Report: Microsoft Cutting 650 More Jobs From Gaming Division Per Phil Spencer’s Letter to Employees
While it hasn’t been a good year for the gaming industry at large, it seems the bleeding at Microsoft’s gaming division — which suffered a staff reduction of 8% earlier this year — isn’t over, as a new report has surfaced stating that about 650 more jobs were cut from the gaming sector of the company.
The news apparently comes from Microsoft gaming division boss Phil Spencer’s email to employees today. In it, Spencer mentioned that about 650 people will be laid off, and the majority of the cuts will be from the corporate and support roles at Activision-Blizzard per a source familiar with the situation.
Spencer was said to frame the context of the layoffs in Microsoft’s $69 billion acquisition of Activision-Blizzard in October 2023.
“As part of aligning our post-acquisition team structure and managing our business, we have made the decision to eliminate approximately 650 roles across Microsoft Gaming—mostly corporate and supporting functions—to organize our business for long term success.”
The job cuts today won’t affect any of the business unit leaders at Xbox or its affiliated gaming teams, and “no games, devices or experiences” will be cut, per Spencer’s note to employees.
Check out the full letter by Phil Spencer below:
Subject: Changes to Microsoft Gaming
For the past year, our goal has been to minimize disruption while welcoming new teams and enabling them to do their best work. As part of aligning our post-acquisition team structure and managing our business, we have made the decision to eliminate approximately 650 roles across Microsoft Gaming—mostly corporate and supporting functions—to organize our business for long term success.
I know that this is difficult news to hear. We are deeply grateful for the contributions of our colleagues who are learning they are impacted. In the US, we’re supporting them with exit packages that include severance, extended healthcare, and outplacement services to help with their transition; outside the US packages will differ according to location.
With these changes, our corporate and supporting teams and resources are aligned for sustainable future growth, and can better support our studio teams and business units with programs and resources that can scale to meet their needs. Separately, as part of running the business, there are some impacts to other teams as they adapt to shifting priorities and manage the lifecycle and performance of games. No games, devices or experiences are being cancelled and no studios are being closed as part of these adjustments today.
Throughout our team’s history, we have had great moments, and we have had challenging ones. Today is one of the challenging days. I know that going through more changes like this is hard, but even in the most trying times, this team has been able to come together and show one another care and kindness as we work to continue delivering for our players. We appreciate your support as we navigate these changes and we thank you for your compassion and respect for each other.
Phil
This news adds to the growing list of gaming industry layoffs that has happened this year. The biggest among them seems to be Microsoft’s 1,900-job culling that happened a few months ago that affected various roles at the company. Not only that, but a few months ago, Microsoft also shuttered down Tango Gameworks, and other studios as well. Thankfully, Tango was saved by Krafton along with the Hi-Fi Rush IP.
We certainly hope the people affected by this are able to land on their feet soon.
Related Reading:
- Former Sony Interactive Entertainment EU President Says Industry Layoffs Not Due to Corporate Greed, Those Affected Should “Drive an Uber” Until Things Settle
- Report: Rocksteady Studios Layoffs Start Due to Suicide Squad: Kill the Justice League’s Underperformance
- Report: Sony to Cut 250 Jobs From “Recordable Media Business,” to Gradually Cease Production of Optical Disc Media Products
[Source: Game File (subscription required)]
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