For PlayerUnknown’s Battlegrounds players, expecting regular PUBG updates has become the norm now, what with weekly and monthly title updates that do anything from fixing tweaks, adding new content and so on.
Well, that’s coming to halt right about now. In a post on the Steam Community page, Bluehole wrote a lengthy letter explaining that the studio is changing the way they roll out game updates regularly, and that the game is still on-track to meet its release.
Today we are changing our patch and update schedule to improve how we work on the game, as well as set realistic expectations for players. Until the official release of the game, we will not have our scheduled weekly or monthly patches rolling out as often as before. We’ve found internally that being rushed to finish certain features, and having shorter QA test time between pushing updates caused more issues than it solved in regards to maintaining a high standard of quality. We want to put our best content out, and ensure that everything we do is making the game more enjoyable with every update.
Again, we would like to assure you all that we are still on-track to release our game as per our updated timeline, and we want to emphasize to you that we are not winding down the development, or complacent. We have a lot of work to do, and we want this game to be released with as many fun, rich, enjoyable features and mechanics as possible. Our team will continue to be hard at work, and we are always listening to your feedback.
Check out the full post right here.
In related news, a small PUBG update is also out today (what timing, no?!) that fixes a few bugs and won’t impact the servers in anyway (read: no server maintenance).
Early Access – Week 21 – Patch Notes
Partially fixed client crash
Fixed marker graphics bug on the World map
Fixed miscellaneous bugs with team game reconnect feature
Fixed a bug that caused a player to exit a vehicle when they pressed ‘F’ to cancel using an energy drink
In other PUBG news, we reported yesterday that the game, which is still in Early Access, has already reached over seven million unit sales and over 600,000 concurrent players. It’s safe to say that the game s a massive success. Let’s hope Bluehole doesn’t do anything to spoil that.