Shadow Warrior 3 Update 1.10 Punches Out for New Game+ & More for Version 1.05 (June 15)

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Flying Wild Hog has deployed Shadow Warrior 3 update 1.10, and this is for dev patch version 1.05, and includes New Game+, new challenges, new weapon skins, gameplay improvements and more! Read on for the full Shadow Warrior 3 June 15 patch notes.

Shadow Warrior 3 Update 1.10 Patch Notes | Shadow Warrior 3 Update 1.05 Patch Notes | Shadow Warrior 3 June 15 Patch Notes:

Full Patch Notes:
 
Fixes
  • Fix for a bug where ledges near the grappling point in the Ancient Cock arena weren’t transitioning the player into a climbing animation.
  • Fix for a bug where enemies were permanently stuck in their floating animation after being struck by the Seeking Eye.
  • Fix for a bug where the rabbit outfit immediately disappears from the Cursed Oni-Hanma’s corpse once it is killed.
  • Fix for a bug where the Cursed Oni-Hanma could spawn without its rabbit outfit.
  • Fix for a bug where a weapon’s projectiles could bounce off a Cursed Oni-Hanma’s bunny ears.
  • Fix for a bug where enemies frozen by a Brain Freeze would keep playing their idle animation.
  • Fix for a bug where the player was not killed when jumping down to the previous traversal to the left of the temple arena on the Doomsday Device level.
  • Fix for a bug where a permanent freeze could occur after opening and closing the Pause Menu right after using the Grapple during the Way to Motoko level tutorial.
  • Fix for a bug where the next-used Swarm Launcher might stop dealing damage after discarding the previously used Swarm Launcher.
  • Fix for a bug where the last surviving enemies were not highlighted properly in various arenas.
  • Fix for a bug where loading screen elements would not scale when changing resolution.
  • Fix for a bug where using wall climbs in the Laser Shogun’s intro arena might sometimes not allow the player to climb the same objects in Motoko’s Thunderdome arena.
  • Fix for a bug where an incorrect amount of available upgrade points was shown in the Chapter Select screen for the Midnight Snack level.
  • Fix for a bug where the notification for picking up an upgrade point was missing after loading a level via Chapter Select.
  • Fix for a bug where the Hattori remained alive after performing a Finisher on it while it was also reacting to a hit.
  • Fix for a bug where Hattori corpses had the wrong shader applied.
  • Fix for a bug where aim-assist could slow down controller movement too much.
New Additions!
  • New Game Plus
  • Additional challenges added.
  • New weapon skins added as rewards for completed challenges.
Quality of Life improvements
  • Added Discord icon to the menu.
  • Audio volume range on PC has been extended.
  • Last wave enemy highlight option has been added.
  • Subtitles size option added.
  • Hide HUD option added.
Optimization
  • VFX optimization for the Walking on Eggshells level.
  • Asset optimization for Midnight Snack level.
  • Blast mesh code.
  • Finisher indicator code.
  • Kill triggers mechanic.
Quality of Life improvements
  • VFX optimization for the Walking on Eggshells level.
  • Asset optimization for Midnight Snack level.
  • Blast mesh code.
  • Finisher indicator code.
  • Kill triggers mechanic.
User Interface improvements
  • Fix for a bug where loading screen elements could blink erratically.
  • Fix for a bug where leaving and re-entering Way to Motoko via the Continue option after the last
  • checkpoint of a level had been saved was causing the UI prompts to appear over inactive buttons.
  • Updated Credits list.
Localization
  • Fix for a bug where subtitles size was incorrectly translated in Polish.
  • Fix for a bug where we had missing spaces in control bindings when in Simplified Chinese.
  • Fix for a bug where we had missing dots in some descriptions in Polish.
  • Updated text for Hero Mode.

In case you haven’t picked the game up yet, go read our review and see why it got an impressive 8.5/10 from us!

Source: Steam

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