Appearing in the latest issue of GamesTM, PUBG‘s Brendan Greene spoke about the upcoming Xbox One version of the game, which is set to release on December 12.
Performance was one of the more interesting topics he discussed. He confirmed that 60fps is definitely the target for Xbox One X hardware, while base-level Xbox One systems may have to settle for 30fps.
Definitely on Xbox One X, 60FPS. On Xbox One, we’re not sure. We may have to limit it at 30FPS, maybe, but the last time I saw it, it was running at about 30 to 40. We’re still constantly improving it so, you know, the aim is to get to 60. That’s why we’re doing Game Preview, because I think the great thing about console is it’s a locked hardware system, so we can do really specific tweaks that tune it for those systems.
I have great faith that we’ll get there. The great thing about Battlegrounds is that it’s not…unlike the more high paced shooters, frame rate isn’t that important. Yes, it is important, but it’s not as important for us as it is in a twitch shooter. So we’re aiming for 60; not sure if we’ll get there, but that is our aim.
Nothing is certain yet, but we don’t have to wait long to see how the game runs for ourselves. December 12 is the day that Xbox owners can get their hands on PUBG and see what all the hype is about!
In other PUBG news, the Xbox One version’s install size has been revealed and the developer has described it as “pretty much the same experience as PC,” a mobile game is in development for Chinese audiences, and the latest Test Server update targets kill cams.