Remember Six Days in Fallujah? The first-person shooter that ruffled a few feathers given its subject matter? It seems not only is the game not dead, but Victura and Highwire Games have announced that Six Days in Fallujah releases this June 22 on Steam Early Access.
Priced at $39.99, the full version of the game will launch sometime in 2024 alongside the console versions previously announced.
Six Days in Fallujah will feature four-player co-op missions set in urban maps that are “generated procedurally every time the game is played to recreate the uncertainty of combat along with unlimited replayability.” To understand what the devs are saying, check out this video showcasing this feature.
Six Days in Fallujah Info:
Six Days in Fallujah is a highly realistic first-person tactical shooter developed with help from more than 100 Marines and Soldiers who served in the Second Battle of Fallujah, as well as more than two dozen Iraqi civilians and soldiers. Based on true stories from the battle, Six Days requires players to overcome real-world scenarios with their fire team by using real-life military tactics.
“The way we play video games right now is not how people fight in real life,” says Sgt. Eddie Garcia, a Marine who was wounded during the Second Battle of Fallujah. “Six Days in Fallujah requires tactics and teamwork that are more like real combat than any other game I’ve played.”
Six Days introduces many new technologies that make combat more realistic:
- Procedural Architecture re-shapes the inside and outside of every building each time the game is played. Just like the real battle, players never know what to expect.
- Block-scale AI is a dramatic new approach to AI based on insurgent tactics from the battle. Unlike games in which AI is constrained to move in very small areas, AI enemies in Six Days can go anywhere on the battlefield, and they will stalk, flank, and ambush players while coordinating their attacks with each other and luring players into difficult situations.
- Global Dynamic Lighting simulates real weather and lighting effects dynamically, so visibility shapes gameplay, especially as players move between blindingly bright outdoors and terrifyingly dark indoors. Realistic smoke, dust, and weather effects complicate visibility in unpredictable ways.
- Tactical Indoor/Outdoor Sandbox. Players — and their AI enemies — are free to approach challenges from any direction in Six Days in Fallujah. Rather than breaching a house through a front door, for example, players might choose to climb to a rooftop, or cross rooftops on wooden planks, to attack from the top down.
Is this your cup of tea? We’ll give this a go and asses it fairly as we get nearer to launch.