial Zone. Comprised of factories, chemical manufacturers, and storage facilities, players must navigate long range encounters in the field, and brutal closed quarter combat indoors.


Residential Zone

Explore the heart of Haven- the Residential Zone. Fight to the very top of our high-rise apartments, and use the tactical parachute to float down to the crowded streets below, and be careful- the Pillar Tactical patrols Main Street!

Overpass
Running through the center of Haven, the Overpass serves 2 functions. If you go under- you are shielded from the Scout Helicopter, but will encounter other players. If over- you are most likely alone, but a sitting target for the Scout! Choose wisely!

Docks
To the West, the well-lit docks provide generous cover, and traversal opportunities for players to take advantage of! And players who don’t mind a high risk/reward gameplay can use the old barges as a shortcut!

Seasonal Match

Haven is a Seasonal Map only available for the duration of Season 10.

  • Haven is only available during Season 10.
  • TPP & FPP.
  • 32 players each match.
    • No normal bots in the map acting as players, or included in the player count.
  • Duo Mode only, including 1-Man Duo.
  • Match length is shorter than other maps. You’ll earn around 70% of the BP compared to a full-length match on another map.
  • You can work towards Mastery, Survivor Pass and BattleStat progress in Haven but your stats aren’t recorded in the Career tab.

Pillar Guards and Commanders

Beware of the Pillar, an enemy faction offering an entirely new gameplay element not seen in existing Battlegrounds. Guards and Commanders are distinct looking opposition which protect certain areas of the map, working as an additional factor you have to contend with while fighting against other players to claim the Chicken Dinner.

  • Members of Pillar protect their respective areas and attack players on sight.
  • Pillar Guards hold basic equipment while Pillar Commanders hold top-tier equipment.
  • Once attacked, they send backup requests to Pillar Scout Helicopters which can then in turn alert the Pillar Tactical.
  • Spawns only in Haven.

Pillar Supply Cache

  • The Pillar Supply Cache replaces Care Packages, and require cache keys to be looted.
  • Players can gain cache keys from defeating Pillar Commanders.
  • Once the cache is opened, all players can approach the cache and loot it.
  • Spawns only in Haven.

Pillar Scout Helicopter

Pillar Tactical

  • This scary piece of equipment roams around Haven and attacks players on sight. The Pillar Tactical cannot be destroyed, so if you run into one, don’t try to fight it – just run away! This big beast even shoots fire bombs to attack players hiding behind cover in front of it.
  • Pillar Tactical communicates with other members of Pillar, responding to calls for backup and joining in engagements.
  • Spawns only in Haven.

Emergency Parachute

  • Emergency Parachutes can be found around Haven and used to quickly descend from high places and prevent fall damage. Don’t forget to deploy the parachute when making that daring rooftop escape, because they won’t deploy by themselves.
  • This is a single-use item which fills the belt slot of your inventory.
  • Spawns only in Haven.

Survivor Pass Season 10: Breakthrough

Survivor Pass: Breakthrough has all the gear you need to take on the mean streets of Haven. Featuring cool new looks based on lore characters and even the new enemy faction, you’ll have plenty of great rewards to unlock as you fight your way through all 100 levels of the pass. Breakthrough lasts about 3 months, so get started early and claim all your awesome new rewards!

  • Survivor Pass: Breakthrough begins December 16, 2020 upon completion of live server maintenance.
  • The pass ends on March 24 at 11am KST and you’ll have until maintenance on March 31st to claim any pass rewards.
  • Kill missions will only be completed when you get a kill during the match, not just from assisting with a kill credited to another player.
  • Accumulated kills or assists achieved during a match will be reflected in the kill or assist missions.

Mission Types

  • Survivor Pass: Breakthrough provides the following types of missions:
    • Daily missions
    • Weekly missions
    • Season missions: There are two types of Season missions for different weapon types.
      • SR missions
      • SG missions
    • Challenge missions: These missions can be completed by exploring every corner of the map.

Welcome to another new season of Ranked.

Season 9 Ranked rewards will be delivered upon login. For details on these rewards, please refer to the End of Season 9 Ranked and Rewards Announcement.

  • As usual, players will need to complete five placement matches at the start of the new season.
    • Players will receive an initial rank for the season upon completion of their placement matches.
    • Performance in these placement matches as well as the final rank in the previous season will be used to determine an initial rank at the end of placements.
  • The Season 9 Leaderboards will be finalized.
    • Following the Live Server maintenance, the Season 9 leaderboards will be updated to the final version.

Ranked Mode Updates

  • The method used to calculate RP changes for Ranked matches has been reworked to improve the player experience and reduce fatigue.
    • The overall pace of gaining/losing RP has been greatly increased to reduce grind and based on performance compared to the player’s current Rank.
    • Players should now be able to more accurately predict how many games they would need to win or lose in a row in order to reach a given Rank.
  • Additional Team Kill Penalties
    • Team killing in ranked will now also result in a matchmaking delay penalty.
  • Added Erangel Ferry
    • The Erangel Ferry currently in Normal matches will be added to Ranked and Esports modes.

Ranked Season 10 Rewards

  • The following rewards will be available based on the players’ rank at the end of Ranked Season 10.
    • Emblems
    • Season 10 Ranked Mirado
    • Season 10 Ranked Parachute
  • We will keep you updated with details through additional announcements, including the Ranked Season 10 End and Rewards announcement as we get deeper into Season 10.

Matchmaking

Matchmaking Changes

PUBG has several different game modes and two perspectives, this means there are lots of queues which need to be filled with players. Unfortunately, this can cause players to be spread too thin in some regions and cause lengthy matchmaking times and an otherwise poor experience.

Since the induction of Solo Ranked mode, we’ve been heavily monitoring the health of Ranked matchmaking queues specifically in each region and have decided to make some changes which we believe will have a positive impact on the overall health of Ranked long-term. We completely understand the removal of a queue you play can be very frustrating and we apologize if that is the case for you.

We’re continuingly looking at ways to improve your Ranked experience and we’d love to hear your feedback and suggestions.

The following queues will be available for Season 10:

AS
FPP: Solo/Duo/Squad, Ranked Squad
TPP: Solo/Duo/Squad, Ranked Solo/Squad

KRJP
FPP: Solo/Duo/Squad
TPP: Solo/Duo/Squad, Ranked Solo/Squad

SEA
FPP: Solo/Duo/Squad, Ranked Squad
TPP: Solo/Duo/Squad, Ranked Squad

EU
FPP: Solo/Duo/Squad, Ranked Solo/Squad
TPP: Solo/Duo/Squad, Ranked Squad

RU
FPP: Solo/Duo/Squad, Ranked Squad
TPP: Solo/Duo/Squad

NA
FPP: Solo/Duo/Squad, Ranked Squad
TPP: Solo/Squad

SA
FPP: Duo/Squad, Ranked Squad
TPP: Solo/Squad

OC
FPP: Duo/Squad, Ranked Squad
TPP: Solo/Duo/Squad

Gameplay

Spectate your Victory Pose in FPP

  • You can now switch to TPP after winning an FPP match to better celebrate your win.
  • Before, it was difficult to see your victory pose and awesome skins when winning a game in FPP.
  • Now, after winning a game in FPP, use the Toggle Perspective key (V) to switch to TPP and celebrate your victory.

Boost Heal Animation Improvements

  • To better visualize the affects of boosts, the Heal icon animation speed now changes between 4 speed intervals based on your boost level,
  • A quick reminder of the 4 boost levels and their effects:
    • Level 1: Heal 1 HP every 8 seconds
    • Level 2: Heal 2 HP every 8 seconds
    • Level 3: Heal 3 HP every 8 seconds and adds a 2,5% character speed boost
    • Level 4: Heal 4 HP every 8 seconds and adds a 5% character speed boost

Mastery Medals

New Mastery medals are now available.

Previous weapon mastery medals felt to us a bit underwhelming and difficult to show off to other players, so we’ve made revamped the mastery medals to make them more feel more worthwhile to work towards and show off to your squad.

You can earn Mastery medals when meeting specific conditions during games, so put on your try-hard pants and rack up some achievements!

  • View Mastery medals in Career – Medals.
  • There are Combat, Survival, and Commemoration medals.
  • 15 medals are available to earn.
  • Earned Mastery Medals can be upgraded to a new look after fulfilling specific conditions.
  • You can only earn medals in Normal and Ranked matches.
    • There are medals you can continue to earn in a single match by meeting the conditions and medals you can only earn once per match.
  • The Match Results screen has been updated to include medals earned by you and your teammates.
  • Existing Weapon Mastery medals will be removed and their details will also be deleted from the match results.

Emotes In The Lobby

  • Players can now use Emotes in the out-game lobby to show off to their friends.
  • Open the emote wheel with the assigned hotkey, or Emote shortcut. The selected emote plays until the wheel disappears.
    • You can cancel the activated Emote by clicking RMB.
  • Available in lobbies for Normal and Training Mode. Not available in Ranked.

Customize – Costume Preset

Introducing the Costume Preset feature. Dress up for the map you’re playing before jumping into the match!

  • Save character skin presets in the Lobby – Customize menu.
  • Players can use up to 5 preset slots.
  • 1 free with 4 available from Survival Pass rewards or purchasable from the Store.
  • Players can trigger Costume Preset while in the starting area before a game starts
    • Once a game starts, costume preset is blocked
  • After getting into a match, players can select a preset by opening the inventory and choosing a preset slot at the bottom.
    • You may not see the visual change immediately, but don’t worry – it’ll be ready when the match starts.

UI/UX

  • Skin Preview Improvements
    • Added a functionality to wear/take off skins during previews.
  • Checkout UI has been improved(Steam only).
    • The amount of G-coin players own is displayed in the checkout modal that appears when making a purchase.
    • Streamlined the purchase flow so players can buy G-Coin right away when they don’t have enough G-Coin.
      • Players can decide how much G-Coin they need and buy it immediately.
  • Made changes to more easily identify BP and G-Coin icons from each other.
  • Customize menu has been improved
    • Changed the background for the Customize menu
    • Added a tool tip for Emote tab
    • Added Motor Glider and Aquarail filters to Customize – Vehicle – Others menu.
  • Improved functionality to skip intro videos upon launch.
    • Players are prompted to hold a button to skip the intro after pressing any key while the video is playing.
  • Improved the visual consistency of certain tabs.
  • Custom Match waiting room UI improvements have been made.

QoL Improvements

System Menu Improvement

Opening the System Menu while in-game now shows lots of useful much more information.

  • Normal Matches
    • Along with the existing system menu, teammates list and their voice chat settings and mission list are shown.
    • In Solo mode, only the mission list is displayed.
  • Ranked Mode
    • Along with the existing system menu, teammates list, their Kill/Assist and voice chat settings, and Survivor Pass mission list are shown.
    • Teammates’ Kill/Assist are displayed in Ranked Mode only.
  • Arcade – TDM
    • Up to 10 team members and their voice chat settings are shown along with the Survivor Pass mission list
  • Custom Matches
    • You can view a list of up to 10 teammates.
  • The previous Team Management menu was removed, as you can now view the information immediately in the System Menu.

On-Screen Key Guide Improvement

  • Added an option to display more advanced key commands, rather than only covering the basics.
  • In Settings – Gameplay – Onscreen Key Guide, players can choose between the basic Key Guide and advanced Key Guide.
    • Basic – Display basic key commands for novice players who are new to FPS games, including PUBG.
    • Advanced – Display advanced key commands for players who have played FPS but are not familiar with PUBG.

Sound

  • UI sounds in the lobby have been improved.

Sanhok

  • We’ve heard your feedback and have made changes to Sanhok’s weather, reducing overall brightness and re-balancing the color palette, alongside improving interiors.

Team Deathmatch

  • This new feature allows you to customize spawn kits in Team Deathmatch.
    • Each weapon can be customized using the “Customize Kit” button on the Spawn Kit settings page or the score page.
    • Store up to five Customized Spawn Kits.
    • Select a Spawn Kit on the scoreboard.
    • The categories for the Spawn Kit are SG / SMG / AR / DMR / SR / ETC.
    • If you choose not to use customized Spawn Kits, the following are provided by default: M416 / Beryl / M24 / SLR / Vector.

Performance

  • Hitching while players are in starting plane has been reduced with UI optimization.!

Bug Fixes

  • Fixed the incorrect location of the category text in the Settings menu.
  • Fixed some strange Dirt Bike animations.
  • Numerous map fixes were made on Sanhok.
  • Fixed the issue where the name “Dacia” was displayed in both English and Chinese at the same time under CUSTOMIZE → VEHICLE → CATEGORY.
  • Fixed the issue where abnormal text was displayed in the preview of G-Coin Black Friday items.
  • Fixed a typing error under the SETTINGS → Cloud Save menu.
  • Fixed the issue where bare footstep sounds were played when wearing Sadiya’s Wedding Dress / Sadiya’s Battle Suit.
  • Rolled back the FPP camera point of view from the accidental change with Update 9.2.
  • Fixed the issue where the player nicknames weren’t displayed when driving in spectating mode.
  • Fixed the issue where the sound of the purchase button was played even when selecting the cancel button in the purchase popup.
  • Fixed the issue of certain vehicles being able to deal damage to players by crashing into buildings when the players are standing behind a door.
  • Fixed the issue of character models displaying abnormally at distance while holding a weapon
  • Fixed an issue where the aiming position looked awkward after scrolling through a replay.
  • Fixed the issue where weapon scopes were not displayed while using free cam in replays.
  • Fixed the issue of the killfeed not being displayed when scrolling through the replay.
  • Fixed the issue of the report feature from the timeline not functioning in the replay.
  • Fixed the issue of the Blue Zone time gauge above the minimap not being displayed properly when scrolling through a replay.
  • Fixed the issue where the bullet tracer, team color/thickness controls didn’t work during replays.
  • Fixed the issue of the spectator priority mode not working.
  • Fixed the issue of certain HUD elements not displaying when using healing/boost items items.

For the list of new skins and items, head on overe here.

Once the patch is out, we’ll be sure to let our readers know.

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