Arguably, one of the best parts of Shadow of Mordor was its Nemesis mechanic, where enemies who killed you would get stronger. Well, now, a modder by the name of Syclonix on NexusMods brought over the Nemesis mechanic from Shadow of Mordor to Skyrim.
The mod “makes every enemy that defeats you into a unique Nemesis.” It also “provides continuous gameplay experience without saving/reloading and creates emergent stories of revenge.” Even smaller enemies such as mudcrabs can end up being your nemesis!
Here’s what the “Shadow of Skyrim” mod does:
- Turns any enemy who defeats you into a Nemesis with a unique name, increased stats, and special buff (e.g. Argonian Vampire named “Breaks-Many-Shields” with “Shield-Breaker” buff).
- Gives the player a situational or random debuff upon defeat (e.g. Cannot use shields).
- Allows your Nemesis to take your gear and use it (e.g. “Breaks-Many-Shields” may be clad in your Chitin armor next time you meet him if your armor is better than his)!
- Encourages exploration by respawning the player to a new situational or random location upon defeat (e.g. Vampire lair because “Breaks-Many-Shields” is a vampire).
- Gives the player a quest to track down your Nemesis/Dropped Backpack with immersive directions (e.g. Return to Shrine of Mara, near Morthal).
- Motivates the player to complete Nemesis quests (e.g. Defeating “Breaks-Many-Shields” will remove the “Cannot use shields” debuff and grant the “Shield-Breaker” buff.
- Provides a continuous gameplay experience without saving and reloading (You respawn after defeat instead of dying and reloading).
- Intentionally synergizes with other mods that add new enemies, locations, abilities, and perks!
You can check out how it looks in gameplay form in the video below:
There’s also an Alternative Death System included in the mod. You can check it out over here and read the full description of everything that the mod brings.