Rust Update 1.93 Implements Community Server Changes and More This April 25

Double Eleven has pushed out a new title update for Rust, and this touches community server changes, the UI, gameplay and more! Read on for the complete Rust update 1.93 patch notes for April 25.

Rust Update 1.93 Patch Notes:

COMMUNITY SERVER CHANGES

  • Servers bought in new regions are no longer displayed as US in the Server list.
  • Using the commands through the history tab now updates the history order to show the most recently used at the top.
  • Entity Details mode is now deactivated when entering Spectate mode.
  • Entities no longer get deleted too early when in Delete mode.
  • Fixed an issue with the server queue that wouldn’t remove some players from the count when they had left.
  • The server list is now sorted by raw player count instead of the percentage of players in a server.
  • Entity deletion is now limited to Admin and above permissions only.

MONUMENTS

  • Player is no longer able to shoot Scientists hands that clip through walls.
  • Fixed a bug causing the player to become stuck in certain points at the Train Yard.
  • Jump puzzle is no longer broken at Launch Site.
  • Terrain besides Large Harbour is no longer submerged under water.

GAMEPLAY

  • Fixed a crash that could occur when constraining the title in the game.
  • Players can no longer build inside rocks by placing a foundation partially inside it.
  • Players can no longer reach across Safezone borders to loot dead players.
  • Players can no longer shoot through one side of meshes.
  • Fixed a bug that resulted in players seeing through doors when using x4 zoom on Binoculars.
  • Muzzle attachments on pistols no longer clip into the model.
  • Flashbang effects now apply to Scientist NPCs.
  • Large Water Catchers can now be placed on an ice lake.
  • Chinook now spawns a carcass when destroyed.
  • Doors can now be placed in any direction depending on rotation of Doorways or Wall Frames.
  • Blueprints can now be sold in Vending Machines.
  • Mounting a horse will no longer dismount the player automatically and horses will not move based on player input.

UI

  • The pause menu cursor is no longer stuck after the player opens the Item/Command list more than once.
  • Team HUD now shows a team member’s death status when they are killed with a melee weapon.
  • Fixed a bug with the Repair Bench showing incorrect scrap costs for repairs.
  • Map coordinates under the compass now match on screen map.
  • “Give” button prompt now shows and is functional for items in the Locker.
  • Build number is now visible on the main menu when leaving a server.

Once Double Eleven releases a new Rust patch, we’ll let our readers know.

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