SMITE Update 11.32 Now Live, Introduces The Ascendant Warrior New Hero & Changes

smite update 11.32

Hi-Rez Studios is continuing its fantastic support of SMITE with a new SMITE update today that introduces a new hero in Mulan! Called the SMITE 7.2 update, console players will see this as SMITE update 11.32 and is also called “The Ascendant Warrior” patch.

For the full SMITE update 11.32 patch notes, head on over below, along with the content release schedule, as well as Mulan’s abilities.

SMITE update 11.32 patch notes:

Mulan: The Ascendant Warrior – Skills

  • Mulan utilizes a Sword, Spear and Bow with her abilities and can gain Skill towards them by damaging enemy gods. Her expertise in each weapon provides different bonuses. Mulan also gains a buff every 10 seconds that reduces the cooldown of the next non-ultimate ability used by 2 seconds.
  • Sword Skill: 600, 2400, 6000 damage done
  • Spear Skill: 600, 2400, 6000 damage done
  • Bow Skill: 300, 700, 1500 damage done
  • Skill gain for Minions: 20%

  • Mulan swings her sword with precision, striking twice and dealing damage to all enemies hit.
    • Skilled – Mulan gains an Attack Speed increase after using this ability.
    • Adept – Mulan strikes a third time in a large cone in front of her.
    • Mastered – Mulan gains 5% Attack Speed.
  • Damage per Hit: 75/95/115/135/155 (+30% of your Physical Power)
  • Attack Speed: 25%
  • Duration: 4s
  • Cost: 60/65/70/75/80
  • Cooldown: 16/15/14/13/12

  • Mulan brings forth her spear striking in front of her, dealing damage and slowing all enemies hit.
    • Skilled – Mulan heals for up to 3 enemies hit.
    • Adept – Mulan strikes a second time further in front of her, dealing bonus damage if she hits the same enemy.
    • Mastered – Mulan gains 5% Power.
  • Damage per Hit: 120/155/190/225/260 (+35% of your Physical Power)
  • Slow: 30%
  • Duration: 2s
  • Heal: 15/30/45/60/75 (+10% of your Physical Power)
  • Bonus Damage: 20/35/50/65/80 (+15% of your Physical Power)
  • Cost: 50/55/60/65/70
  • Cooldown: 14

  • Mulan readies herself and fires an arrow with a rope attached to it. If she hits an enemy god she stuns them, dealing damage and pulling them towards her while dashing and hitting them again for extra damage.
    • Skilled – Mulan gains a Protection buff after hitting an enemy god.
    • Adept – Mulan is able to dash to walls.
    • Mastered – Mulan gains 5% Movement Speed.
  • Arrow Damage: 90/135/180/225/270 (+50% of your Physical Power)
  • Stun Duration: 0.8s
  • Bonus Damage: 40/50/60/70/80 (+20% of your Physical Power)
  • Protection Increase: 15/20/25/30/35
  • Duration: 4s
  • Cost: 60
  • Cooldown: 16

  • Mulan brings forth her entire arsenal dashing forwards with sword slashes, dealing damage and rooting enemies for 1s. If she hits an enemy god during the dash, Mulan uses her new divine energy to knock up enemies with her spear before firing a large projectile attack with her bow. Dealing damage with any part of this ability gains Skill towards the weapon used.
  • Sword Damage: 80/140/200/260/320 (+60% of your Physical Power)
  • Spear Damage: 100/140/180/220/260 (+40% of your Physical Power)
  • Arrow Damage: 150/200/250/300/350 (+50% of your Physical Power)
  • Cost: 100
  • Cooldown: 100
  • Fixed an issue where Victory Chests and Battle Chests were giving the wrong rewards (already fixed in live SMITE)
  • Fixed an issue where % Healing, % HP Missing Healing, was not being affected by Increased Healing effects. For clarity reasons, the intended effects of healing interactions are:
    • Healing Increase Should:
      • Increase all Ability based healing
      • Not Increase any type of lifesteal
      • Not Increase HP5
    • Healing Reduction Should:
      • Decrease all Ability based healing
      • Decrease lifesteal
      • Not Decrease HP5
Jungle Practice
  • Fixed an issue where Odin bots were not scaling protections as intended
  • Fixed an issue where the Fire Giant was not using its latest bot version
    • Added controls to adjust the Fire Giant’s scaling and enable its Enhanced version
  • Titan crystals now block all projectiles as if they were a normal solid wall
  • Adjusted geometry between the split mid harpy camps to be slightly more forgiving for players trying to blink or jump over
  • Jungle Shrine
    • Player-made walls that collide with the shrine will no longer be destroyed
  • Totem of Ku
    • Totem is intended to stay on the Conquest map until a team takes it. Once it has been successfully taken after 15m it will not respawn for the rest of the game.  This change was made in 7.1 but not properly messaged. In Season 6 the Totem would immediately de-spawn at 15m.
User Interface
  • Fixed an issue where scoreboard art was missing when equipping the “Regal” HUD Skin
  • Fixed an issue where the PC Client UI looked strange on certain resolutions
  • Fixed an issue where Announcer Packs audio could not be previewed in client
  • Console players using Keyboard and Mouse Mode should now have their keybindings properly saved after logging out and back in
  • Fixed an issue where selecting “Random” for the Global Emote item could cause players to have no Global Emote equipped
  • Fixed an issue where Spectator mode’s fast forward and rewind options menu was missing
  • Fixed an issue where certain environment assets were not properly loading when spectating Arena mode
  • Fixed an issue where the scoreboard could not be accessed through the escape menu when playing on PC in Gamepad mode
Gods & Items
  • Kali
    • Fixed an issue where she could lose all controller functionality
  • The Morrigan
    • Fixed issues with her ultimate target selection UI (already hotfixed in live SMITE)
  • Bastet
    • Fixed text on her achievement that specified her ultimate was required to spawn cats
  • Terra
    • Updated text of her passive to be more clear and fit properly in the text box
  • Heimdallr
    • Fixed an issue where Heimdallr could jump while finishing his ability 2 channel and cause animations or FX to appear at unintended times
  • Ah Muzen Cab
    • Honey now has the 4s duration properly listed in the ability description text
  • Camazotz
    • Updated Vampire Bats description to be more clear on what types of monsters can provide the buff to him.
  • Rama
    • Fixed an issue where Rama could not dash in other directions when landing from being hit by a King Arthur ultimate
  • Jing Wei
    • Fixed an issue where her basic attack info would disappear from the ability info screen (K screen) while she was flying in her passive.
  • Cerberus
    • Fixed an issue where his passive was not affecting % heals
  • Cursed Orb
    • Now provides the correct amount of MP5 as mentioned in the description, which is 15 MP5
  • Arondight
    • Fixed an issue where players could get vision of enemies for longer than intended with this item
  • Spear of Magus
    • Now procs off of passive abilities that allow item triggers
  • Tyrannical Plate Helm
    • No longer buffs or triggers on god pets
  • Celestial Legion Helm
    • Fixed the ability text to state that the buff starts stacking 2s after taking damage. It has always been stacking this way, but was described as taking 5s
  • Anhur
    • Unbreakable Skin – This recent ranked now has its own unique voice pack
  • Isis
    • Crystal Fae Skin – Fixed an issue where enemies would not see all of the intended FX on her Ultimate and her Spirit Ball
  • Poseidon
    • Vapor Wave Skin – updated the Ultimate FX to appear more different from the ability 3 FX
  • Apollo
    • Divine Machina Skin – Updated ultimate sound FX for better clarity
February 25
  • Mulan + Rising Hero, Ascended, & Mastery Skins
  • Jade Dragon Set
  • Iron Conqueror Hera
  • Infinite Duality Agni
  • The Dunk Father Odin
  • April Showers Discordia
  • Weak3n Announcer Pack
  • PunkDuck Announcer Pack
  • TitanIsiah Bundle(Avatar + Announcer Pack)
March 10
  • Hydro Machina Poseidon
  • Plus more! Details coming soon

For the new skins, and new eSports stuff, head on over here.

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